CfgVehicles GUER – Arma 3
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(Added current state with new features field) |
(Added Helicopters DLC assets) |
||
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| style='background-color:#c2e1c2;' | GUER | | style='background-color:#c2e1c2;' | GUER | ||
| IND_F | | IND_F | ||
| | | MenVR | ||
| <span title="Public" class="help">2</span> | | <span title="Public" class="help">2</span> | ||
| | | | ||
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| style='background-color:#c2e1c2;' | GUER | | style='background-color:#c2e1c2;' | GUER | ||
| IND_F | | IND_F | ||
| | | MenVR | ||
| <span title="Public" class="help">2</span> | | <span title="Public" class="help">2</span> | ||
| | | | ||
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:[[Arma 3 CfgPatches CfgVehicles#A3_Static_F_Gamma|A3_Static_F_Gamma]] | :[[Arma 3 CfgPatches CfgVehicles#A3_Static_F_Gamma|A3_Static_F_Gamma]] | ||
| | | Randomization: No <br />Camo selections: 1 - the whole weapon with pod <br />Script door sources: None <br />Script animations: None <br />Executed scripts: None <br />Firing from vehicles: Just the weapon <br />Slingload: No <br />Cargo proxy indexes: None | ||
|- | |- | ||
| [[File:Arma3 CfgVehicles I_HMG_01_high_F.jpg|150px| ]] | | [[File:Arma3 CfgVehicles I_HMG_01_high_F.jpg|150px| ]] | ||
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:[[Arma 3 CfgPatches CfgVehicles#A3_Static_F_Gamma|A3_Static_F_Gamma]] | :[[Arma 3 CfgPatches CfgVehicles#A3_Static_F_Gamma|A3_Static_F_Gamma]] | ||
| | | Randomization: No <br />Camo selections: 1 - the whole weapon with pod <br />Script door sources: None <br />Script animations: None <br />Executed scripts: None <br />Firing from vehicles: Just the weapon <br />Slingload: No <br />Cargo proxy indexes: None | ||
|- | |- | ||
| [[File:Arma3 CfgVehicles I_HMG_01_A_F.jpg|150px| ]] | | [[File:Arma3 CfgVehicles I_HMG_01_A_F.jpg|150px| ]] | ||
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:[[Arma 3 CfgPatches CfgVehicles#A3_Static_F_Gamma|A3_Static_F_Gamma]] | :[[Arma 3 CfgPatches CfgVehicles#A3_Static_F_Gamma|A3_Static_F_Gamma]] | ||
| | | Randomization: No <br />Camo selections: 1 - the whole weapon with pod <br />Script door sources: None <br />Script animations: None <br />Executed scripts: None <br />Firing from vehicles: Just the weapon <br />Slingload: No <br />Cargo proxy indexes: None | ||
|- | |- | ||
| [[File:Arma3 CfgVehicles I_GMG_01_F.jpg|150px| ]] | | [[File:Arma3 CfgVehicles I_GMG_01_F.jpg|150px| ]] | ||
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:[[Arma 3 CfgPatches CfgVehicles#A3_Static_F_Beta_Mortar_01|A3_Static_F_Beta_Mortar_01]] | :[[Arma 3 CfgPatches CfgVehicles#A3_Static_F_Beta_Mortar_01|A3_Static_F_Beta_Mortar_01]] | ||
| | | Randomization: No <br />Camo selections: 1 - the whole weapon with pod <br />Script door sources: None <br />Script animations: None <br />Executed scripts: None <br />Firing from vehicles: Just the weapon <br />Slingload: No <br />Cargo proxy indexes: None | ||
|- | |- | ||
| [[File:Arma3 CfgVehicles I_G_Mortar_01_F.jpg|150px| ]] | | [[File:Arma3 CfgVehicles I_G_Mortar_01_F.jpg|150px| ]] | ||
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:[[Arma 3 CfgPatches CfgVehicles#A3_Static_F_Mortar_01|A3_Static_F_Mortar_01]] | :[[Arma 3 CfgPatches CfgVehicles#A3_Static_F_Mortar_01|A3_Static_F_Mortar_01]] | ||
