markerColor: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " \| (\[\[[a-zA-Z ]+\]\]) \|x1=" to " |r1=$1 |x1=") |
Lou Montana (talk | contribs) (Add custom colour info) |
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{{RV|type=command | {{RV|type=command | ||
| ofp | |game1= ofp | ||
|version1= 1.46 | |||
|1. | |game2= ofpe | ||
|version2= 1.00 | |||
|game3= arma1 | |||
|version3= 1.00 | |||
|game4= arma2 | |||
|version4= 1.00 | |||
|game5= arma2oa | |||
|version5= 1.50 | |||
|game6= tkoh | |||
|version6= 1.00 | |||
|game7= arma3 | |||
|version7= 0.50 | |||
|gr1= Markers | |gr1= Markers | ||
| Returns | |descr= Returns colour of the given marker. See also [[setMarkerColor]]/[[setMarkerColorLocal|Local]]. | ||
| [[markerColor]] markerName | |s1= [[markerColor]] markerName | ||
|p1= markerName: [[String]] | |p1= markerName: [[String]] | ||
|r1=[[String]] | |r1= [[String]] | ||
|x1= < | |x1= <sqf>if (markerColor "Marker1" == "ColorRed") then { hint "Marker1 is red!" };</sqf> | ||
|seealso= [[setMarkerColor]] | |x2= <sqf> | ||
"mySuperMarker" setMarkerColor "#(0,1000,0,0.50000)"; // full green, 50% alpha | |||
private _colour = markerColor "mySuperMarker"; // return properly-formatted custom value, here #(0,1,0,0.5) | |||
if (_colour select [0, 1] == "#") then { hint "this marker has a custom colour!" }; | |||
</sqf> | |||
|seealso= [[setMarkerColor]] [[setMarkerColorLocal]] | |||
}} | }} | ||
Latest revision as of 13:21, 29 October 2024
Description
- Description:
- Returns colour of the given marker. See also setMarkerColor/Local.
- Groups:
- Markers
Syntax
- Syntax:
- markerColor markerName
- Parameters:
- markerName: String
- Return Value:
- String
Examples
- Example 1:
- Example 2:
Additional Information
- See also:
- setMarkerColor setMarkerColorLocal
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.46
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Markers