ItemInfo Config Reference – Arma 3
Categories: StubsArma 3: Reference Lists
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===== artilleryDispersionCoef ====== | ===== artilleryDispersionCoef ====== | ||
;Type: [[TokenNameValueTypes|Float]] | ;Type: [[TokenNameValueTypes#Floats|Float]] | ||
;Default: 1.0 | ;Default: 1.0 | ||
;Description: Coefficient applied to weaponMode artilleryDispersion property | ;Description: Coefficient applied to weaponMode artilleryDispersion property | ||
===== dispersionCoef ===== | ===== dispersionCoef ===== | ||
;Type: [[TokenNameValueTypes|Float]] | ;Type: [[TokenNameValueTypes#Floats|Float]] | ||
;Default: 1.0 | ;Default: 1.0 | ||
;Description: Coefficient applied to [[CfgWeapons_Config_Reference#dispersion.3D0.002|ModeClass dispersion]] property | ;Description: Coefficient applied to [[CfgWeapons_Config_Reference#dispersion.3D0.002|ModeClass dispersion]] property | ||
===== fireLightCoef ===== | ===== fireLightCoef ===== | ||
;Type: [[TokenNameValueTypes|Float]] | ;Type: [[TokenNameValueTypes#Floats|Float]] | ||
;Default: 1.0 | ;Default: 1.0 | ||
;Description: Coefficient applied to [[CfgWeapons_Config_Reference#fireLightIntensity.3D0.012|fireLightIntensity]] weapon property | ;Description: Coefficient applied to [[CfgWeapons_Config_Reference#fireLightIntensity.3D0.012|fireLightIntensity]] weapon property | ||
===== min/mid/maxRange...Coef ===== | ===== min/mid/maxRange...Coef ===== | ||
;Type: [[TokenNameValueTypes|Float]] | ;Type: [[TokenNameValueTypes#Floats|Float]] | ||
;Default: 1.0 | ;Default: 1.0 | ||
;Description: Coefficients applied to [[CfgWeapons_Config_Reference#min.2Fmid.2FmaxRange...|corresponding]] weapon properties | ;Description: Coefficients applied to [[CfgWeapons_Config_Reference#min.2Fmid.2FmaxRange...|corresponding]] weapon properties | ||
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===== recoilCoef ===== | ===== recoilCoef ===== | ||
;Type: [[TokenNameValueTypes|Float]] | ;Type: [[TokenNameValueTypes#Floats|Float]] | ||
;Default: 1.0 | ;Default: 1.0 | ||
;Description: Coefficient applied to weapon recoil | ;Description: Coefficient applied to weapon recoil | ||
===== recoilProneCoef ===== | ===== recoilProneCoef ===== | ||
;Type: [[TokenNameValueTypes|Float]] | ;Type: [[TokenNameValueTypes#Floats|Float]] | ||
;Default: 1.0 | ;Default: 1.0 | ||
;Description: Coefficient applied to weapon recoil when prone | ;Description: Coefficient applied to weapon recoil when prone | ||
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====== start ====== | ====== start ====== | ||
;Type: [[TokenNameValueTypes|Float]]{{cn}} | ;Type: [[TokenNameValueTypes#Floats|Float]]{{cn}} | ||
<syntaxhighlight lang="cpp"> | <syntaxhighlight lang="cpp"> | ||
start = 0; // acc_flashlight | start = 0; // acc_flashlight | ||
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====== constant ====== | ====== constant ====== | ||
;Type: [[TokenNameValueTypes|Float]] | ;Type: [[TokenNameValueTypes#Floats|Float]] | ||
<syntaxhighlight lang="cpp"> | <syntaxhighlight lang="cpp"> | ||
constant = 0.5; // acc_flashlight | constant = 0.5; // acc_flashlight | ||
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====== linear ====== | ====== linear ====== | ||
;Type: [[TokenNameValueTypes|Float]] | ;Type: [[TokenNameValueTypes#Floats|Float]] | ||
<syntaxhighlight lang="cpp"> | <syntaxhighlight lang="cpp"> | ||
linear = 0.1; // acc_flashlight | linear = 0.1; // acc_flashlight | ||
