evalObjectArgument: Difference between revisions

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m (Some wiki formatting)
m (fix example)
 
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|p1= map: [[Control]]
|p1= map: [[Control]]


|p2= [object, argument]: [[Array]]
|p2= object: [[String]]
 
|p3= argument: [[String]]


|r1= [[Anything]]
|r1= [[Anything]]
Line 28: Line 30:
|x1= <sqf>
|x1= <sqf>
// returns string "[1009.0351, 1319.4928]"
// returns string "[1009.0351, 1319.4928]"
(findDisplay 128 displayCtrl 51) getObjectArgument ["_unit_1", "POSITION"]
(findDisplay 128 displayCtrl 51) getObjectArgument ["_unit_1", "POSITION"];


// returns array [1009.0351, 1319.4928]
// returns array [1009.0351, 1319.4928]
(findDisplay 128 displayCtrl 51) evalObjectArgument ["_unit_1", "POSITION"]
(findDisplay 128 displayCtrl 51) evalObjectArgument ["_unit_1", "POSITION"];
</sqf>
</sqf>


|seealso= [[setObjectArguments]]
|seealso= [[setObjectArguments]]
}}
}}

Latest revision as of 02:02, 11 October 2025

Hover & click on the images for description

Description

Description:
Return argument in mission editor of a given object.
Some Old Editor Command
Groups:
Game 2 Editor

Syntax

Syntax:
map evalObjectArgument [object, argument]
Parameters:
map: Control
object: String
argument: String
Return Value:
Anything

Examples

Example 1:
// returns string "[1009.0351, 1319.4928]" (findDisplay 128 displayCtrl 51) getObjectArgument ["_unit_1", "POSITION"]; // returns array [1009.0351, 1319.4928] (findDisplay 128 displayCtrl 51) evalObjectArgument ["_unit_1", "POSITION"];

Additional Information

See also:
setObjectArguments

Notes

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