fadeRadio: Difference between revisions
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{{  | {{RV|type=command  | ||
|   | |game1= ofp  | ||
|version1= 1.00  | |||
|1.00  | |game2= ofpe  | ||
|version2= 1.00  | |||
|   | |game3= arma1  | ||
|version3= 1.00  | |||
|   | |game4= arma2  | ||
|version4= 1.00  | |||
|  | |game5= arma2oa  | ||
|version5= 1.50  | |||
|  | |game6= tkoh  | ||
|version6= 1.00  | |||
|   | |game7= arma3  | ||
|version7= 0.50  | |||
|  | |||
|   | |eff= local  | ||
|gr1= Sounds  | |||
|descr= Changes the radio volume smoothly within the given time. {{Feature|informative|The player's in-game setting is not changed by this command: {{hl|Final Volume {{=}} Client Setting * Scripted Volume}}.}}  | |||
|s1= time [[fadeRadio]]  volume  | |||
|p1= time: [[Number]] - fade interval in seconds  | |||
|p2= volume: [[Number]] - radio volume range 0 to 2  | |||
|r1= [[Nothing]]  | |||
|x1= <sqf>5 fadeRadio 0.1;</sqf>  | |||
|seealso= [[fadeSound]] [[fadeMusic]] [[fadeSpeech]] [[fadeEnvironment]] [[environmentVolume]] [[radioVolume]] [[soundVolume]] [[musicVolume]]  | |||
}}  | }}  | ||
{{Note  | |||
|user= Beita  | |||
|timestamp= 20080911171700  | |||
Does not affect   | |text= Does not affect VoN.  | ||
}}  | |||
{{Note  | |||
|user= Fusselwurm  | |||
|timestamp= 20160913155200  | |||
|text= Also influences audibility of the missile warning in helicopters.  | |||
}}  | |||
Latest revision as of 18:38, 19 February 2025
Description
- Description:
 - Changes the radio volume smoothly within the given time.
 - Groups:
 - Sounds
 
Syntax
- Syntax:
 - time fadeRadio volume
 - Parameters:
 - time: Number - fade interval in seconds
 - volume: Number - radio volume range 0 to 2
 - Return Value:
 - Nothing
 
Examples
- Example 1:
 - 5 fadeRadio 0.1;
 
Additional Information
- See also:
 - fadeSound fadeMusic fadeSpeech fadeEnvironment environmentVolume radioVolume soundVolume musicVolume
 
Notes
- 
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note 
- Posted on Sep 11, 2008 - 17:17 (UTC)
 - Does not affect VoN.
 
- Posted on Sep 13, 2016 - 15:52 (UTC)
 - Also influences audibility of the missile warning in helicopters.
 
Categories: 
- Scripting Commands
 - Introduced with Operation Flashpoint version 1.00
 - Operation Flashpoint: New Scripting Commands
 - Operation Flashpoint: Scripting Commands
 - Operation Flashpoint: Elite: Scripting Commands
 - ArmA: Armed Assault: Scripting Commands
 - Arma 2: Scripting Commands
 - Arma 2: Operation Arrowhead: Scripting Commands
 - Take On Helicopters: Scripting Commands
 - Arma 3: Scripting Commands
 - Command Group: Sounds
 - Scripting Commands: Local Effect