setPilotLight: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "|eff= global |=" to "|eff= global |MPeff=") |
Lou Montana (talk | contribs) m (Text replacement - "<sqf>([^↵][^<]*↵[^<]*)<\/sqf>" to "<sqf> $1 </sqf>") |
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(41 intermediate revisions by 2 users not shown) | |||
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{{ | {{RV|type=command | ||
| arma3 | | |game1= arma3 | ||
|version1= 1.32 | |||
| | |gr1= Lights | ||
|arg= local | |arg= local | ||
| | |eff= global | ||
| vehicle | |descr= Switches headlights of a vehicle on/off. Note that the vehicle has to be [[Multiplayer Scripting#Locality|local]], for global variant use [[Arma 3: Actions]] "[[Arma_3_Actions#LightOn|LightOn]]"/"[[Arma_3_Actions#LightOff|LightOff]]" | ||
| | |s1= vehicle [[setPilotLight]] set | ||
| [[ | |p1= vehicle: [[Object]] | ||
|p2= set: [[Boolean]] | |||
|r1= [[Nothing]] | |||
| | |||
|x1= <sqf>car setPilotLight true;</sqf> | |||
| | |seealso= [[isLightOn]] [[isCollisionLightOn]] [[setCollisionLight]] [[isIRLaserOn]] | ||
}} | }} | ||
<dl class="command_description"> | |||
<dl class= | |||
< | <dt></dt> | ||
<dd class="notedate">Posted on 2018-09-28 - 04:03 (UTC)</dd> | |||
<dd class="notedate">Posted on | |||
<dt class="note">[[User:HazJ|HazJ]]</dt> | <dt class="note">[[User:HazJ|HazJ]]</dt> | ||
<dd class="note"> | <dd class="note"> | ||
This command will not work when using [[enableSimulation]] FALSE before this command is executed. However collision lights still do using [[setCollisionLight]]. | This command will not work when using [[enableSimulation]] FALSE before this command is executed. However collision lights still do using [[setCollisionLight]]. | ||
< | <sqf> | ||
this | // Workaround - Put in object init field | ||
</ | this setPilotLight true; | ||
this setCollisionLight true; | |||
[this] spawn { | |||
sleep 0.001; | |||
(_this select 0) enableSimulation false; | |||
}; | |||
</sqf> | |||
</dd> | </dd> | ||
</dl> | </dl> | ||
Latest revision as of 19:42, 3 September 2024
Description
- Description:
- Switches headlights of a vehicle on/off. Note that the vehicle has to be local, for global variant use Arma 3: Actions "LightOn"/"LightOff"
- Groups:
- Lights
Syntax
- Syntax:
- vehicle setPilotLight set
- Parameters:
- vehicle: Object
- set: Boolean
- Return Value:
- Nothing
Examples
- Example 1:
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on 2018-09-28 - 04:03 (UTC)
- HazJ
- This command will not work when using enableSimulation FALSE before this command is executed. However collision lights still do using setCollisionLight.