worldToScreen: Difference between revisions
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| ( | | Converts position in world space into screen (UI) space.<br>If a specified position is not within the current map view, an empty array is returned. |= Description | ||
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| ''' | | '''worldToScreen''' position |= Syntax | ||
|p1= |= PARAMETER1 | |p1= position: [[Array]] - 2D or 3D position |= PARAMETER1 | ||
|p2= |= PARAMETER2 | |p2= |= PARAMETER2 | ||
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|p3= |= PARAMETER3 | |p3= |= PARAMETER3 | ||
| |= RETURNVALUE | | [[Position2D]] - Screen position (upper left<nowiki>=</nowiki>[0,0], lower right<nowiki>=</nowiki>[1,1]) |= RETURNVALUE | ||
Revision as of 15:07, 5 June 2009
Description
- Description:
- Converts position in world space into screen (UI) space.
If a specified position is not within the current map view, an empty array is returned. - Groups:
- Uncategorised
Syntax
- Syntax:
- worldToScreen position
- Parameters:
- position: Array - 2D or 3D position
- Return Value:
- Position2D - Screen position (upper left=[0,0], lower right=[1,1])
Examples
- Example 1:
_scPos = worldToScreen (getpos player)
Additional Information
- See also:
- screenToWorld
Notes
-
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