getFatigue: Difference between revisions

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m (linked to enableFatigue)
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</code>|= EXAMPLE1  
</code>|= EXAMPLE1  


|x2= <code> if ('''getFatigue''' player < 0.5) Then {player sideChat "I'm good to go!"};
|x2= <code> if ('''getFatigue''' player < 0.5) Then { player sideChat "I'm good to go!" };
</code>|= EXAMPLE2  
</code>|= EXAMPLE2  


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| [[setFatigue]] |= SEEALSO  
| [[setFatigue]], [[enableFatigue]] |= SEEALSO  


|  |= MPBEHAVIOUR  
|  |= MPBEHAVIOUR  

Revision as of 12:36, 16 February 2014

Hover & click on the images for description

Description

Description:
Returns fatigue of given unit.
Groups:
Uncategorised

Syntax

Syntax:
getFatigue unit
Parameters:
unit: Object
Return Value:
Number

Examples

Example 1:
value = getFatigue player;
Example 2:
if (getFatigue player < 0.5) Then { player sideChat "I'm good to go!" };

Additional Information

See also:
setFatigueenableFatigue

Notes

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Notes

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