| | | Randomization: No <br />Camo selections: 1 - the whole weapon with pod <br />Script door sources: None <br />Script animations: None <br />Executed scripts: None <br />Firing from vehicles: Just the weapon <br />Slingload: No <br />Cargo proxy indexes: None | ||
|- | |- | ||
| [[File:Arma3 CfgVehicles I_Heli_Transport_02_F.jpg|150px| ]] | | [[File:Arma3 CfgVehicles I_Heli_Transport_02_F.jpg|150px| ]] | ||
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| <span title="Public" class="help">2</span> | | <span title="Public" class="help">2</span> | ||
| | | | ||
:[[Arma 3 CfgWeapons Weapons#M134_minigun|M134_minigun]] | :[[Arma 3 CfgWeapons Vehicle Weapons#M134_minigun|M134_minigun]] | ||
:[[Arma 3 CfgWeapons Vehicle Weapons#missiles_DAR|missiles_DAR]] | :[[Arma 3 CfgWeapons Vehicle Weapons#missiles_DAR|missiles_DAR]] | ||
:[[Arma 3 CfgWeapons Vehicle Weapons#CMFlareLauncher|CMFlareLauncher]] | :[[Arma 3 CfgWeapons Vehicle Weapons#CMFlareLauncher|CMFlareLauncher]] | ||
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| | | | ||
:[[Arma 3 CfgPatches CfgVehicles#A3_Air_F_Gamma_Plane_Fighter_03|A3_Air_F_Gamma_Plane_Fighter_03]] | :[[Arma 3 CfgPatches CfgVehicles#A3_Air_F_Gamma_Plane_Fighter_03|A3_Air_F_Gamma_Plane_Fighter_03]] | ||
:[[Arma 3 CfgPatches CfgVehicles#A3_Air_F_EPC_Plane_Fighter_03|A3_Air_F_EPC_Plane_Fighter_03]] | :[[Arma 3 CfgPatches CfgVehicles#A3_Air_F_EPC_Plane_Fighter_03|A3_Air_F_EPC_Plane_Fighter_03]] | ||
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| | | | ||
:[[Arma 3 CfgPatches CfgVehicles#A3_Air_F_Gamma_Plane_Fighter_03|A3_Air_F_Gamma_Plane_Fighter_03]] | :[[Arma 3 CfgPatches CfgVehicles#A3_Air_F_Gamma_Plane_Fighter_03|A3_Air_F_Gamma_Plane_Fighter_03]] | ||
:[[Arma 3 CfgPatches CfgVehicles#A3_Air_F_EPC_Plane_Fighter_03|A3_Air_F_EPC_Plane_Fighter_03]] | :[[Arma 3 CfgPatches CfgVehicles#A3_Air_F_EPC_Plane_Fighter_03|A3_Air_F_EPC_Plane_Fighter_03]] | ||
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| | | | ||
:[[Arma 3 CfgPatches CfgVehicles#A3_Boat_F_Boat_Transport_01|A3_Boat_F_Boat_Transport_01]] | :[[Arma 3 CfgPatches CfgVehicles#A3_Boat_F_Boat_Transport_01|A3_Boat_F_Boat_Transport_01]] | ||
| Randomization: No <br />Camo selections: 1 - main body <br />Script door sources: None <br />Script animations: None <br />Executed scripts: None <br />Firing from vehicles: Positions 1 to 4 <br />Slingload: Slingloadable <br />Cargo proxy indexes: 1 to 4 | | Randomization: No <br />Camo selections: 1 - main body <br />Script door sources: None <br />Script animations: None <br />Executed scripts: None <br />Firing from vehicles: Positions 1 to 4 <br />Slingload: Slingloadable <br />Cargo proxy indexes: 1 to 4 | ||
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| | | | ||
:[[Arma 3 CfgPatches CfgVehicles#A3_Boat_F_SDV_01|A3_Boat_F_SDV_01]] | :[[Arma 3 CfgPatches CfgVehicles#A3_Boat_F_SDV_01|A3_Boat_F_SDV_01]] | ||
:[[Arma 3 CfgPatches CfgVehicles#A3_Boat_F_Heli_SDV_01|A3_Boat_F_Heli_SDV_01]] | |||
| Randomization: No <br />Camo selections: 1 - the whole body <br />Script door sources: None <br />Script animations: Doors, periscope <br />Executed scripts: None <br />Firing from vehicles: No <br />Slingload: Slingloadable <br />Cargo proxy indexes: 1 and 2 | | Randomization: No <br />Camo selections: 1 - the whole body <br />Script door sources: None <br />Script animations: Doors, periscope <br />Executed scripts: None <br />Firing from vehicles: No <br />Slingload: Slingloadable <br />Cargo proxy indexes: 1 and 2 | ||