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====== quadratic ====== | ====== quadratic ====== | ||
;Type: [[TokenNameValueTypes|Float]] | ;Type: [[TokenNameValueTypes#Floats|Float]] | ||
<syntaxhighlight lang="cpp"> | <syntaxhighlight lang="cpp"> | ||
quadratic = 0.2; // acc_flashlight | quadratic = 0.2; // acc_flashlight | ||
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===== coneFadeCoef ===== | ===== coneFadeCoef ===== | ||
;Type: [[TokenNameValueTypes|Float]]{{cn}} | ;Type: [[TokenNameValueTypes#Floats|Float]]{{cn}} | ||
<syntaxhighlight lang="cpp"> | <syntaxhighlight lang="cpp"> | ||
coneFadeCoef = 8.0; // acc_flashlight | coneFadeCoef = 8.0; // acc_flashlight | ||
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===== flareSize ===== | ===== flareSize ===== | ||
;Type: [[TokenNameValueTypes|Float]] | ;Type: [[TokenNameValueTypes#Floats|Float]] | ||
<syntaxhighlight lang="cpp"> | <syntaxhighlight lang="cpp"> | ||
flareMaxDistance = 1.4; // acc_flashlight | flareMaxDistance = 1.4; // acc_flashlight | ||
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===== size ===== | ===== size ===== | ||
;Type: [[TokenNameValueTypes|Float]]{{cn}} | ;Type: [[TokenNameValueTypes#Floats|Float]]{{cn}} | ||
<syntaxhighlight lang="cpp"> | <syntaxhighlight lang="cpp"> | ||
size = 1; // acc_flashlight | size = 1; // acc_flashlight | ||
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===== initSpeed ===== | ===== initSpeed ===== | ||
;Type: [[TokenNameValueTypes|Float]] | ;Type: [[TokenNameValueTypes#Floats|Float]] | ||
;Default: 1.0 | ;Default: 1.0 | ||
;Description: Coefficient applied to [[CfgMagazines Config Reference#initSpeed.3D900|CfgMagazines initSpeed]] when firing. | ;Description: Coefficient applied to [[CfgMagazines Config Reference#initSpeed.3D900|CfgMagazines initSpeed]] when firing. |
Revision as of 18:29, 13 February 2025
ItemInfo
A
allowedSlots[]
- Used with
- All items other than Weapons
- Type
- Array
- Default
- {}
- Description
- Parameter which defines which cargo slots an item is allowed in. [citation needed]
allowedSlots[] =
{
605, // Headgear
701, // Vest
801, // Uniform
901 // Backpack
};
alternativeFire
- Used with
- Muzzle attachments
- Type
- String
- Default
- "Zasleh2"
AmmoCoef
- Used with
- Muzzle attachments
- Type
- Class
- Description
- Contains a number coefficients applied when firing with the muzzle attached
artilleryDispersionCoef =
- Type
- Float
- Default
- 1.0
- Description
- Coefficient applied to weaponMode artilleryDispersion property
dispersionCoef
- Type
- Float
- Default
- 1.0
- Description
- Coefficient applied to ModeClass dispersion property
fireLightCoef
- Type
- Float
- Default
- 1.0
- Description
- Coefficient applied to fireLightIntensity weapon property
min/mid/maxRange...Coef
- Type
- Float
- Default
- 1.0
- Description
- Coefficients applied to corresponding weapon properties
minRangeCoef = 1.0;
minRangeProbabCoef = 1.0;
midRangeCoef = 1.0;
midRangeProbabCoef = 1.0;
maxRangeCoef = 1.0;
maxRangeProbabCoef = 1.0;
recoilCoef
- Type
- Float
- Default
- 1.0
- Description
- Coefficient applied to weapon recoil
recoilProneCoef
- Type
- Float
- Default
- 1.0
- Description
- Coefficient applied to weapon recoil when prone
C
containerClass
- Used with
- Uniforms, Vests, Backpacks
- Type
- String
- Default
- "Supply0"
- Description
- Capacity of a container, corresponding to SupplyXX CfgVehicles classes.
