getMass: Difference between revisions
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{{ | {{RV|type=command | ||
| arma3 |= | |game1= arma3 | ||
|version1= 1.12 | |||
| | |arg= global | ||
| | |gr1= PhysX | ||
| | |descr= Returns mass of a PhysX object. | ||
| [[ | |s1= [[getMass]] object | ||
|p1= object: [[Object]] | |||
| | |r1= [[Number]] | ||
|x1= <sqf>_mass = getMass _myCar;</sqf> | |||
| [[getCenterOfMass]] | |seealso= [[getCenterOfMass]] [[setCenterOfMass]] [[setMass]] [[load]] [[weightRTD]] [[getModelInfo]] | ||
}} | }} | ||
<dl class="command_description"> | |||
<dl class= | |||
< | <dt></dt> | ||
<dd class="notedate">Posted on 2015-04-15 - 20:15 (UTC)</dd> | |||
<dd class="notedate">Posted on | |||
<dt class="note">[[User:Pierre MGI|Pierre MGI]]</dt> | <dt class="note">[[User:Pierre MGI|Pierre MGI]]</dt> | ||
<dd class="note"> | <dd class="note"> | ||
Line 47: | Line 30: | ||
Crates return their initial mass, but if you empty them or load items, magazines and weapons, the mass remains the same. In fact, none of these (non-physx) objects has a mass. | Crates return their initial mass, but if you empty them or load items, magazines and weapons, the mass remains the same. In fact, none of these (non-physx) objects has a mass. | ||
</dd> | </dd> | ||
</dl> | </dl> | ||
Latest revision as of 13:00, 26 June 2025
Description
- Description:
- Returns mass of a PhysX object.
- Groups:
- PhysX
Syntax
Examples
- Example 1:
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on 2015-04-15 - 20:15 (UTC)
- Pierre MGI
- This function will return 0 for infantry AI units. That means a manned Blufor Hunter has the same mass than an empty one (8306.63). Crates return their initial mass, but if you empty them or load items, magazines and weapons, the mass remains the same. In fact, none of these (non-physx) objects has a mass.