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:[[Arma 3 CfgPatches CfgVehicles#A3_Air_F_Gamma_UAV_01|A3_Air_F_Gamma_UAV_01]] | :[[Arma 3 CfgPatches CfgVehicles#A3_Air_F_Gamma_UAV_01|A3_Air_F_Gamma_UAV_01]] | ||
| | | Randomization: No <br />Camo selections: 1 - the whole body <br />Script door sources: None <br />Script animations: None <br />Executed scripts: None <br />Firing from vehicles: No <br />Slingload: No <br />Cargo proxy indexes: None | ||
|- | |- | ||
| [[File:Arma3 CfgVehicles I_UAV_02_F.jpg|150px| ]] | | [[File:Arma3 CfgVehicles I_UAV_02_F.jpg|150px| ]] | ||
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| | | | ||
:[[Arma 3 CfgPatches CfgVehicles#A3_Air_F_Gamma_UAV_02|A3_Air_F_Gamma_UAV_02]] | :[[Arma 3 CfgPatches CfgVehicles#A3_Air_F_Gamma_UAV_02|A3_Air_F_Gamma_UAV_02]] | ||
| | | Randomization: No <br />Camo selections: 1 - the whole body <br />Script door sources: None <br />Script animations: None <br />Executed scripts: None <br />Firing from vehicles: No <br />Slingload: Slingloadable <br />Cargo proxy indexes: None | ||
|- | |- | ||
| [[File:Arma3 CfgVehicles I_UAV_02_CAS_F.jpg|150px| ]] | | [[File:Arma3 CfgVehicles I_UAV_02_CAS_F.jpg|150px| ]] | ||
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| | | | ||
:[[Arma 3 CfgPatches CfgVehicles#A3_Air_F_Gamma_UAV_02|A3_Air_F_Gamma_UAV_02]] | :[[Arma 3 CfgPatches CfgVehicles#A3_Air_F_Gamma_UAV_02|A3_Air_F_Gamma_UAV_02]] | ||
| | | Randomization: No <br />Camo selections: 1 - the whole body <br />Script door sources: None <br />Script animations: None <br />Executed scripts: None <br />Firing from vehicles: No <br />Slingload: Slingloadable <br />Cargo proxy indexes: None | ||
|- | |- | ||
| [[File:Arma3 CfgVehicles I_G_Offroad_01_repair_F.jpg|150px| ]] | | [[File:Arma3 CfgVehicles I_G_Offroad_01_repair_F.jpg|150px| ]] | ||
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| | | | ||
:[[Arma 3 CfgPatches CfgVehicles#A3_Soft_F_Bootcamp_Offroad_01|A3_Soft_F_Bootcamp_Offroad_01]] | :[[Arma 3 CfgPatches CfgVehicles#A3_Soft_F_Bootcamp_Offroad_01|A3_Soft_F_Bootcamp_Offroad_01]] | ||
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| | | | ||
:[[Arma 3 CfgPatches CfgVehicles#A3_Soft_F_Quadbike|A3_Soft_F_Quadbike]] | :[[Arma 3 CfgPatches CfgVehicles#A3_Soft_F_Quadbike|A3_Soft_F_Quadbike]] | ||
:[[Arma 3 CfgPatches CfgVehicles#A3_Soft_F_Heli_Quadbike|A3_Soft_F_Heli_Quadbike]] | |||
| Randomization: No <br />Camo selections: 2 - the body, wheels <br />Script door sources: None <br />Script animations: None <br />Executed scripts: None <br />Firing from vehicles: No <br />Slingload: Slingloadable <br />Cargo proxy indexes: 1 | | Randomization: No <br />Camo selections: 2 - the body, wheels <br />Script door sources: None <br />Script animations: None <br />Executed scripts: None <br />Firing from vehicles: No <br />Slingload: Slingloadable <br />Cargo proxy indexes: 1 | ||
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| | | | ||
:[[Arma 3 CfgPatches CfgVehicles#A3_Soft_F_Quadbike|A3_Soft_F_Quadbike]] | :[[Arma 3 CfgPatches CfgVehicles#A3_Soft_F_Quadbike|A3_Soft_F_Quadbike]] | ||
