Beta Patches – Take On Mars
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===9th September 2013=== | ===9th September 2013=== | ||
{{PatchStart}} | {{PatchStart}} | ||
| | {{Patch|type=f|note=Fixed globe zoom issue in the main menu.}} | ||
| Fixed globe zoom issue in the main menu. | {{Patch|type=f|note=Fixed shadow issue of Crater models on Deimos.}} | ||
{{Patch|type=c|note=Improved shadowing by sun on Deimos.}} | |||
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| Fixed shadow issue of Crater models on Deimos. | |||
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| Improved shadowing by sun on Deimos. | |||
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===6th September 2013=== | ===6th September 2013=== | ||
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| | {{Patch|type=a|note=Added the external Workbench editing suite.}} | ||
| Added the external Workbench editing suite. | {{Patch|type=a|note=Added instrument info (power generation, range, etc).}} | ||
{{Patch|type=c|note=Updated instrument descriptions in the Rover Lap.}} | |||
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| Updated instrument descriptions in the Rover Lap. | |||
{{PatchEnd}} | {{PatchEnd}} | ||
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===4th September 2013=== | ===4th September 2013=== | ||
{{PatchStart}} | {{PatchStart}} | ||
| | {{Patch|type=a|note=Added instrument descriptions to the Rover Lab (no longer WIP).}} | ||
| Added instrument descriptions to the Rover Lab (no longer WIP). | {{Patch|type=c|note=Increased resolution scale of Terrain Imager cameras.}} | ||
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| Increased resolution scale of Terrain Imager cameras. | |||
{{PatchEnd}} | {{PatchEnd}} | ||
===3rd September 2013=== | ===3rd September 2013=== | ||
{{PatchStart}} | {{PatchStart}} | ||
| | {{Patch|type=a|note=Added support for custom content via add-ons, including locations, vehicles and so on.}} | ||
| Added support for custom content via add-ons, including locations, vehicles and so on. | {{Patch|type=a|note=Added night time lighting to the Mars Yard.}} | ||
{{Patch|type=r|note=Removed several obsolete files.}} | |||
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===2nd September 2013=== | ===2nd September 2013=== | ||
{{PatchStart}} | {{PatchStart}} | ||
| | {{Patch|type=a|note=Added WIP Deimos location.}} | ||
| Added WIP Deimos location. | {{Patch|type=a|note=Added WIP Zero-G Probe.}} | ||
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{{PatchEnd}} | {{PatchEnd}} | ||
===30th August 2013=== | ===30th August 2013=== | ||
{{PatchStart}} | {{PatchStart}} | ||
| | {{Patch|type=f|note=Fixed science target in Victoria Crater mission ref. 5540.|id=300}} | ||
| Fixed science target in Victoria Crater mission ref. 5540. | {{Patch|type=f|note=Fixed APXS bounding box in mission Ancient River Bed.|id=288}} | ||
{{Patch|type=c|note=Adjusted the science target priorities and task order in Kaiser Crater mission ref. 6983.}} | |||
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| Fixed APXS bounding box in mission Ancient River Bed. | |||
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| Adjusted the science target priorities and task order in Kaiser Crater mission ref. 6983. | |||
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===29th August 2013=== | ===29th August 2013=== | ||
{{PatchStart}} | {{PatchStart}} | ||
| | {{Patch|type=f|note=Fixed gripping to floor while trying to thrust in Lander.}} | ||
| Fixed gripping to floor while trying to thrust in Lander. | {{Patch|type=f|note=Fixed EAS flashing READY while in use.}} | ||
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| Fixed EAS flashing READY while in use. | |||
{{PatchEnd}} | {{PatchEnd}} | ||
===28th August 2013=== | ===28th August 2013=== | ||
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| | {{Patch|type=a|note=Added Flight Mode activation for Landers, enabling the player to move a landed Lander.}} | ||
| Added Flight Mode activation for Landers, enabling the player to move a landed Lander. | {{Patch|type=c|note=Adjusted analyze target in Victoria Crater mission ref. 1967.|id=270}} | ||
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| Adjusted analyze target in Victoria Crater mission ref. 1967. | |||
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{{PatchEnd}} | {{PatchEnd}} | ||
===26th August 2013=== | ===26th August 2013=== | ||
{{PatchStart}} | {{PatchStart}} | ||
| | {{Patch|type=a|note=Added more rocks to Victoria Crater.}} | ||
| Added more rocks to Victoria Crater. | |||
{{PatchEnd}} | {{PatchEnd}} | ||
===23rd August 2013=== | ===23rd August 2013=== | ||
{{PatchStart}} | {{PatchStart}} | ||
| | {{Patch|type=f|note=Fixed analyze target in Victoria Crater mission ref. 5871.|id=286}} | ||
