tvSetPicture: Difference between revisions

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m (Text replacement - "{{Command " to "{{RV|type=command ")
(Added info about transparent texture for alignment)
 
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{{RV|type=command
{{RV|type=command


| arma3
|game1= arma3
 
|version1= 0.74
|0.74


|gr1= GUI Control - Tree View
|gr1= GUI Control - Tree View


| Sets picture to item selected by path. IDC means id of parent Tree View. Name is picture name. The picture is searched in the mission directory.
|descr= Sets picture to item selected by path. IDC means id of parent Tree View. Name is picture name. The picture is searched in the mission directory.
{{Feature|informative|
* Adding pictures to lists is very slow. In order to prevent the filling of the list to be slowed down, add the pictures in a '''scheduled''' environment - See {{Link|#Example 3}}.
One drawback of this method is that sorting the entries is not easily possible.
* If not all items have a picture but you still want them to be aligned at the front, use a [[Procedural Textures|Procedural Texture]] that is transparent {{hl|#(rgb,32,32,3)color(1,1,1,0)}}.
}}


| [[tvSetPicture]] [idc, path, name]
|s1= [[tvSetPicture]] [idc, path, name]


|p1= idc: [[Number]]
|p1= idc: [[Number]]
Line 17: Line 21:
|p3= name: [[String]]
|p3= name: [[String]]


| [[Nothing]]
|r1= [[Nothing]]


| s2= control [[tvSetPicture]] [path, name]
|s2= control [[tvSetPicture]] [path, name]


|p21= control: [[Control]] |PARAMETER21=
|p21= control: [[Control]]


|p22= path: [[Array]] of [[Number]]s |PARAMETER22=
|p22= path: [[Array]] of [[Number]]s


|p23= name: [[String]] |PARAMETER23=
|p23= name: [[String]]


|r2= [[Nothing]]
|r2= [[Nothing]]


|x1= <code>[[tvSetPicture]] [101, [0], "picture"];</code>
|x1= <sqf>tvSetPicture [101, [0], "picture"];</sqf>


|x2= <code>_ctrl [[tvSetPicture]] [<nowiki/>[0,0,0], [[getText]] ([[configFile]] >> "CfgWeapons" >> "optic_NVS" >> "picture")];</code>
|x2= <sqf>_ctrl tvSetPicture [[0,0,0], getText (configFile >> "CfgWeapons" >> "optic_NVS" >> "picture")];</sqf>


| [[tvAdd]], [[tvClear]], [[tvCollapse]], [[tvCount]], [[tvCurSel]], [[tvData]], [[tvDelete]], [[tvExpand]], [[tvPicture]], [[tvSetCurSel]], [[tvSetData]], [[tvSetValue]], [[tvSort]], [[tvSortByValue]], [[tvValue]], [[tvText]], [[tvSetText]], [[tvSetPictureColor]], [[tvSetPictureRight]], [[tvSetPictureRightColor]]
|x3= Adding images in a scheduled environment:
<sqf>
private _path = _ctrlTV tvAdd [[], "Some Entry"];
[_ctrlTV, _path] spawn {
(_this select 0) tvSetPictureRight [[_this select 1], "someImage.paa"];
};
</sqf>


|
|seealso= [[tvPicture]] [[tvSetPictureColor]] [[tvSetPictureRight]] [[tvSetPictureRightColor]]
}}
}}

Latest revision as of 14:39, 6 April 2025

Hover & click on the images for description

Description

Description:
Sets picture to item selected by path. IDC means id of parent Tree View. Name is picture name. The picture is searched in the mission directory.
  • Adding pictures to lists is very slow. In order to prevent the filling of the list to be slowed down, add the pictures in a scheduled environment - See Example 3.

One drawback of this method is that sorting the entries is not easily possible.

  • If not all items have a picture but you still want them to be aligned at the front, use a Procedural Texture that is transparent #(rgb,32,32,3)color(1,1,1,0).
Groups:
GUI Control - Tree View

Syntax

Syntax:
tvSetPicture [idc, path, name]
Parameters:
idc: Number
path: Array of Numbers
name: String
Return Value:
Nothing

Alternative Syntax

Syntax:
control tvSetPicture [path, name]
Parameters:
control: Control
path: Array of Numbers
name: String
Return Value:
Nothing

Examples

Example 1:
tvSetPicture [101, [0], "picture"];
Example 2:
_ctrl tvSetPicture [[0,0,0], getText (configFile >> "CfgWeapons" >> "optic_NVS" >> "picture")];
Example 3:
Adding images in a scheduled environment:
private _path = _ctrlTV tvAdd [[], "Some Entry"]; [_ctrlTV, _path] spawn { (_this select 0) tvSetPictureRight [[_this select 1], "someImage.paa"]; };

Additional Information

See also:
tvPicture tvSetPictureColor tvSetPictureRight tvSetPictureRightColor

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note