worldToScreen: Difference between revisions
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<dd class="notedate">Posted on august 19th, 2012 - 19:19 (GMT+1) | |||
<dt class="note">'''[[User:Lou Montana|Lou Montana]]''' | |||
<dd class="note"> please take [[SafeZone|safezones]] in consideration : the returned result can be out of the [0,0]..[1,1] range and can also be a filled array even if the position is not displayed on your monitor - this command thinks of triplescreens configurations as well. [] returned = not rendered | |||
<!-- Note Section END --> | <!-- Note Section END --> |
Revision as of 18:29, 19 August 2012
Description
- Description:
- Converts position in world space into screen (UI) space.
If a specified position is not within the current map view, an empty array is returned. - Groups:
- Uncategorised
Syntax
- Syntax:
- worldToScreen position
- Parameters:
- position: Array - 2D or 3D position
- Return Value:
- Position2D - Screen position (upper left=[0,0], lower right=[1,1])
Examples
- Example 1:
_scPos = worldToScreen (getpos player)
Additional Information
- See also:
- screenToWorldSafeZone
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on august 19th, 2012 - 19:19 (GMT+1)
- Lou Montana
- please take safezones in consideration : the returned result can be out of the [0,0]..[1,1] range and can also be a filled array even if the position is not displayed on your monitor - this command thinks of triplescreens configurations as well. [] returned = not rendered