forceAtPositionRTD: Difference between revisions
Lou Montana (talk | contribs) m (Text replacement - "| game2= arma 3 |= " to "| game2= arma 3 |Game2name= ") |
Pabstmirror (talk | contribs) m (fix example) |
||
| (33 intermediate revisions by 2 users not shown) | |||
| Line 1: | Line 1: | ||
{{RV|type=command | |||
|game1= tkoh | |||
|version1= 1.00 | |||
| | |gr1= RTD | ||
|game2= arma3 | |||
|version2=1.34 | |||
| | |descr= Adds force generator to world. | ||
{{Feature|afm}} | |||
| | |||
|s1= [[forceAtPositionRTD]] position | |||
| | |p1= position: [[Array]] - position where to force generator is created. | ||
| [[ | |r1= [[Number]] - force index | ||
|x1= <sqf>forceAtPositionRTD [0,0,0];</sqf> | |||
|x1= < | |||
|seealso= [[clearForcesRTD]] | |||
}} | }} | ||
Latest revision as of 22:42, 7 October 2025
Description
- Description:
- Adds force generator to world.
- Groups:
- RTD
Syntax
- Syntax:
- forceAtPositionRTD position
- Parameters:
- position: Array - position where to force generator is created.
- Return Value:
- Number - force index
Examples
- Example 1:
- forceAtPositionRTD [0,0,0];
Additional Information
- See also:
- clearForcesRTD
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note