forceAtPositionRTD: Difference between revisions
Lou Montana (talk | contribs) m (Text replacement - "\| *tkoh * * *\| *([0-1]\.[0-9]{2}) * " to "|game1= tkoh |version1= $1 ") |
Pabstmirror (talk | contribs) m (fix example) |
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|version1= 1.00 | |version1= 1.00 | ||
|gr1= | |gr1= RTD | ||
|game2= | |game2= arma3 | ||
|version2=1.34 | |version2=1.34 | ||
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{{Feature|afm}} | {{Feature|afm}} | ||
|s1= | |s1= [[forceAtPositionRTD]] position | ||
|p1= position: [[Array]] - | |p1= position: [[Array]] - position where to force generator is created. | ||
|r1=[[Number]] - | |r1= [[Number]] - force index | ||
|x1= < | |x1= <sqf>forceAtPositionRTD [0,0,0];</sqf> | ||
|seealso= [[clearForcesRTD]] | |seealso= [[clearForcesRTD]] | ||
}} | }} | ||
Latest revision as of 22:42, 7 October 2025
Description
- Description:
- Adds force generator to world.
- Groups:
- RTD
Syntax
- Syntax:
- forceAtPositionRTD position
- Parameters:
- position: Array - position where to force generator is created.
- Return Value:
- Number - force index
Examples
- Example 1:
- forceAtPositionRTD [0,0,0];
Additional Information
- See also:
- clearForcesRTD
Notes
-
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