Mission Overview – Arma 3

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Overview is short summary of a mission displayed in mission selection. It's the first thing player sees from a mission and should not be underestimated; well made overview can immediately capture player's attention, while poorly made one can make him ignore your mission forever.
Overview is short summary of a mission displayed in mission selection. It's the first thing player sees from a mission and should not be underestimated; well made overview can immediately capture player's attention, while poorly made one can make him ignore your mission forever.


The ovierview is visible in the following menus:
The overview is visible in the following menus:
* '''Play > Scenarios / Showcases / Challenges'''
* '''Play > Scenarios / Showcases / Challenges'''
* '''Play > Campaign''' (unavailable in Alpha and Beta version)
* '''Play > Campaign''' (unavailable in Alpha and Beta version)

Revision as of 04:20, 16 March 2014

For overview configuration in Operation Flashpoint, Arma and Arma 2, see Overview.html


Overview is short summary of a mission displayed in mission selection. It's the first thing player sees from a mission and should not be underestimated; well made overview can immediately capture player's attention, while poorly made one can make him ignore your mission forever.

The overview is visible in the following menus:

  • Play > Scenarios / Showcases / Challenges
  • Play > Campaign (unavailable in Alpha and Beta version)
  • Multiplayer Create Game (only for hosts / admins)

Displayed Information

A3 missionOverview.jpg

The overview consists of:

  • Name
    • Mission name. Keep it short, because space in mission selection menu and in loading screens is limited.
  • Author
    • Your name or nickname, used also in Loading Screens. Displayed as "by <author>".
  • Preview picture
    • Must be in PAA file format.
    • 2:1 aspect ratio (different aspect are rendered correctly as well, but won't cover the whole area).
    • Ideally 1024x512 pixels.
  • Description


Configuration

Two ways how to export a mission exists - either as mission PBO, or as addon PBO. Both are using Description.ext, but addon format also allows configuration in Config.cpp. Campaign missions are listed in Campaign Description.ext, but missions still support Description.ext.

Entries defined in mission Description.ext have the largest priority and will overwrite those in Config.cpp / Campaign Description.ext

Single missions can be locked using keys. In such cases, overview image is transparent and overviewTextLocked is used instead of overviewText. This applies only to single missions, not to mission folders, campaigns or campaign missions.


Description.ext

overviewText = "The nuke is still out there!";
overviewTextLocked = "Finish the Splendid campaign in order to unlock this mission.";
overviewPicture = "overviewPicture_ca.paa";
author = "Stranger";

Config.cpp

class CfgMissions
{
	class Missions
	{
		// Mission subfolder (optional, mission can be defined straight away)
		class MySubfolder
		{
			displayName = "Comanche Missions";
			overviewText = "Scenarios involving your favorite helicopter.";
			overviewPicture = "\a3\fw_f\data\overviewPictureFolder_ca.paa";
			author = "Stranger";
 
			// Mission itself
			class MyMission
			{
				overviewText = "The nuke is still out there!";
				overviewPicture = "\FW\data\overviewPicture_ca.paa";
				overviewTextLocked = "Finish the Splendid campaign in order to unlock this mission.";
				author = "Stranger";

				directory = "\FW\MyMission.Altis";
			};
		};
	};
	class Campaigns
 	{
		// Campaign; its missions are defined in campaign description.ext
		class Splendid
		{
			overviewText = "SURVIVE - ADAPT - WIN";
			overviewPicture = "\a3\missions_f\data\splendid_ca.paa";
			author = "Bohemia Interactive";

			directory = "\FW\Splendid";
		};
	};
};

Campaign Description.ext

class Campaign
{
	firstBattle = Beginning;
	disableMP = 1;
	 
	briefingName = "Splendid";
	author = "Campaign author";
	overviewPicture = "\FW\data\overviewPicture_ca.paa";
	overviewText = "Campaign overview";
  
	class Beginning
	{
		name = "The Beginning";
		cutscene = ;
		firstMission = mission01;
		end1 = ;
		lost = ;
		 
		class mission01
		{
			briefingName = "Mission name";
			author = "Mission author";
			overviewPicture = "\FW\data\overviewPicture_ca.paa";
			overviewText = "Mission overview";

			template = mission01.Altis;
		};
	};
};