| Fixed analyze target in Victoria Crater mission ref. 5871. | {{Patch|type=c|note=Adjusted analyze target in Victoria Crater mission ref. 6275.|id=285}} | ||
{{Patch|type=a|note=Added more rocks to Victoria Crater.}} | |||
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| Adjusted analyze target in Victoria Crater mission ref. 6275. | |||
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| Added more rocks to Victoria Crater. | |||
{{PatchEnd}} | {{PatchEnd}} | ||
===22ed August 2013=== | ===22ed August 2013=== | ||
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| | {{Patch|type=f|note=Fixed photo target in Kaiser Crater mission ref. 2924.|id=281}} | ||
| Fixed photo target in Kaiser Crater mission ref. 2924. | {{Patch|type=c|note=Victoria Crater campaign adjusted.}} | ||
| | {{Patch|type=a|note=New mission added to Victoria Crater campaign.}} | ||
| | {{Patch|type=a|note=Added more stones on Victoria Crater map.}} | ||
| Victoria Crater campaign adjusted. | |||
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{{PatchEnd}} | {{PatchEnd}} | ||
===21st August 2013=== | ===21st August 2013=== | ||
{{PatchStart}} | {{PatchStart}} | ||
| | {{Patch|type=f|note=Fixed noticeable texture repeating on Kaiser Crater dark dune, adjusted corresponding mission.|id=69}} | ||
| Fixed noticeable texture repeating on Kaiser Crater dark dune, adjusted corresponding mission. | |||
{{PatchEnd}} | {{PatchEnd}} | ||
===20th August 2013=== | ===20th August 2013=== | ||
{{PatchStart}} | {{PatchStart}} | ||
| | {{Patch|type=a|note=Added 4 large Tech 9+ side mission to Kaiser Crater campaign.}} | ||
| Added 4 large Tech 9+ side mission to Kaiser Crater campaign. | |||
{{PatchEnd}} | {{PatchEnd}} | ||
===19th August 2013 (DRAM FROM GAMESCOM):=== | ===19th August 2013 (DRAM FROM GAMESCOM):=== | ||
{{PatchStart}} | {{PatchStart}} | ||
| | {{Patch|type=a|note=Added Picture-In-Picture update rate setting to options menu.}} | ||
| Added Picture-In-Picture update rate setting to options menu. | {{Patch|type=c|note=Increased max vehicles per location from 32 to 64.}} | ||
{{Patch|type=c|note=Increased max locations from 128 to 256.}} | |||
| | {{Patch|type=r|note=Removed old part failure system.}} | ||
| Increased max vehicles per location from 32 to 64. | {{Patch|type=f|note=Fixed snap-to-place free-fly cam issue when leaving a vehicle.}} | ||
{{Patch|type=f|note=Fixed Picture-In-Picture camera 1 not disabling when broken.}} | |||
| | {{Patch|type=f|note=Fixed Picture-In-Picture resolutions not being scaled by camera type.}} | ||
| Increased max locations from 128 to 256. | {{Patch|type=f|note=Fixed noise-grain effect related out-of-memory freeze on very low-end systems.}} | ||
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| Fixed snap-to-place free-fly cam issue when leaving a vehicle. | |||
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| Fixed Picture-In-Picture camera 1 not disabling when broken. | |||
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| Fixed Picture-In-Picture resolutions not being scaled by camera type. | |||
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| Fixed noise-grain effect related out-of-memory freeze on very low-end systems. | |||
{{PatchEnd}} | {{PatchEnd}} | ||
===19th August 2013:=== | ===19th August 2013:=== | ||
{{PatchStart}} | {{PatchStart}} | ||
| | {{Patch|type=c|note=Increased thruster strength for small lander.}} | ||
| Increased thruster strength for small lander | {{Patch|type=f|note=Fixed APXS science target in Kaise Crater side mission 6983.|id=225}} | ||
{{Patch|type=f|note=Fixed analyze targets on Victoria Crater mission ref. 7123.|id=221}} | |||
| | {{Patch|type=f|note=Fixed floading stones on Victoria Crater map.}} | ||
| Fixed APXS science target in Kaise Crater side mission 6983 | {{Patch|type=a|note=Added more stones on Victoria Crater map.}} | ||
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| Fixed analyze targets on Victoria Crater mission ref. 7123 | |||
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| Fixed floading stones on Victoria Crater map | |||
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{{PatchEnd}} | {{PatchEnd}} | ||
===17th August 2013:=== | ===17th August 2013:=== | ||
{{PatchStart}} | {{PatchStart}} | ||
| | {{Patch|type=f|note=Fixed E3 Gale Crater scenario problem where the Sky Crane had no fuel.}} | ||
| Fixed E3 Gale Crater scenario problem where the Sky Crane had no fuel | |||
{{PatchEnd}} | {{PatchEnd}} | ||
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===16th August 2013:=== | ===16th August 2013:=== | ||
{{PatchStart}} | {{PatchStart}} | ||
| | {{Patch|type=a|note=Added limited fuel to landing systems (Lander, Retro Stage and Sky Crane thrusters).|id=46}} | ||
| Added limited fuel to landing systems (Lander, Retro Stage and Sky Crane thrusters) | {{Patch|type=a|note=Added fuel tank level indicators to the landing HUD.}} | ||
