R3vo/Sandbox1 – User

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{{TopMenu|[[User:R3vo/Sandbox|Sandbox No. 1]] [[User:R3vo/Sandbox1|Sandbox No. 2]] [[User:R3vo/Sandbox2|Sandbox No. 3]] [[User:R3vo/Sandbox3|Sandbox No. 4]]}}


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'''Magic variables''' are engine-maintained [[Variables|variables]] that serve a specific purpose within a given scope and are often used by the engine to push data to a given [[Script File|script]] or [[Code|code]] fragment.<br>They are usually no longer present after leaving the scope (e.g. after code execution or after a [[forEach]] statement).
{| class="wikitable sortable"
|-
! Variable !! Description !! Data Types !! Used In !! Introduced With
|-
| thisTrigger
|
Refers to the [[Triggers|trigger]] object itself - accessible within the '''Condition''', '''On Activation''' or '''On Deactivation''' script.
|
[[Object]]
|
[[Trigger]]s
| {{n/a}}
|-
|
thisList
|
"[[Variables|Variable]] defined by [[Triggers]] and [[Waypoints]]:
* Triggers:
** accessible within the '''Condition''', '''On Activation''' or '''On Deactivation''' script
** defines an array of objects that have been detected by the trigger (same as what is returned by the [[list]] command)
** '''thisList''' in a trigger's '''On Deactivation''' field seems to be undefined, and should not be used. It will either return an empty array, or possibly the contents of a different trigger.
* Waypoints:
** accessible within the '''Condition''' or '''On Activation''' script
** defines an array containing all group members that completed the respective waypoint"
|
[[Array]] of [[Object]]s
|
[[Trigger]]s & [[Waypoint]]s
| {{n/a}}
|-
|
this
|
* '''In Addons' config files''' (e.g. UserActions, onInit, etc.): The object to which the entry belongs
* '''In Dialogs''': The player unit that activated control (e.g. via mouseEnter). [[false]] if non-activated
* '''In Object's ""Init"" line:''' The object to which the init line belongs
* '''In Triggers'''
** ''""Condition"" line'': The [[Boolean]] return value of the [[Mission Editor: Triggers|trigger]]'s conditions (e.g. ""East Not Present"" etc)
** ''""On Activation/Deactivation"" line'': Seems to always return [[false]]
* '''In Waypoints'''
** ''""Condition"" or ""On Activation/Deactivation"" line'': The group leader that completed the respective waypoint (or driver, if waypoint is assigned to a vehicle)"
|
[[Object]] or [[Boolean]]
|
See description.
| {{n/a}}
|-
|
_y
|
Iterating over a [[HashMap]] with [[forEach]] will return the key as [[#x|_x]] and the value as [[#y|_y]].
|
[[Anything]]
|
See description.
|
{{GVI|arma3|2.02}}
|-
|
_x
|
Represents the current element during a loop with: [[apply]], [[count]], [[configClasses]], [[configProperties]], [[findIf]], [[forEach]], [[select]].
|
[[Anything]]
|
[[apply]], [[count]], [[configClasses]], [[configProperties]], [[findIf]], [[forEach]], [[select]]
| {{n/a}}
|-
|
_units
|
Stores units depending on the context it is used in.
|
[[Array]] of [[Object]]s
|
[[commandFSM]], [[doFSM]], [[onDoubleClick]], [[onMapSingleClick]]
| {{GVI|ofp|1.85}}
|-
|
_topic
| Stores the topic name.
| [[String]]
|
[[kbAddTopic]]
| {{GVI|arma2|1.00}}
|-
|
_to
| Stores the unit that was switched to in [[onTeamSwitch]].
| [[Object]]
| [[onTeamSwitch]]
| {{GVI|arma2|1.00}}
|-
|
_time
|
'''[[SQS Syntax|SQS]] ONLY.''' The time elapsed since the script started running.
|
[[Number]]
|
In SQS scripts.
| {{n/a}}
|-
|
_thisScript
|
The [[execVM]]ed, [[call]]ed or [[spawn]]ed [[Script Handle|script handle]] from within itself.
|
[[Script Handle]]
|
See description.
| {{n/a}}
|-
| _thisFSM
| The [[FSM]] id for FSMs executed with [[execFSM]].
| [[Number]]
| [[execFSM]]
| {{GVI|arma3|1.54}}
|-
| _thisEventHandler
| The index for Event Handlers added with [[addEventHandler]], [[addMPEventHandler]] or [[addMissionEventHandler]].
| [[Number]]
| [[addEventHandler]], [[addMissionEventHandler]], [[addMPEventHandler]]
| {{n/a}}
|-
| _thisEvent
| The name of the Event added with [[addEventHandler]], [[addMPEventHandler]] or [[addMissionEventHandler]] as well as for config types EHs.
| [[String]]
| [[addEventHandler]], [[addMissionEventHandler]], [[addMPEventHandler]]
| {{GVI|arma3|2.06}}
|-
| _thisArgs
