Steam Game Recording – Arma 3
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Scenarios and mods are able to also trigger (custom) events! This is primarily done via the [[steamGameRecordingEvent]] script command. | Scenarios and mods are able to also trigger (custom) events! This is primarily done via the [[steamGameRecordingEvent]] script command. | ||
== Events == | |||
Event configs can be in Mission description.ext or mod config. The description.ext takes priority. | |||
In mod config's the events are in "SteamManagerConfig >> GameRecording". | |||
In description.ext the events are in "SteamGameRecording" | |||
Adding custom events in a mod config: | |||
<syntaxhighlight lang="cpp"> | |||
class SteamManagerConfig | |||
{ | |||
class GameRecording | |||
{ | |||
class YourEvent //Class name referenced in the event trigger by script | |||
{ | |||
scope = 2; //Accessor scope (2: public) | |||
title = "Your Event"; //Title text | |||
description = "Your event has triggered at %1."; //Description text (possibly with parameters) | |||
icon = "a3_steam_x"; //Icon from the list below | |||
priority = 100; //Priority relative to other events near the same time (0 - 1000) | |||
clipPriority = 2; //1: None, 2: Standard, 3: Featured | |||
}; | |||
}; | |||
}; | |||
</syntaxhighlight> | |||
Disabling default Events in a mission description.ext: | |||
<syntaxhighlight lang="cpp"> | |||
class SteamGameRecording | |||
{ | |||
class UnitKilled | |||
{ | |||
scope = 0; //Accessor scope (0: private) | |||
}; | |||
class VehicleKilled | |||
{ | |||
scope = 0; | |||
}; | |||
}; | |||
</syntaxhighlight> | |||
== Special Utilities == | |||
While [[steamGameRecordingEvent]] is primarily used to trigger events defined in configs, it can also be used for triggering special utilities. These can mark game phases, set phase tags / attributes, and more. Explore the scripts and FSMs for the content listed above for inspiration (UI_F, Modules_F_Beta and Modules_F_Kart). Here are various examples to help get started: | |||
<sqf>steamGameRecordingEvent ["StartGamePhase", "Your Game Phase ID"]; //Start a game phase, separately presented in the clip listing</sqf> | |||
<sqf>steamGameRecordingEvent ["EndGamePhase"]; //End a game phase</sqf> | |||
<sqf>steamGameRecordingEvent ["SetGamePhaseTag", "TagName", "TagGroup", "a3_steam_x"]; //Apply a tag with associated icon in the current game phase</sqf> | |||
<sqf>steamGameRecordingEvent ["SetGamePhaseAttribute", "AttributeName", "AttributeGroup"]; //Apply an attribute in the current game phase</sqf> | |||
<sqf>steamGameRecordingEvent ["SetTooltip", "TooltipText"(, StartOffset)]; //Apply a tooltip to the timeline</sqf> | |||
<sqf>steamGameRecordingEvent ["ClearTooltip"(, StartOffset)]; //Clear tooltip from the timeline</sqf> | |||
Latest revision as of 10:42, 10 November 2025
Arma 3 supports the Steam Timeline feature as part of Steam Game Recording.
The game has implemented timeline events for:
- Various events in general gameplay
- Arma 3: Time Trials
- Arma 3: Firing Drills
- Arma 3: Invaders
Scenarios and mods are able to also trigger (custom) events! This is primarily done via the steamGameRecordingEvent script command.