| | {{Patch|type=a|note=Added indication of emergency landing mode to landing HUD.}} | ||
| | {{Patch|type=a|note=Added hint to Gravon overlay for its menu (P).}} | ||
| Added fuel tank level indicators to the landing HUD | {{Patch|type=f|note=Fixed Invert Vertical Axis toggle in options menu.|id=172}} | ||
{{Patch|type=f|note=Fixed issue where HUD grid showed up in 3rd person view during landing.}} | |||
| | {{Patch|type=f|note=Fixed APXS and Drill targets in Large rover mission on Victoria Crater.|id=227}} | ||
{{Patch|type=f|note=Fixed APXS target in mission Group of impact craters on Victoria Crater.|id=253}} | |||
{{Patch|type=f|note=Fixed APXS target in mission Two impact craters on Victoria Crater.|id=18}} | |||
| | {{Patch|type=f|note=Fixed Drill target in mission Three depressions on Gale Crater.|id=244}} | ||
{{Patch|type=f|note=Fixed photo target in Kaiser Crater mission 3, Dark Dunes 06.|id=266}} | |||
{{Patch|type=c|note=Changed default thrust button to left shift.}} | |||
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| Fixed Invert Vertical Axis toggle in options menu | |||
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| Fixed issue where HUD grid showed up in 3rd person view during landing | |||
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| Fixed APXS and Drill targets in Large rover mission on Victoria Crater | |||
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| Fixed APXS target in mission Group of impact craters on Victoria Crater | |||
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| Fixed APXS target in mission Two impact craters on Victoria Crater | |||
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| Fixed Drill target in mission Three depressions on Gale Crater | |||
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| Fixed photo target in Kaiser Crater mission 3, Dark Dunes 06 | |||
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| Changed default thrust button to left shift | |||
{{PatchEnd}} | {{PatchEnd}} | ||
Revision as of 04:19, 20 September 2013
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Due to the nature of how Take On Mars is update; patch version numbers and dates may not be accurate. Changes will be posted after the game has been updated.
Patches
Patch 0.8.0209 (dev)
19th September 2013
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Patch 0.8.0208 (dev)
18th September 2013
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17th September 2013
Template:PatchStart |- bgcolor="#94E9FF" | Changed Timer Event to support infinite repetitions. | class="na-cell" | N/A |- bgcolor="#DCDCDC" | Added more rocks and details to Deimos. | class="na-cell" | N/A |- bgcolor="#FFFF6A" | Fixed description issues in Kaiser Crater mission Dune Gullies. | class="na-cell" | N/A |- bgcolor="#FFFF6A" | Fixed issue where scenarios could be loaded from the wrong location in the Editor. | class="na-cell" | N/A Template:PatchEnd
16th September 2013
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15th September 2013
Template:PatchStart |- bgcolor="#DCDCDC" | Added scenario Asteroid E5651 for the Zero-G Probe in the Asteroid belt location. | class="na-cell" | N/A |- bgcolor="#DCDCDC" | Added On Scenario Start type Trigger. | class="na-cell" | N/A |- bgcolor="#DCDCDC" | Added Reset button for Trigger properties in the Editor. | class="na-cell" | N/A |- bgcolor="#DCDCDC" | Added Space sky preset | class="na-cell" | N/A |- bgcolor="#DCDCDC" | Added 2 more spawn options for objects to the Editor. | class="na-cell" | N/A |- bgcolor="#DCDCDC" | Completed Gravity Vector Align for Zero-G Probe. | class="na-cell" | N/A |- bgcolor="#FFFF6A" | Fixed Scenario image not reloading when new image crated. | class="na-cell" | N/A |- bgcolor="#FFFF6A" | Fixed minor issue of scenario menu being open over object spawn menu. | class="na-cell" | N/A |- bgcolor="#FFFF6A" | Fixed minor issue of Script Event being callable only after reload in Editor. | class="na-cell" | N/A |- bgcolor="#FFFF6A" | Fixed issue releated to thrusters on the Zero-G Probe being inverted after load. | class="na-cell" | N/A Template:PatchEnd
14th September 2013
Template:PatchStart |- bgcolor="#DCDCDC" | Added robotic arms to Zero-G Probe. | class="na-cell" | N/A |- bgcolor="#DCDCDC" | Added 2 presets for the Zero-G Probe. | class="na-cell" | N/A |- bgcolor="#DCDCDC" | Completed controls for the Zero-G Probe. | class="na-cell" | N/A Template:PatchEnd
Patch 0.8.0205 (dev)
13th September 2013
Template:PatchStart |- bgcolor="#DCDCDC" | Added asteroid generator script to Asteroid Generator scenario. | class="na-cell" | N/A |- bgcolor="#DCDCDC" | Added more rocks to Deimos. | class="na-cell" | N/A |- bgcolor="#94E9FF" | Improved addons system loading. | class="na-cell" | N/A |- bgcolor="#FFFF6A" | Fixed serialization of Timer Event. | class="na-cell" | N/A Template:PatchEnd
12th September 2013