| Additional event handler arguments available with [[addMissionEventHandler]].
| [[Array]]
| [[addMissionEventHandler]]
| {{GVI|arma3|1.54}}
|-
| _this
| Is used to make arguments of a script call ([[call]], [[exec]], [[execVM]], [[spawn]]) visible and accessible to the script, also used in Event Handlers to pass appropriate params.
| [[String]]
| [[addAction]], [[addEventHandler]], [[addMissionEventHandler]],  [[addMPEventHandler]], [[addMusicEventHandler]], [[addPublicVariableEventHandler]], [[call]], [[ctrlAddEventHandler]], [[ctrlSetEventHandler]], [[displayAddEventHandler]], [[displaySetEventHandler]], [[editorSetEventHandler]], [[exec]], [[execFSM]], [[execVM]], [[inGameUISetEventHandler]], [[kbAddTopic]], [[onGroupIconClick]], [[setMusicEventHandler]], [[spawn]], [[try]]
| {{n/a}}
|-
| _target
|
| [[Object]]
| [[addAction]], [[commandFSM]], [[doFSM]]
| {{n/a}}
|-
| _shift
| Returns whether or not {{Controls|Shift}} was pressed.
| [[Boolean]]
| [[onDoubleClick]],  [[onMapSingleClick]]
| {{GVI|ofp|1.85}}
|-
| _sentenceId
| Contains the ID of given sentence.
| [[String]] ???
| [[kbAddTopic]]
| {{GVI|arma2|1.00}}
|-
| _pos
| Contains a position. What position depends on the command it was used in.
| [[Array]]
| [[onDoubleClick]], [[onMapSingleClick]], [[onShowNewObject]]
| {{n/a}}
|-
| _owner
| [[owner|Owner]] id of the leaving player.
| [[Number]]
| [[onPlayerDisconnected]], [[onPlayerConnected]]
| {{GVI|arma3|1.50}}
|-
| _new
| Contains the newly created object. '''Old''' 3D-Editor only.
| [[Object]]
| [[addEditorObject]]
| {{GVI|arma2|1.00}}
|-
| _name
| [[profileName|Profile name]] of the the player.
| [[String]]
| [[onPlayerDisconnected]], [[onPlayerConnected]]
| {{GVI|ofpe|1.00}}
|-
| _leader
| Contains the group leader.
| [[Object]]
| [[doFSM]]
| {{GVI|arma1|1.00}}
|-
| _jip
| Returns whether or not the player joined in progress.
| [[Boolean]]
| [[onPlayerDisconnected]], [[onPlayerConnected]]
| {{GVI|arma3|1.50}}
|-
| _isSelected
| Returns the new selection state of the units.
| [[Boolean]]
| [[onHCGroupSelectionChanged]]
| {{GVI|arma2|1.00}}
|-
| _isHighCommand
| Returns [[true]] if player is in high command.
| [[Boolean]]
| [[onCommandModeChanged]]
| {{GVI|arma2|1.00}}
|-
| _id
| Contains the direct player ID.
| [[Number]]
| [[onPlayerDisconnected]]
| {{GVI|arma1|1.00}}
|-
| _idStr
| Same as _id but in string format, so could be exactly compared to user marker ids.
| [[String]]
| [[onPlayerDisconnected]]
| {{GVI|arma1|1.96}}
|-
| _group
| Contains the newly selected group.
|  [[Group]]
| [[onHCGroupSelectionChanged]]
| {{GVI|arma2|1.00}}
|-
| _from
|
* [[onTeamSwitch]] - Contains the unit that the player switched from
* [[kbAddTopic]] - Contains the person that talked to the receiver and triggered the script
| [[Object]]
| [[kbAddTopic]], [[onTeamSwitch]]
| {{GVI|arma2|1.00}}
|-
| _forEachIndex
| Represents the (zero-based) index of a [[forEach]] [[#x|_x]] element.
| [[Number]]
| [[forEach]]
| {{n/a}}
|-
| _fnc_scriptNameParent
| {{Feature|Informative|not engine-maintained, but added by functions_f/'''initFunctions.sqf''' script – see [[scriptName]]}}
From within a [[:Category:Functions|Function]], name of the function that called the current one ([[#fnc_scriptName|_fnc_scriptName]] used when not defined)
| [[String]]
| {{n/a}}
| {{n/a}}
|-
| _fnc_scriptName
| {{Feature|Informative|not engine-maintained, but added by functions_f/'''initFunctions.sqf''' script – see [[scriptName]]}} From within a [[:Category:Functions|Function]], the '''TAG_fnc_functionName''' function name as string (e.g. "myTag_fnc_myFunction")
| [[String]]
| {{n/a}}
| {{n/a}}?
|-
| _exception
| [[Exception handling]] using a [[try]]-[[catch]] statement declares this variable which contains details about the [[throw|thrown]] exception in the try block.
| ?
| [[try]]-[[catch]]
| ?
|-
| _destination
| ?
| ?
| [[commandFSM]], [[doFSM]]
| ?
|-
| _alt
| Returns whether or not {{Controls|Alt}} was pressed
| [[Boolean]]
| [[onDoubleClick]], [[onMapSingleClick]]
| {{n/a}}
|-
| _uid
| Contains [[getPlayerUID|UID]] of the leaving player. In {{arma3}} it is also the same as Steam ID.
| [[String]]
| [[onPlayerDisconnected]], [[onPlayerConnected]]
| {{n/a}}
|}
[[Category: Scripting Topics]]

Latest revision as of 17:02, 18 October 2024