addMagazine: Difference between revisions

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(addmagazines don't stop adding if slots are full)
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<dt class="note">'''[[User:Weasel75|Weasel75]]'''</dt><dd class="note">If you want to equip a soldier with new weapon and ammo, add the ammo first. This way, the weapon starts loaded. If you would add the weapon first, it starts empty, even when adding ammo later.</dd>
<dt class="note">'''[[User:Weasel75|Weasel75]]'''</dt><dd class="note">If you want to equip a soldier with new weapon and ammo, add the ammo first. This way, the weapon starts loaded. If you would add the weapon first, it starts empty, even when adding ammo later.</dd>


<dd class="notedate">Posted on September 11, 2007 - 15:39</dd>
<dt class="note">'''[[User:Lester|Lester]]'''</dt><dd class="note">The command doesn't stop adding magazines if the slots are full, it's possible do add much more magazines as slots are defined.</dd>
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Revision as of 14:53, 11 September 2007

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Description

Description:
Add a magazine to a person . Infantry units can only carry a specific number of magazines, once the magazine slots are filled, any further addMagazine commands are ignored. Note: When you add a new weapon via scripting commands as well as the magazines for it, the addMagazine command has to be given before the addWeapon command, otherwise the weapon won't be loaded.
Groups:
Uncategorised

Syntax

Syntax:
Person addMagazine "magazineName"
Parameters:
Person: Object - person to add the magazines to
magazineName: String - magazine name. See the topic Category:Weapons for reference about possible values.
Return Value:
Nothing

Examples

Example 1:
player addMagazine "M16"

Additional Information

See also:
removeMagazineremoveMagazinesaddWeapon

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on August 2, 2006 - 06:59
Hoz
If the unit has magazines already, you may need to use the commands removeMagazine or removeMagazines to make space for the mags you want to add.
Posted on December 25, 2006 - 21:53
Weasel75
If you want to equip a soldier with new weapon and ammo, add the ammo first. This way, the weapon starts loaded. If you would add the weapon first, it starts empty, even when adding ammo later.
Posted on September 11, 2007 - 15:39
Lester
The command doesn't stop adding magazines if the slots are full, it's possible do add much more magazines as slots are defined.

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