setPilotLight: Difference between revisions

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m (Text replacement - "[[Arma 3 " to "[[Arma 3: ")
m (Text replacement - "<sqf>([^↵][^<]*↵[^<]*)<\/sqf>" to "<sqf> $1 </sqf>")
 
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<dd class="note">
<dd class="note">
This command will not work when using [[enableSimulation]] FALSE before this command is executed. However collision lights still do using [[setCollisionLight]].
This command will not work when using [[enableSimulation]] FALSE before this command is executed. However collision lights still do using [[setCollisionLight]].
<sqf>// Workaround - Put in object init field
<sqf>
// Workaround - Put in object init field
this setPilotLight true;
this setPilotLight true;
this setCollisionLight true;
this setCollisionLight true;
Line 38: Line 39:
sleep 0.001;
sleep 0.001;
(_this select 0) enableSimulation false;
(_this select 0) enableSimulation false;
};</sqf>
};
</sqf>
</dd>
</dd>


</dl>
</dl>

Latest revision as of 19:42, 3 September 2024

Hover & click on the images for description

Description

Description:
Switches headlights of a vehicle on/off. Note that the vehicle has to be local, for global variant use Arma 3: Actions "LightOn"/"LightOff"
Groups:
Lights

Syntax

Syntax:
vehicle setPilotLight set
Parameters:
vehicle: Object
set: Boolean
Return Value:
Nothing

Examples

Example 1:
car setPilotLight true;

Additional Information

See also:
isLightOn isCollisionLightOn setCollisionLight isIRLaserOn

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on 2018-09-28 - 04:03 (UTC)
HazJ
This command will not work when using enableSimulation FALSE before this command is executed. However collision lights still do using setCollisionLight.
// Workaround - Put in object init field this setPilotLight true; this setCollisionLight true; [this] spawn { sleep 0.001; (_this select 0) enableSimulation false; };