Arma: Mod Folders: Difference between revisions

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  "C:\Program Files\Codemasters\OperationFlashpoint\FLASHPOINTRESISTANCE.EXE"
  "C:\Program Files\Codemasters\OperationFlashpoint\FLASHPOINTRESISTANCE.EXE"
     [[-nomap]] [[-nosplash]] -mod=@winter
     [[-nomap]] [[-nosplash]] -mod=@Editor,@Winter,@Hyk,@bas
 
in other words, commarise all the different moss you want for this session (often only one)


Alternatively, you can use [http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?act=ST;f=4;t=47702 'OFP Mod Selector'], by Operator of Dissidence.
Alternatively, you can use [http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?act=ST;f=4;t=47702 'OFP Mod Selector'], by Operator of Dissidence.
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Or you can get Kegety's launcher  [http://www.andrew.nf/OFP/Tools/launcher218.zip 'here']
Or you can get Kegety's launcher  [http://www.andrew.nf/OFP/Tools/launcher218.zip 'here']


=== Mission modfolders ===
=== Addon modfolders ===
 
One of the most useful things you can do with modfolders is separate out your, by now, humungous and ever increasing addon.pbo's. They days of just placing them in the ~Addons folder are over. No engine can cope with that load.


Within the Missions folder you can use subfolders, like in the example shown [[Media:MissionModFolder.png|here]]. This cannot be done in the MPMissions folder. You don't have to use a Mod to make such subfolders, you can create them also just to sort your missions.
Simply make a folder tree
mods\
mods\Bas
mods\Finland
mods\HYK
mods\anything you like


Within the MissionModFolder, you can place an [[Overview.html|overview.html]] which, just like Single missions, can display an image and some lines of text.
and selectively use one, or several of them for the mission(s) you want to play.

Revision as of 19:58, 30 May 2006

Custom modfolders are folders that can contain theme addons for easy selection, or Data files which change general parameters of the game. If you have OFP:Resistance, your \RES folder is an example of a modfolder.


Some Flashpoint players prefer to put an "@" in front of each modfolder's name, so they then get listed at the beginning of the main Flashpoint folder, and can be easily separated from essential game folders.


To use Modfolders you have to create a shortcut to your OFP executable, and in the path add the following parameter: -Modname

"C:\Program Files\Codemasters\OperationFlashpoint\FLASHPOINTRESISTANCE.EXE"
   -nomap -nosplash -mod=@Editor,@Winter,@Hyk,@bas

in other words, commarise all the different moss you want for this session (often only one)

Alternatively, you can use 'OFP Mod Selector', by Operator of Dissidence.

Or you can get Kegety's launcher 'here'

Addon modfolders

One of the most useful things you can do with modfolders is separate out your, by now, humungous and ever increasing addon.pbo's. They days of just placing them in the ~Addons folder are over. No engine can cope with that load.

Simply make a folder tree mods\ mods\Bas mods\Finland mods\HYK mods\anything you like

and selectively use one, or several of them for the mission(s) you want to play.