Audio: Building Doors – Arma Reforger

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{{GameCategory|armaR|Modding|Guidelines|Audio}}
{{GameCategory|armaR|Modding|Audio|Guidelines}}

Latest revision as of 14:32, 26 February 2025

Door sounds do not use SoundComponent and are played directly via the AudioSystem.


Prefab Configuration

  • The .acp reference is configured on DoorComponent's SoundFileName.
  • Sounds positions are configured on DoorComponent's SoundPoints.


Events

  • SOUND_OPEN_START - triggered only when the door is fully closed
  • SOUND_OPEN_FINISH
  • SOUND_CLOSE_START - triggered only when the door is fully open
  • SOUND_CLOSE_FINISH
  • SOUND_MOVEMENT - triggered when the door starts to move, stopped when the door stops moving