R3vo/Sandbox1 – User

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= IFS Module Variables and Values =SPE_IFS_ArtyActive - true
SPE_IFS_Amount - 10
SPE_IFS_AmountMultiplier - [[1,1,1],[0,1,1]]
SPE_IFS_Acc - 2
SPE_IFS_CounterBatteryFireIsPriority - true
SPE_IFS_AllowMortarsAgainstTanks - false
SPE_IFS_CASActive - true
SPE_IFS_FOClass - ["spe_us_rangers_radioman","spe_us_rangers_sniper","spe_us_radioman","spe_us_sniper","spe_fr_sniper","spe_fr_radioman","spe_ger_radioman","spe_ger_scout_assist_squadlead","spe_ger_scout_ober_grenadier","spe_ger_scout_lieutenant","spe_ger_scout_mgunner2","spe_ger_scout_mgunner","spe_ger_scout_ober_rifleman","spe_ger_scout_rifleman","spe_ger_scout_squadlead","spe_ger_scout_sniper","spe_sturmtrooper_radioman","spe_sturmtrooper_sniper"]
SPE_IFS_AcceptedRadioBackpacks - ["b_spe_ger_radio","b_spe_us_radio","b_spe_us_radio_alt","b_spe_us_radio_packboard","b_spe_us_radio_packboard_light"]
SPE_IFS_AvailableCalls - [[1,1,1],[2,2,2],[3,3,3],[4,4,4]]
SPE_IFS_ArtyAvailability_Side - [EAST,WEST,GUER]
SPE_IFS_CASAvailability_Side - [EAST,WEST,GUER]
SPE_IFS_RequestedMortarAmount - 6
SPE_IFS_RequestedHeavyArtyAmount - 6
SPE_IFS_RequestedMortarSpread - 100
SPE_IFS_RequestedHeavyArtySpread - 150
SPE_IFS_RequestedMortarETA - 15
SPE_IFS_RequestedHeavyArtyETA - 30
SPE_IFS_DSAvailability_Side - [EAST,WEST,GUER]
SPE_IFS_DS_CheckFriendlyFire - false
SPE_IFS_IncomingNotificationRange - 300
SPE_IFS_IncomingMarkRange - 1000
SPE_IFS_AllowAdvancedHints - true


= AIS Module Variables and Values =SPE_AddSpawnedGroups - true
SPE_OurSide - GUER
SPE_AffectOurSide - false
SPE_Active_Flee - true
SPE_Active_Surrender - true
SPE_PermanentShockProb - 0.1
SPE_RFS_POWWalkTimer - 60
SPE_NonCombatantKillsAllowed - false
SPE_CleanUp_Distances_Retreating - N/A
SPE_CleanUp_Distances_Surrendered - N/A
SPE_CleanUp_Distances_Panicked - N/A
SPE_CrowdPsyche - false
SPE_Active_Unstuck - true
SPE_Unstuck_HiddenOnly - false
SPE_DoHideBlockingFoliage - true
SPE_DoHandleBlockingStuff - true
SPE_Active_TweakAI - true
SPE_Active_InfoSharing - true
SPE_Active_TweakAI_Rearm - true
SPE_DoDiamondInCombat - true
SPE_DoCatchUp - true
SPE_DoManTurrets - true
SPE_DoReliableEmbarking - false
SPE_ReliableEmbarking - [EAST,WEST,GUER,CIV]
SPE_DoTweakDisembarkInCombat - false
SPE_DoLeaveFootmobilesBehind - true

Latest revision as of 17:02, 18 October 2024