BIS fnc bloodEffect: Difference between revisions
| m (1 revision) |  (Added official parameters, syntax. Needs more editing.) | ||
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| |  | | Adds the bleeding effect post-processing effect to the players screen.  |= Description | ||
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| |  | | [10] call '''BIS_fnc_bloodEffect'''; |= Syntax | ||
| |p1= |= Parameter 1 | |p1= [[Number]] - Duration in (milli?)seconds in which effect should be visible. |= Parameter 1 | ||
| | |= Return value | | [[Nothing]] |= Return value | ||
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| |x1= <code></code> |=   | |x1= <code>[10] call BIS_fnc_bloodEffect; // Adds the blood effect for 10 (milli)seconds.</code> |=   | ||
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Revision as of 21:11, 29 September 2014
 
Description
- Description:
- Adds the bleeding effect post-processing effect to the players screen.
- Execution:
- call
- Groups:
- Uncategorised
Syntax
- Syntax:
- [10] call BIS_fnc_bloodEffect;
- Parameters:
- Number - Duration in (milli?)seconds in which effect should be visible.
- Return Value:
- Nothing
Examples
- Example 1:
- [10] call BIS_fnc_bloodEffect; // Adds the blood effect for 10 (milli)seconds.
Additional Information
- See also:
- See also needed
Notes
- 
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