Events
Event configs can be in Mission description.ext or mod config. The description.ext takes priority. In mod config's the events are in "SteamManagerConfig >> GameRecording". In description.ext the events are in "SteamGameRecording"
Adding custom events in a mod config:
class SteamManagerConfig
{
class GameRecording
{
class YourEvent //Class name referenced in the event trigger by script
{
scope = 2; //Accessor scope (2: public)
title = "Your Event"; //Title text
description = "Your event has triggered at %1."; //Description text (possibly with parameters)
icon = "a3_steam_x"; //Icon from the list below
priority = 100; //Priority relative to other events near the same time (0 - 1000)
clipPriority = 2; //1: None, 2: Standard, 3: Featured
};
};
};
Disabling default Events in a mission description.ext:
class SteamGameRecording
{
class UnitKilled
{
scope = 0; //Accessor scope (0: private)
};
class VehicleKilled
{
scope = 0;
};
};
Special Utilities
While steamGameRecordingEvent is primarily used to trigger events defined in configs, it can also be used for triggering special utilities. These can mark game phases, set phase tags / attributes, and more. Explore the scripts and FSMs for the content listed above for inspiration (UI_F, Modules_F_Beta and Modules_F_Kart). Here are various examples to help get started:
Icons
While Steam itself has a set of icons available, Arma 3 has a (larger) set available as well. This includes a duplication of the Steam set, which are better visually consistent with the rest of the icons (prefixed with "a3_steam_", see list below).
| Icon ID | Preview |
|---|---|
| a3_aow | |
| a3_grenade_throw | |
| a3_armad | |
| a3_explosive_trigger | |
| a3_arsenal | |
| a3_revive | |
| a3_heal | |
| a3_respawn | |
| a3_icon | |
| a3_curator | |
| a3_kart | |
| a3_heli | |
| a3_mark | |
| a3_expansion | |
| a3_jets | |
| a3_argo | |
| a3_orange | |
| a3_tacops | |
| a3_tank | |
| a3_enoch | |
| a3_dlc | |
| a3c_gm | |
| a3c_vn | |
| a3c_csla | |
| a3c_ws | |
| a3c_spe | |
| a3c_rf | |
| a3c_ef | |
| a3_artillery | |
| a3_radio | |
| a3_supply_drop | |
| a3_camera | |
| a3_task_success | |
| a3_task_failure | |
| a3_challenge_timer | |
| a3_challenge_cp | |
| a3_challenge_target | |
| a3_challenge_finish | |
| a3_challenge_bronze | |
| a3_challenge_no_bronze | |
| a3_challenge_silver | |
| a3_challenge_no_silver | |
| a3_challenge_gold | |
| a3_challenge_no_gold | |
| a3_challenge_no_special | |
| a3_invaders | |
| a3_zeus | |
| a3_rank_captain | |
| a3_rank_colonel | |
| a3_rank_corporal | |
| a3_rank_general | |
| a3_rank_lieutenant | |
| a3_rank_major | |
| a3_rank_private | |
| a3_rank_sergeant | |
| a3_reload | |
| a3_inventory | |
| a3_take | |
| a3_vehicle_driver | |
| a3_vehicle_passenger | |
| a3_vehicle_commander | |
| a3_vehicle_gunner | |
| a3_vehicle_pilot | |
| a3_eject | |
| a3_steam_achievement | |
| a3_steam_attack | |
| a3_steam_bolt | |
| a3_steam_bookmark | |
| a3_steam_bug | |
| a3_steam_cart | |
| a3_steam_caution | |
| a3_steam_chat | |
| a3_steam_checkmark | |
| a3_steam_chest | |
| a3_steam_circle | |
| a3_steam_combat | |
| a3_steam_completed | |
| a3_steam_crown | |
| a3_steam_death | |
| a3_steam_defend | |
| a3_steam_diamond | |
| a3_steam_edit | |
| a3_steam_effect | |
| a3_steam_explosion | |
| a3_steam_fix | |
| a3_steam_flag | |
| a3_steam_gem | |
| a3_steam_group | |
| a3_steam_heart | |
| a3_steam_info | |
| a3_steam_invalid | |
| a3_steam_marker | |
| a3_steam_minus | |
| a3_steam_pair | |
| a3_steam_person | |
| a3_steam_plus | |
| a3_steam_purchase | |
| a3_steam_question | |
| a3_steam_ribbon | |
| a3_steam_screenshot | |
| a3_steam_scroll | |
| a3_steam_square | |
| a3_steam_star | |
| a3_steam_starburst | |
| a3_steam_timer | |
| a3_steam_transfer | |
| a3_steam_triangle | |
| a3_steam_trophy | |
| a3_steam_view | |
| a3_steam_x |