Basic Server Config File – Arma 2 Talk

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(Official Response to the meaning of a Simulation Cycle)
 
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  "Simulation cycle" is what makes "frame" in a normal game.
  "Simulation cycle" is what makes "frame" in a normal game.
However, as there is no rendering on server, we cannot talk
However, as there is no rendering on server, we cannot talk
about frames, and we talk about simulation cycles instrad.
about frames, and we talk about simulation cycles instead.
One cycle break down approximately to:
One cycle break down approximately to:
   
   

Revision as of 07:06, 24 September 2011

Official Response to the meaning of a Simulation Cycle Quote:

"Simulation cycle" is what makes "frame" in a normal game.

However, as there is no rendering on server, we cannot talk about frames, and we talk about simulation cycles instead. One cycle break down approximately to:

simulate all units AI
simulate all units movement including collisions and physics
detect visibility between units
simulate scripts and FSMs
receive network updates about remote entities
send network updates about what has changed to the server (if on client) or to other clients (if on server)

ref: http://forums.bistudio.com/showthread.php?p=1363400