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| ==Properties==
| | [[Category:Sandbox]] |
| You can modify your sector and its behavior by changing the properties either in the module editor or by using setVariable on your sector variable. Use [[BIS_fnc_moduleSector]] to modify your sector after it has been created.
| | <!-- edit below --> |
| {| class="wikitable"
| |
| |-
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| !Property (Module Attributes)
| |
| !Variable Name
| |
| !Variable Type | |
| !Description
| |
| !Default Value
| |
| |-
| |
| |Name
| |
| |"Name"
| |
| |[[String]]
| |
| |Sector name visibile on a map, in a task and in a notification.
| |
| |Next NATO Phonetic Alphabet Letter (see [[BIS_fnc_phoneticalWord]])
| |
| |-
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| |Designation
| |
| |"Designation"
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| |[[String]]
| |
| |Single letter visible in the sector icon (when empty, first letter of the name will be used).
| |
| | First letter of "Name"
| |
| |-
| |
| |Ownership Limit
| |
| |"OwnerLimit"
| |
| |[[Number]]
| |
| |How much a side needs to be dominant in order to capture a sector. Value is in range <0,1>, where 1 is full dominance.
| |
| |"0"
| |
| |-
| |
| |Expression
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| |"OnOwnerChange"
| |
| |[[Code]]
| |
| |Code executed when the ownership changes. Passed arguments are: <sqf>params ["_sector", "_owner", "_ownerOld"];</sqf>
| |
| |"true"
| |
| |-
| |
| |
| |
| |"CaptureCoef"
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| |[[Number]]
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| |Speed at which any unit captures the zone.
| |
| |"0.05"
| |
| |-
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| |Infantry cost
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| |"CostInfantry"
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| |[[Number]]
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| |Ratio of how fast infantry units will capture the sector.
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| |"1"
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| |-
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| |Wheeled vehicle cost
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| |"CostWheeled"
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| |[[Number]]
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| |Ratio of how fast wheeled vehicles will capture the sector.
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| |"1"
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| |-
| |
| |Tracked vehicle cost
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| |"CostTracked"
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| |[[Number]]
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| |Ratio of how fast tracked vehicles will capture the sector.
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| |"1"
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| |-
| |
| |Naval cost
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| |"CostWater"
| |
| |[[Number]]
| |
| |Ratio of how fast naval vehicles will capture the sector.
| |
| |"1"
| |
| |-
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| |Aircraft cost
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| |"CostAir"
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| |[[Number]]
| |
| |Ratio of how fast aircraft will capture the sector.
| |
| |"1"
| |
| |-
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| |Players cost
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| |"CostPlayers"
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| |[[Code]]
| |
| |Ratio of how fast players will capture the sector, combined with other costs.
| |
| | "1"
| |
| |-
| |
| |Default Owner
| |
| |"DefaultOwner"
| |
| |[[Number]]
| |
| |Default sector owner, even if he has no units in the sector (see [[BIS_fnc_sideID]]).
| |
| |"-1"
| |
| |-
| |
| |Task Owners
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| | "TaskOwner"
| |
| |[[Number]]
| |
| |Sides which will receive the tasks. Values from 0 to 3 are accepted.
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| | |
| 0: No one
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| | |
| 1: Everyone
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| | |
| 2: Only default sector owner
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| | |
| 3: Everyone except the default sector owner
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| |0
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| |-
| |
| |Task title
| |
| |"TaskTitle"
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| |[[String]]
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| |Title of the automatically added task. Use %1 to add the sector name. When empty, no task will be added.
| |
| | "%1"
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| |-
| |
| |Task description
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| |"TaskDescription"
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| |[[String]]
| |
| |Description of automatically added task. Use %1 to insert the sector name, %2 to enter sector rewards (e.g. unlocked vehicles or respawn points), %3 to insert description of capturing costs.
| |
| | "%1%2%3"
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| |-
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| |Seize Reward
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| | "ScoreReward"
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| |[[Number]]
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| |Score awarded to the side which captured the sector.
| |
| |0
| |
| |}
| |