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 | ==Properties==
  |  | [[Category:Sandbox]]  | 
 | You can modify your sector and it is behaviour by changing the following attributes. Those names do not represent the module's internal variables. If you want to modify a sector after it has been created you have to take a look at [[BIS_fnc_moduleSector]].
  |  | <!-- edit below -->  | 
 | *'''name''' - The name of the sector that will be shown on the map or in the task description. (Default: ''Alpha'')
  |  | 
 | *'''designation''' - A single letter that represents the sector. (Default: ''First letter of the sector's name'')
  |  | 
 | *'''repuation''' - The amount of points the team gets if it holds the sector. (Default: ''0'')
  |  | 
 | *'''statement''' - Code that will be executed when the ownerside of the sector changes. The following arguments will be passed: [''module'', ''ownerSide'', ''previousOwnerSide'']. (Default: ''Nothing'')
  |  | 
 | *'''ownerLimit''' - The relation of players which are needed to capture the sector. This value has to be between 0 and 1. For example 0.5 means one team needs at least twice the amount of players than the other team to control the sector. (Default: ''1'')
  |  | 
 | *'''owner''' - The fraction that owns the sector first. (Default: ''Nobody'')
  |  | 
 | *'''taskOwner''' - The fraction that can see the created task for the sector. (Default: ''Nobody'')
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 | *'''taskTitle''' - The title of the task that will be created. If this value is empty, no task will be created. ''%1'' contains the name. For example "''Catpure the sector with the name %1''". (Default: ''Empty'')
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 | *'''taskDescription''' - The description of the task. ''%1'' contains the name of the sector (like for ''taskTitle'', see above). (Default: ''Empty'')
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 | *'''costInfantery''' - The amount of one infantry unit within the sector while capturing it. (Default: ''1'')
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 | *'''costVehicle''' - The amount of one wheeled vehicle unit within the sector while capturing it. (Default: ''2'')
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 | *'''costTracked''' - The amount of one heavy vehicle unit within the sector while capturing it. (Default: ''4'')
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 | *'''costWater''' - The amount of one water vehicle unit within the sector while capturing it. (Default: ''0'')
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 | *'''costAir''' - The amount of one air vehicle unit within the sector while capturing it. (Default: ''2'')
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 | *'''costPlayer''' - The amount of one unit controlled by a player within the sector while capturing it. (Default: ''2'')
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 |    |  | 
 | {| class="wikitable" 
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 | |-
  |  | 
 | !Property (Module Attributes)
  |  | 
 | !Variable Name
  |  | 
 | !Variable Type
  |  | 
 | !Description
  |  | 
 | !Default Value  |  | 
 | |-
  |  | 
 | |Name
  |  | 
 | |"Name"
  |  | 
 | |[[String]]
  |  | 
 | |Sector name visibile on a map, in a task and in a notification.
  |  | 
 | |NATO Phonetic Alphabet Letter (see [[BIS_fnc_phoneticalWord]])
  |  | 
 | |-
  |  | 
 | |Designation
  |  | 
 | |"Designation"
  |  | 
 | |[[String]]
  |  | 
 | |Single letter visible in the sector icon (when empty, first letter of the name will be used).
  |  | 
 | |First letter of "Name"
  |  | 
 | |-
  |  | 
 | |Ownership Limit
  |  | 
 | |"OwnerLimit"
  |  | 
 | |[[Number]]
  |  | 
 | |How much a side needs to be dominant in order to capture a sector. Value is in range <0,1>, where 1 is full dominance.
  |  | 
 | |"0"
  |  | 
 | |-
  |  | 
 | |Expression
  |  | 
 | |"OnOwnerChange"
  |  | 
 | |[[Code]]
  |  | 
 | |Code executed when the ownership changes. Passed arguments are: <sqf>params ["_sector", "_owner", "_ownerOld"];</sqf>
  |  | 
 | |"true"
  |  | 
 | |-
  |  | 
 | |
  |  | 
 | |"CaptureCoef"
  |  | 
 | |[[Number]]
  |  | 
 | |Speed at which any unit captures the zone.
  |  | 
 | |"0.05"
  |  | 
 | |-
  |  | 
 | |Infantry cost
  |  | 
 | |"CostInfantry"
  |  | 
 | |[[Number]]
  |  | 
 | |Ratio of how fast infantry units will capture the sector.
  |  | 
 | |"1"
  |  | 
 | |-
  |  | 
 | |Wheeled vehicle cost
  |  | 
 | |"CostWheeled"
  |  | 
 | |[[Number]]
  |  | 
 | |Ratio of how fast wheeled vehicles will capture the sector.
  |  | 
 | |"1"
  |  | 
 | |-
  |  | 
 | |Tracked vehicle cost
  |  | 
 | |"CostTracked"
  |  | 
 | |[[Number]]
  |  | 
 | |Ratio of how fast tracked vehicles will capture the sector.
  |  | 
 | |"1"
  |  | 
 | |-
  |  | 
 | |Naval cost
  |  | 
 | |"CostWater"
  |  | 
 | |[[Number]]
  |  | 
 | |Ratio of how fast naval vehicles will capture the sector.
  |  | 
 | |"1"
  |  | 
 | |-
  |  | 
 | |Aircraft cost
  |  | 
 | |"CostAir"
  |  | 
 | |[[Number]]
  |  | 
 | |Ratio of how fast aircraft will capture the sector.
  |  | 
 | |"1"
  |  | 
 | |-
  |  | 
 | |Players cost
  |  | 
 | |"CostPlayers"
  |  | 
 | |[[Code]]
  |  | 
 | |Ratio of how fast players will capture the sector, combined with other costs.
  |  | 
 | |"1"
  |  | 
 | |-
  |  | 
 | |Default Owner
  |  | 
 | |"DefaultOwner"
  |  | 
 | |[[Number]]
  |  | 
 | |Default sector owner, even if he has no units in the sector (see [[BIS_fnc_sideID]]).
  |  | 
 | |"-1"
  |  | 
 | |-
  |  | 
 | |Task Owners
  |  | 
 | |"TaskOwner"
  |  | 
 | |[[Number]]
  |  | 
 | |Sides which will receive the tasks. Values from 0 to 3 are accepted.
  |  | 
 |    |  | 
 | 0: No one
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 |    |  | 
 | 1: Everyone
  |  | 
 |    |  | 
 | 2: Only default sector owner
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 |    |  | 
 | 3: Everyone except the default sector owner
  |  | 
 | |0
  |  | 
 | |-
  |  | 
 | |Task title
  |  | 
 | |"TaskTitle"
  |  | 
 | |[[String]]
  |  | 
 | |Title of the automatically added task. Use %1 to add the sector name. When empty, no task will be added.
  |  | 
 | |"%1"
  |  | 
 | |-
  |  | 
 | |Task description
  |  | 
 | |"TaskDescription"
  |  | 
 | |[[String]]
  |  | 
 | |Description of automatically added task. Use %1 to insert the sector name, %2 to enter sector rewards (e.g. unlocked vehicles or respawn points), %3 to insert description of capturing costs.
  |  | 
 | |"%1%2%3"
  |  | 
 | |-
  |  | 
 | |Seize Reward
  |  | 
 | |"ScoreReward"
  |  | 
 | |[[Number]]
  |  | 
 | |Score awarded to the side which captured the sector.
  |  | 
 | |0
  |  | 
 | |}
  |  |