setFog: Difference between revisions

From Bohemia Interactive Community
m (see also, mp note)
mNo edit summary
Line 12: Line 12:
____________________________________________________________________________________________
____________________________________________________________________________________________


| TransitionTime '''setFog''' intensity |= Syntax
| time '''setFog''' fog |= Syntax


|p1= TransitionTime : [[Number]] |= Parameter 1
|p1= time: [[Number]] |= Parameter 1


|p2= intensity : [[Number]] |= Parameter 2
|p2= fog: [[Number]] |= Parameter 2


| [[Nothing]] |= Return value
| [[Nothing]] |= Return value

Revision as of 18:42, 25 January 2009

Hover & click on the images for description

Description

Description:
Changes the fog smoothly over the the given TransitionTime (in seconds). A time of zero means there will be an immediate change. A fog intensity of zero is minimum fog and a fog level of one is maximum fog.
Multiplayer:
Each client and the server can have differing fog values.
Groups:
Uncategorised

Syntax

Syntax:
time setFog fog
Parameters:
time: Number
fog: Number
Return Value:
Nothing

Examples

Example 1:
15 setFog 0.5

Additional Information

See also:
fogfogForecast

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord.
Only post proven facts here! Add Note

Notes

Ceeeb
Only one script command induced weather change (either setOvercast or setFog) can be happening at a time. Starting a new weather change will immediately halt the current weather change. SetRain changes are independent and can occur simultaneously to a weather change.

Bottom Section