The classes for various capacity are already defined in the game config, so in most cases, SupplyXX can be used with XX replaced by the desired capacity value. The defined capacities are 0–10, then 10–250 with an increment of 10, then 300, 350, 380, 400, 420, 440, 450, 480, and 500. Should another value be needed, it is defined in cfgVehicles as follows:
/// New Supply definition ///
class cfgVehicles
{
class ContainerSupply;
class SupplyXX : ContainerSupply // The class name does not really matter, but for clarity, it should be SupplyXX, where XX is the desired capacity value.
{
maximumLoad = XX; // Replace XX with the desired capacity value.
};
};
D
deployedPivot
- Used with
- Bipod attachments
- Type
- String
- Default
- "bipod"
F
FlashLight
- Used with
- Flashlight attachments
- Type
- Class
- Description
- Defines flashlight parameters
ambient[]
- Type
- Array
ambient[] = {0.9,0.81,0.7}; // acc_flashlight
Attenuation
- Type
- Subclass
start
- Type
- Float[citation needed]
start = 0; // acc_flashlight
constant
- Type
- Float
constant = 0.5; // acc_flashlight
linear
- Type
- Float
linear = 0.1; // acc_flashlight
quadratic
- Type
- Float
quadratic = 0.2; // acc_flashlight
hardLimitStart
- Type
- Integer
hardLimitStart = 27; // acc_flashlight
hardLimitEnd
- Type
- Integer
hardLimitEnd = 34; // acc_flashlight
color[]
- Type
- Array
color[] = {180,160,130}; // acc_flashlight
coneFadeCoef
- Type
- Float[citation needed]
coneFadeCoef = 8.0; // acc_flashlight
dayLight
- Type
- Boolean
dayLight = false; // acc_flashlight
direction
- Type
- String
- Description
- Direction proxy name
direction = "flash"; // acc_flashlight
flareMaxDistance
- Type
- Integer
flareMaxDistance = 100; // acc_flashlight
flareSize
- Type
- Float
flareMaxDistance = 1.4; // acc_flashlight
innerAngle
- Type
- Integer
innerAngle = 5; // acc_flashlight
intensity
- Type
- Integer
intensity = 100; // acc_flashlight
outerAngle
- Type
- Integer
outerAngle = 100; // acc_flashlight
position
- Type
- String
- Description
- Source position proxy name
position = "flash dir"; // acc_flashlight
scale[]
- Type
- Array
scale[] = {0}; // acc_flashlight
size
- Type
- Float[citation needed]
size = 1; // acc_flashlight
useFlare
- Type
- Boolean
useFlare = true; // acc_flashlight
H
hasBipod
- Used with
- Bipod attachments
- Type
- Boolean
- Default
- false
- Used with
- Headgear, Vests,
- Type
- Array
- Default
- {}
HitpointsProtectionInfo
- Used with
- Headgear, Vests, Uniforms
- Type
- Class
- Description
- See Arma 3: Soldier Protection
M
magazineCoef
- Used with
- Muzzle attachments
- Type
- Class
- Description
- Contains a coefficients applied when firing with the muzzle attached
initSpeed
- Type
- Float
- Default
- 1.0
- Description
- Coefficient applied to CfgMagazines initSpeed when firing.
mass
- Used with
- All items (including Weapons)
- Type
- Integer
- Default
- 0
- Description
- Property defining how much an item weighs and how much inventory space it will use.
mass = 8; // FirstAidKit
mass = 30; // H_HelmetB
mass = 40; // U_B_CombatUniform_mcam
mass = 80; // V_PlateCarrier1_rgr
mass = 80; // ToolKit
modelOptics
- Used with
- Optic attachments
- Type
- Array
- Default
- {}
modelSides[]
mountAction
MuzzleCoef
muzzleEnd
O
opticType
- Used with
- Optics
- Type
- Integer
- Default
- 0
- Description
- Parameter which defines opticType of given optics. It is used together requiredOpticType to create additional fire modes with higher engagement ranges
opticType = 1 is typically assigned for optics with magnification level between 2.5 - 5x
opticType = 2 is typically used for scopes with high magnification (>5x)