setDir: Difference between revisions
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|   | | [[Object#Unit|Unit]]'''setDir''' heading |= Syntax  | ||
|p1  | |p1= heading: [[Number]]    | ||
| [[Nothing]] |= Return value  | | [[Nothing]] |= Return value  | ||
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|x1 = <code>   | |x1 = <code> _soldier1 '''setDir''' 45 </code>  | ||
Will set soldier1 to face North East  | Will set soldier1 to face North East  | ||
|x2 = <code>  | |x2 = <code>_soldier1 '''setDir''' -675</code>  | ||
Will also set soldier1 to face North East  | Will also set soldier1 to face North East  | ||
Revision as of 08:07, 30 August 2007
Description
- Description:
 - Sets object heading. Angles are measured in degrees clockwise from north. The accepted heading range is from 0 to 360 Negative angles represent a counter-clockwise angle and the angle can be of any size.
 - Groups:
 - Uncategorised
 
Syntax
Examples
- Example 1:
 _soldier1 setDir 45Will set soldier1 to face North East- Example 2:
 _soldier1 setDir -675Will also set soldier1 to face North East
Additional Information
- See also:
 - getDir
 
Notes
- 
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note 
Notes
- Posted on May 9, 2007 - 20:43 CET
 - Manny
 - 
Though effects of this command remain local, you can do a setPos afterwards to synchronize the direction on all machines in MP.
myObj setDir 90; myObj setPos getPos myObj;