Alef/Difficulties – User
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<pre>  | <pre>  | ||
Cadet Veteran (- is red)  | Cadet/Veteran (- is red)  | ||
Extended armor			1 -  | Extended armor			1 -  | ||
Friendly TAG			1 -  | Friendly TAG			1 -  | ||
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Subtitles enabled  | Subtitles enabled  | ||
Radio subtitles enabled  | Radio subtitles enabled  | ||
			Armor=1;		// Gives you improved body armor, tank armor etc  | |||
			FriendlyTag=1;		// Displays information on friendly units. ONLY WORKS WITH 'Weaponcursor=0', eg crosshair on.  | |||
			EnemyTag=1;		// Displays information on enemy units  | |||
			HUD=1;			// Shows you leaders location and your position in formation  | |||
			HUDPerm=1;		// Shows HUD permanently  | |||
			HUDWp=1;		// Shows Waypoints right after they're ordered to you  | |||
			HUDWpPerm=1;		// Shows Waypoints permanently  | |||
			WeaponCursor=1;		// Shows the crosshair for your weapon  | |||
			AutoAim=1;		// Enables auto aim when you're not looking through your weapon's scope. Also works with crosshair off  | |||
			AutoGuideAT=1;		// AT missiles will be automatically guided to their target. If 0, player has to lock onto the target.  | |||
			3rdPersonView=1;	// This turns 3rd(third) person view and group leader view on or off. Please never talk of this as "3D view" - ArmA is not an arcade game !  | |||
			ClockIndicator=1;	// Displays the clock indicator on the left of your screen when giving/receiving orders like "At 11 o'clock, eemy man at 200 meters"  | |||
			Map=1;			// Shows symbols for all objects known to your gruop on the map. This will NOT disable the map itself !  | |||
			Tracers=1;		// Displays tracers even of small arms that in real life would not have tracers  | |||
			AutoSpot=1;		// If you're close enough to an enemy, you'll report it without right-clicking  | |||
			UltraAI=0;		// Enables some kind of super AI that hears and sses more and has better tactics. This is for both friendly and enemy sides.  | |||
			UnlimitedSaves=1;	// Enables saing permanently. For single player missions. But you then can only load the last save state.  | |||
			DeathMessages=1;	// (1.09 and later) Displays "XXX was killed by YYY" messages in multiplayer  | |||
			NetStats=1;		// (1.09 and later) Enables the scoreboard functionality in MP  | |||
			VonID=1;		// (1.09 and later) When using VoN, display the name of the player speaking.  | |||
		};  | |||
		// These are the skills. Value may range from 0.000000 to 1.000000  | |||
		skillFriendly=0.350000;		// Friendly tactics skill  | |||
		skillEnemy=0.350000;		// Enemy tactics skill  | |||
		precisionFriendly=0.350000;	// Friendly shooting precisio  | |||
</pre>  | </pre>  | ||
Revision as of 13:24, 12 December 2008
Cadet/Veteran (- is red) Extended armor 1 - Friendly TAG 1 - Enemy TAG 0 - Extended HUD info 1 1 Permanent extended HUD info 1 - HUD waypoints info 1 1 HUD waypoints info permanently 1 1 Auto report 1 - Extended map info 1 - Weapond crosshair 1 1 Auto guide AT 1 - Clock indicator 1 1 3rd person view 1 1 Rifle bullet tracers 1 1 Super AI 0 0 Auto Aim 0 - Unlimited saves 1 - KILL MSG 1 1 MP SCORE 1 1 VON ID 1 0 Enemy units: Novice 0.60 - Normal 0.75 0.75 Expert 0.85 0.85 Friendly units: Novice 0.60 0.60 Normal 0.75 0.75 Expert 0.85 0.85 Subtitles enabled Radio subtitles enabled Armor=1; // Gives you improved body armor, tank armor etc FriendlyTag=1; // Displays information on friendly units. ONLY WORKS WITH 'Weaponcursor=0', eg crosshair on. EnemyTag=1; // Displays information on enemy units HUD=1; // Shows you leaders location and your position in formation HUDPerm=1; // Shows HUD permanently HUDWp=1; // Shows Waypoints right after they're ordered to you HUDWpPerm=1; // Shows Waypoints permanently WeaponCursor=1; // Shows the crosshair for your weapon AutoAim=1; // Enables auto aim when you're not looking through your weapon's scope. Also works with crosshair off AutoGuideAT=1; // AT missiles will be automatically guided to their target. If 0, player has to lock onto the target. 3rdPersonView=1; // This turns 3rd(third) person view and group leader view on or off. Please never talk of this as "3D view" - ArmA is not an arcade game ! ClockIndicator=1; // Displays the clock indicator on the left of your screen when giving/receiving orders like "At 11 o'clock, eemy man at 200 meters" Map=1; // Shows symbols for all objects known to your gruop on the map. This will NOT disable the map itself ! Tracers=1; // Displays tracers even of small arms that in real life would not have tracers AutoSpot=1; // If you're close enough to an enemy, you'll report it without right-clicking UltraAI=0; // Enables some kind of super AI that hears and sses more and has better tactics. This is for both friendly and enemy sides. UnlimitedSaves=1; // Enables saing permanently. For single player missions. But you then can only load the last save state. DeathMessages=1; // (1.09 and later) Displays "XXX was killed by YYY" messages in multiplayer NetStats=1; // (1.09 and later) Enables the scoreboard functionality in MP VonID=1; // (1.09 and later) When using VoN, display the name of the player speaking. }; // These are the skills. Value may range from 0.000000 to 1.000000 skillFriendly=0.350000; // Friendly tactics skill skillEnemy=0.350000; // Enemy tactics skill precisionFriendly=0.350000; // Friendly shooting precisio