weaponState: Difference between revisions
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Revision as of 12:11, 25 March 2013
Description
- Description:
- Returns the current weapon state as an array of strings in the following format [WeaponName, MuzzleName, ModeName, MagazineName, AmmoCount] (AmmoCount is Number).
- Groups:
- Uncategorised
Syntax
- Syntax:
- weaponState unitName
- Parameters:
- unitName: Object
- Return Value:
- Array: ["m16a4","m16a4","Single","30Rnd_556x45_Stanag",29]
Alternative Syntax
- Syntax:
- weaponState [vehicle, turretPath]
- Parameters:
- vehicle: Object
- turretPath: Array
- Return Value:
- Array: ["M256","M256","M256","20Rnd_120mmSABOT_M1A2",20]
Examples
- Example 1:
_weaponStatePlayer = weaponState player;
- Example 2:
_weaponStateVehiclePlayer = weaponState [vehicle player,[0]];
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on February 17, 2012
- kju
- The command does not work for a vehicle driver - even if he has weapons.
- The command only works for vehicle positions, if there was an unit on the position before. When a position has been occupied once, the command even works when there is no unit currently at the given vehicle position.
Bottom Section
Categories:
- Scripting Commands
- Introduced with Arma 2: Operation Arrowhead version 1.60
- Arma 2: Operation Arrowhead: New Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands ArmA2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters
- ArmA 2 OA: New Scripting Commands List