join – Talk

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(Does join really requires local args)
 
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I'm pretty positive that there is no JOINSILENT command. Please feel free to prove me wrong. [[User:Hoz|hoz]] 15:17, 23 April 2007 (CEST)
I'm pretty positive that there is no JOINSILENT command. Please feel free to prove me wrong. [[User:Hoz|hoz]] 15:17, 23 April 2007 (CEST)
:[unitOne, unitTwo] [[joinSilent]] player does work in ArmA 5143 as advertised! --[[User:Ceeeb|Ceeeb]] 18:50, 23 April 2007 (CEST)
::doh! Ok I'll add it as a new command. [[User:Hoz|hoz]] 19:12, 23 April 2007 (CEST)
Which argument have to be local exactly; left or right? Both? Does even one have to be - tested on a dedicated server being an subordinate in an AI squad and also one where I was alone. I and was able to join AI (server controlled) units to my group, while only running the join command playerside. [[User:Muzzleflash|Muzzleflash]] 19:37, 8 August 2011 (CEST)

Latest revision as of 18:37, 8 August 2011

Joinsilent?

As pointed out here, there seems to be a joinsilent command. Wouldn't it appropriate to add a new article with the same name? -- Manny 15:04, 23 April 2007 (CEST)

I'm pretty positive that there is no JOINSILENT command. Please feel free to prove me wrong. hoz 15:17, 23 April 2007 (CEST)

[unitOne, unitTwo] joinSilent player does work in ArmA 5143 as advertised! --Ceeeb 18:50, 23 April 2007 (CEST)
doh! Ok I'll add it as a new command. hoz 19:12, 23 April 2007 (CEST)


Which argument have to be local exactly; left or right? Both? Does even one have to be - tested on a dedicated server being an subordinate in an AI squad and also one where I was alone. I and was able to join AI (server controlled) units to my group, while only running the join command playerside. Muzzleflash 19:37, 8 August 2011 (CEST)