Template:PatchStart |- bgcolor="#DCDCDC" | Added Scenario properties menu, where date, time, description can be defined. | class="na-cell" | N/A |- bgcolor="#DCDCDC" | Added button to take current render and save it to the currently opened scenario. | class="na-cell" | N/A |- bgcolor="#DCDCDC" | Added dynamic asteroids to spawnable Dynamic Objects. | class="na-cell" | N/A |- bgcolor="#DCDCDC" | Added Unassign Mission to vehicles and the map. | class="na-cell" | N/A |- bgcolor="#DCDCDC" | Added/Adjusted preview and logout images for vehicles in the map. | class="na-cell" | N/A |- bgcolor="#DCDCDC" | Added info to mission targets in map (such as zone number, required instruments, etc) | align="center" |0000208 |- bgcolor="#DCDCDC" | Added type to instrument list in vehicle details in map. | class="na-cell" | N/A |- bgcolor="#DCDCDC" | Added correct preview pictures of each vehicle type (in the map). | class="na-cell" | N/A |- bgcolor="#DCDCDC" | Added support for position and angle offsets to vehicles displayed in the Rover Lab. | class="na-cell" | N/A |- bgcolor="#DCDCDC" | Added restart dialog when an add-on has been downloaded and loaded. | class="na-cell" | N/A |- bgcolor="#DCDCDC" | Allowed re-assigning of vehicles to other missions even if their's in incomplete. | class="na-cell" | N/A |- bgcolor="#94E9FF" | Increased max vehicle name length to 22 characters. | align="center" |0000063 |- bgcolor="#94E9FF" | Improved appearance of the Rover Lab. | class="na-cell" | N/A |- bgcolor="#94E9FF" | Improved addon packing/unpacking system. | class="na-cell" | N/A Template:PatchEnd
11th September 2013
Template:PatchStart |- bgcolor="#DCDCDC" | Added Asteroid Belt location. | class="na-cell" | N/A |- bgcolor="#DCDCDC" | Added Zero-G Probe WIP controls. | class="na-cell" | N/A |- bgcolor="#DCDCDC" | Added rocks to Deimos. | class="na-cell" | N/A Template:PatchEnd
10th September 2013
Template:PatchStart |- bgcolor="#94E9FF" | Improved Skip Time duration selection list (now drop-down). | align="center" |0000032 |- bgcolor="#94E9FF" | Improved gamepad support in Mission Control. | class="na-cell" | N/A |- bgcolor="#FF6C6C" | Fixed bug where after analyzing the orange frame and visible zone would stay. | class="na-cell" | N/A |- bgcolor="#FF6C6C" | Fixed bug where the +/- zoom buttons would sometimes show for cameras without zoom. | {align="center" |0000295 |- bgcolor="#FF6C6C" | Fixed bug where CTR or LOG tabs (if open) were empty upon logging into the vehicle. | {align="center" |0000092 |- bgcolor="#FF6C6C" | Fixed bug where Arcade style GUI was not persistent with the option setting. | {align="center" |0000094 |- bgcolor="#FF6C6C" | Fixed bug where using Text Vehicle spawned it beneath the location. | {align="center" |000314 Template:PatchEnd
Patch 0.8.0199
9th September 2013
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Patch 0.8.0196 (dev)
6th September 2013
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Patch 0.8.0195 (dev)
4th September 2013
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3rd September 2013
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Patch 0.8.0183 (dev)
2nd September 2013
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30th August 2013
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Patch 0.8.0174 (dev)
29th August 2013
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28th August 2013
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26th August 2013
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23rd August 2013
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22ed August 2013
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21st August 2013
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20th August 2013
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19th August 2013 (DRAM FROM GAMESCOM):
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19th August 2013:
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17th August 2013:
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Patch 0.8.0174
16th August 2013:
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Patch 0.8.0173(dev)
Patch 0.8.0172(dev)
15th August 2013:
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14th August 2013:
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13th August 2013:
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12th August 2013:
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9th August 2013:
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8th August 2013:
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7th August 2013:
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6th August 2013:
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5th August 2013:
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2nd August 2013:
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Patch 0.8.0170
- EARLY ACCESS RELEASED