switchAction: Difference between revisions
Jump to navigation
Jump to search
(add. classification) |
mNo edit summary |
||
Line 7: | Line 7: | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| When used on a person,the given action is started immediately (there | | When used on a person, the given action is started immediately (there is no transition). Use switchmove "" to switch back to the default movement if there is no transition back, otherwise the person may be stuck. |= Description | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| soldier '''switchAction''' action |= Syntax | | soldier '''switchAction''' action |= Syntax | ||
|p1= soldier: | |p1= soldier: [[Object]] |= PARAMETER1 | ||
|p2= | |p2= action: [[String]] |= PARAMETER2 | ||
|p3= |= PARAMETER3 | |p3= |= PARAMETER3 | ||
Line 21: | Line 21: | ||
|x1= <code> | |x1= <code>soldierOne switchAction "SitDown"</code>|= EXAMPLE1 | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ |
Revision as of 03:13, 15 July 2009
Description
- Description:
- When used on a person, the given action is started immediately (there is no transition). Use switchmove "" to switch back to the default movement if there is no transition back, otherwise the person may be stuck.
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
soldierOne switchAction "SitDown"
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note