steamGameRecordingEvent: Difference between revisions
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|x3= <sqf>steamGameRecordingEvent ["StartGamePhase", "ArmaInvaders"]; //Starting a game phase for [[Arma 3: Invaders]] with a unique ID</sqf> | |x3= <sqf>steamGameRecordingEvent ["StartGamePhase", "ArmaInvaders"]; //Starting a game phase for [[Arma 3: Invaders]] with a unique ID</sqf> | ||
|seealso= [[Steam Game Recording]] | |seealso= [[Arma 3: Steam Game Recording]] | ||
}} | }} |
Revision as of 11:48, 20 June 2025
Description
- Description:
- Triggers a Steam Timeline event within the Game Recording feature. Read Arma 3: Steam Game Recording for more information and a list of all available event icons.
- Groups:
- System
Syntax
- Syntax:
- steamGameRecordingEvent parameters
- Parameters:
- parameters: Array in format [eventClass, eventDuration, eventArguments, startOffset], where:
- eventClass: String - class in description.ext >> "SteamGameRecording" or config "SteamManagerConfig" >> "GameRecording" or special utility
- eventDuration: Number - 0 for an instant event, or an amount of seconds this event lasted
- eventArguments: Array of String - arguments that can be used to add dynamic info to the event (texts)
- startOffset: Number - amount of seconds relative to the even trigger time
- Return Value:
- String - event handle (which can be used to edit an event after it has been triggered)
Examples
- Example 1:
- steamGameRecordingEvent ["UnitKilled", 0, ["Player1", "50"]; //"UnitKilled" event, happening now, with arguments
- Example 2:
- steamGameRecordingEvent ["ZeusUI", 5, [], -5]; //Was in the Zeus UI during the last 5 seconds
- Example 3:
- steamGameRecordingEvent ["StartGamePhase", "ArmaInvaders"]; //Starting a game phase for Arma 3: Invaders with a unique ID
Additional Information
- See also:
- Arma 3: Steam Game Recording
Notes
-
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