setFog: Difference between revisions

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<dt class="note">'''[[User:Ceeeb|Ceeeb]]'''</dt><dd class="note">Only one script command induced weather change (either [[setOvercast]] or setFog) can be happening at a time. Starting a new weather change will immediately halt the current weather change. [[setRain|SetRain]] changes are independent and can occur simultaneously to a weather change.  </dd>
<dt class="note">'''[[User:Ceeeb|Ceeeb]]'''<dd class="note">Only one script command induced weather change (either [[setOvercast]] or setFog) can be happening at a time. Starting a new weather change will immediately halt the current weather change. [[setRain|SetRain]] changes are independent and can occur simultaneously to a weather change.   


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Revision as of 02:54, 18 October 2011

Hover & click on the images for description

Description

Description:
Changes the fog smoothly over the the given TransitionTime (in seconds). A time of zero means there will be an immediate change. A fog intensity of zero is minimum fog and a fog level of one is maximum fog.
Multiplayer:
Each client and the server can have differing fog values.
Groups:
Uncategorised

Syntax

Syntax:
time setFog fog
Parameters:
time: Number
fog: Number
Return Value:
Nothing

Examples

Example 1:
15 setFog 0.5

Additional Information

See also:
fogfogForecastnextWeatherChange

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord.
Only post proven facts here! Add Note

Notes

Ceeeb
Only one script command induced weather change (either setOvercast or setFog) can be happening at a time. Starting a new weather change will immediately halt the current weather change. SetRain changes are independent and can occur simultaneously to a weather change.

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