tvSetPicture: Difference between revisions

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{{Command|= Comments
{{RV|type=command
____________________________________________________________________________________________


| arma3 |= Game name
|game1= arma3
|version1= 0.74


|0.64|= Game version
|gr1= GUI Control - Tree View
____________________________________________________________________________________________


| Sets picture to item selected by path. IDC means id of parent Tree View. Name is picture name. The picture is searched in the mission directory. |= Description
|descr= Sets picture to item selected by path. IDC means id of parent Tree View. Name is picture name. The picture is searched in the mission directory.
____________________________________________________________________________________________
{{Feature|informative|
* Adding pictures to lists is very slow. In order to prevent the filling of the list to be slowed down, add the pictures in a '''scheduled''' environment - See {{Link|#Example 3}}.
One drawback of this method is that sorting the entries is not easily possible.
* If not all items have a picture but you still want them to be aligned at the front, use a [[Procedural Textures|Procedural Texture]] that is transparent {{hl|#(rgb,32,32,3)color(1,1,1,0)}}.
}}


| '''tvSetPicture''' [idc, [path], name] |= Syntax
|s1= [[tvSetPicture]] [idc, path, name]


|p1= [idc, [path], name]: [[Array]] |= PARAMETER1
|p1= idc: [[Number]]


|p2= idc: [[Number]] |= PARAMETER2
|p2= path: [[Array]] of [[Number]]s


|p3= [path]: [[Array]] - Array containing numbers. |= PARAMETER3
|p3= name: [[String]]


|p4= name: [[String]] |= PARAMETER4
|r1= [[Nothing]]


| [[Nothing]] |= RETURNVALUE
|s2= control [[tvSetPicture]] [path, name]


|p21= control: [[Control]]


|x1= <code>tvSetPicture [101, [0], "picture"]</code>|= EXAMPLE1
|p22= path: [[Array]] of [[Number]]s


____________________________________________________________________________________________
|p23= name: [[String]]


| |= SEEALSO
|r2= [[Nothing]]


| |= MPBEHAVIOUR
|x1= <sqf>tvSetPicture [101, [0], "picture"];</sqf>
____________________________________________________________________________________________
}}


<h3 style='display:none'>Notes</h3>
|x2= <sqf>_ctrl tvSetPicture [[0,0,0], getText (configFile >> "CfgWeapons" >> "optic_NVS" >> "picture")];</sqf>
<dl class='command_description'>
<!-- Note Section BEGIN -->


<!-- Note Section END -->
|x3= Adding images in a scheduled environment:
</dl>
<sqf>
private _path = _ctrlTV tvAdd [[], "Some Entry"];
[_ctrlTV, _path] spawn {
(_this select 0) tvSetPictureRight [[_this select 1], "someImage.paa"];
};
</sqf>


<h3 style='display:none'>Bottom Section</h3>
|seealso= [[tvPicture]] [[tvSetPictureColor]] [[tvSetPictureRight]] [[tvSetPictureRightColor]]
[[Category:Arma_3:_New_Scripting_Commands_List|{{uc:{{PAGENAME}}}}]]
}}
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]

Latest revision as of 14:39, 6 April 2025

Hover & click on the images for description

Description

Description:
Sets picture to item selected by path. IDC means id of parent Tree View. Name is picture name. The picture is searched in the mission directory.
  • Adding pictures to lists is very slow. In order to prevent the filling of the list to be slowed down, add the pictures in a scheduled environment - See Example 3.

One drawback of this method is that sorting the entries is not easily possible.

  • If not all items have a picture but you still want them to be aligned at the front, use a Procedural Texture that is transparent #(rgb,32,32,3)color(1,1,1,0).
Groups:
GUI Control - Tree View

Syntax

Syntax:
tvSetPicture [idc, path, name]
Parameters:
idc: Number
path: Array of Numbers
name: String
Return Value:
Nothing

Alternative Syntax

Syntax:
control tvSetPicture [path, name]
Parameters:
control: Control
path: Array of Numbers
name: String
Return Value:
Nothing

Examples

Example 1:
tvSetPicture [101, [0], "picture"];
Example 2:
_ctrl tvSetPicture [[0,0,0], getText (configFile >> "CfgWeapons" >> "optic_NVS" >> "picture")];
Example 3:
Adding images in a scheduled environment:
private _path = _ctrlTV tvAdd [[], "Some Entry"]; [_ctrlTV, _path] spawn { (_this select 0) tvSetPictureRight [[_this select 1], "someImage.paa"]; };

Additional Information

See also:
tvPicture tvSetPictureColor tvSetPictureRight tvSetPictureRightColor

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note