Class Inheritance: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
(Improved formatting.)
m (Added category.)
Line 52: Line 52:


class anything{}; wipes out previous. NOTE however that requiredAddons is needed
class anything{}; wipes out previous. NOTE however that requiredAddons is needed
[[Category:ArmA: Addon Configuration]]

Revision as of 19:13, 11 November 2011

this is not ready for prime time.

i am just getting some ideas down on how to explain

  • the necessity of requiredAddons[]= aka the pbo loading order
  • the difference between config tree declarations vs their bodies
  • what class blah{}; actually does (vs blah:blah{}) and how to implement it properly
  • how ofp behaves differently in class trees and what access= is all about

Class Inheritance refers to the way in which classes are superimposed onto each other.


class Base
{
 a base class containing (probably) embedded classes
 class EmbeddedClass
 {
  ...
 };
 class InheritedClass:EmbeddedClass
 {
  ...
 };
};

The above is the creation of the class with real values

example

class Vehicles
{
  class Vehicle{......};
  class Car:Vehicle{......};
  class Truck:Car{......};
};

Inheritance skeleton

The engine needs to know how above is constructed when inheriting from it


if you aren't altering embedded classes:

class Car;

altering things in truck

class Car;
class Truck:Car{....};

class anything{}; wipes out previous. NOTE however that requiredAddons is needed