uisleep: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Just an explanation and cap fix.)
Line 10: Line 10:
____________________________________________________________________________________________
____________________________________________________________________________________________


| '''uisleep''' delay |= Syntax
| '''uiSleep''' delay |= Syntax


|p1= delay : [[Number]] |= Parameter 1
|p1= delay : [[Number]] |= Parameter 1
Line 16: Line 16:
| [[Nothing]] |= Return value
| [[Nothing]] |= Return value
____________________________________________________________________________________________
____________________________________________________________________________________________
|x1 = <code> '''uisleep''' 0.5 </code>
|x1 = <code> '''uiSleep''' 0.5 </code>
|  |= See also
|  |= See also


Line 24: Line 24:
<dl class="command_description">
<dl class="command_description">
<!-- Note Section BEGIN -->
<!-- Note Section BEGIN -->
uiSleep is a sleep method to delay script execution where script time/simulation time is stopped. uiSleep is basically using the system time (uiTime more specifically) and not simulation time. So in the cases where sleep command would get stuck indefinitely, uiSleep can still be used to effectively delay script execution. For example in a mission briefing or an editor or when simulation is paused in general.
<!-- Note Section END -->
<!-- Note Section END -->
</dl>
</dl>

Revision as of 19:54, 14 February 2012

Hover & click on the images for description

Description

Description:
Suspend execution of script for given uitime.
Groups:
Uncategorised

Syntax

Syntax:
uiSleep delay
Parameters:
delay : Number
Return Value:
Nothing

Examples

Example 1:
uiSleep 0.5

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

uiSleep is a sleep method to delay script execution where script time/simulation time is stopped. uiSleep is basically using the system time (uiTime more specifically) and not simulation time. So in the cases where sleep command would get stuck indefinitely, uiSleep can still be used to effectively delay script execution. For example in a mission briefing or an editor or when simulation is paused in general.

Bottom Section