Loading Screens – Arma 3
Category: Arma 3: Editing
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== Mission Configuration == | == Mission Configuration == | ||
''' | '''[[Description.ext]]''' | ||
author = "John Doe"; {{codecomment|// Author}} | author = "John Doe"; {{codecomment|// Author}} | ||
onLoadName = "Epic Invasion"; {{codecomment|// Mission name (temporary solution; actual name set in editor will be used later in the alpha)}} | onLoadName = "Epic Invasion"; {{codecomment|// Mission name (temporary solution; actual name set in editor will be used later in the alpha)}} | ||
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== World Configuration == | == World Configuration == | ||
''' | '''[[Config.cpp]]''' | ||
class CfgWorlds | class CfgWorlds | ||
{ | { | ||
Revision as of 09:08, 19 August 2013
Configuration in Take On Helicopters differs, Loading Screens (Take On Helicopters)
Arma 3 loading screens composes of two main sections:
- Map - based on currently loaded world; full screen
- Mission - previews currently loaded mission; fixed size
Mission Configuration
author = "John Doe"; // Author onLoadName = "Epic Invasion"; // Mission name (temporary solution; actual name set in editor will be used later in the alpha) onLoadMission = "Fate of the world is in your hands. Good luck and Godspeed."; // Description loadScreen = "loadScreen_ca.paa"; // Preview picture class Header { gameType = Coop; // MP misison type };
Image
- Must be in PAA file format.
- 2:1 aspect ratio (different aspect are rendered correctly as well, but won't cover the whole area).
- Ideally 1024x512 pixels.
World Configuration
class CfgWorlds
{
class Stratis: CAWorld
{
author = "Bohemia Interactive"; // Author
description = "Stratis"; // World name
pictureMap = "A3\map_Stratis\data\pictureMap_ca.paa"; // Background map
pictureShot = "A3\map_Stratis\data\ui_Stratis_ca.paa"; // Default overview picture
// Loading texts displayed on the bottom of the loading screen (picked randomly)
loadingTexts[]=
{
"Area of Stratis is 19.3 square kilometers.",
"Stratis is of volcanic origin, with many rocks and crevices.",
"Kamino Firing Range uses remnants of the nearby old Kamino village as a target area."
};
};
};
Image
- Must be in PAA file format.
- 2048x2048 version of actual satellite map used on terrain. Should be exact copy, will be used by other game systems in the future.