:[[Arma 3 CfgPatches CfgVehicles#A3_Soft_F_Heli_Quadbike|A3_Soft_F_Heli_Quadbike]] | |||
| Randomization: Yes, 12 skins, disabled by: this setVariable ["BIS_enableRandomization",false]; <br />Specific skin may be set by: this setVariable ["color",X]; (the number ranges from 0 to 11) <br />Camo selections: 2 - the body, wheels <br />Script door sources: None <br />Script animations: None <br />Executed scripts: \A3\Soft_F_Bootcamp\Quadbike_01\scripts\randomize_colors.sqf <br />Firing from vehicles: No <br />Slingload: Slingloadable <br />Cargo proxy indexes: 1 | | Randomization: Yes, 12 skins, disabled by: this setVariable ["BIS_enableRandomization",false]; <br />Specific skin may be set by: this setVariable ["color",X]; (the number ranges from 0 to 11) <br />Camo selections: 2 - the body, wheels <br />Script door sources: None <br />Script animations: None <br />Executed scripts: \A3\Soft_F_Bootcamp\Quadbike_01\scripts\randomize_colors.sqf <br />Firing from vehicles: No <br />Slingload: Slingloadable <br />Cargo proxy indexes: 1 | ||
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| | | | ||
:[[Arma 3 CfgPatches CfgVehicles#A3_Soft_F_MRAP_03|A3_Soft_F_MRAP_03]] | :[[Arma 3 CfgPatches CfgVehicles#A3_Soft_F_MRAP_03|A3_Soft_F_MRAP_03]] | ||
:[[Arma 3 CfgPatches CfgVehicles#A3_Soft_F_Heli_MRAP_03|A3_Soft_F_Heli_MRAP_03]] | |||
| Randomization: No <br />Camo selections: 2 - the body, hatch <br />Script door sources: Door_LF, Door_RF <br />Script animations: None <br />Executed scripts: None <br />Firing from vehicles: No <br />Slingload: Slingloadable <br />Cargo proxy indexes: 1 and 2 | | Randomization: No <br />Camo selections: 2 - the body, hatch <br />Script door sources: Door_LF, Door_RF <br />Script animations: None <br />Executed scripts: None <br />Firing from vehicles: No <br />Slingload: Slingloadable <br />Cargo proxy indexes: 1 and 2 | ||
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| | | | ||
:[[Arma 3 CfgPatches CfgVehicles#A3_Soft_F_MRAP_03|A3_Soft_F_MRAP_03]] | :[[Arma 3 CfgPatches CfgVehicles#A3_Soft_F_MRAP_03|A3_Soft_F_MRAP_03]] | ||
:[[Arma 3 CfgPatches CfgVehicles#A3_Soft_F_Heli_MRAP_03|A3_Soft_F_Heli_MRAP_03]] | |||
| Randomization: No <br />Camo selections: 2 - the body, turret <br />Script door sources: Door_LF, Door_RF <br />Script animations: None <br />Executed scripts: None <br />Firing from vehicles: No <br />Slingload: Slingloadable <br />Cargo proxy indexes: 1 | | Randomization: No <br />Camo selections: 2 - the body, turret <br />Script door sources: Door_LF, Door_RF <br />Script animations: None <br />Executed scripts: None <br />Firing from vehicles: No <br />Slingload: Slingloadable <br />Cargo proxy indexes: 1 | ||
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| | | | ||
:[[Arma 3 CfgPatches CfgVehicles#A3_Soft_F_MRAP_03|A3_Soft_F_MRAP_03]] | :[[Arma 3 CfgPatches CfgVehicles#A3_Soft_F_MRAP_03|A3_Soft_F_MRAP_03]] | ||
:[[Arma 3 CfgPatches CfgVehicles#A3_Soft_F_Heli_MRAP_03|A3_Soft_F_Heli_MRAP_03]] | |||
| Randomization: No <br />Camo selections: 2 - the body, turret <br />Script door sources: Door_LF, Door_RF <br />Script animations: None <br />Executed scripts: None <br />Firing from vehicles: No <br />Slingload: Slingloadable <br />Cargo proxy indexes: 1 | | Randomization: No <br />Camo selections: 2 - the body, turret <br />Script door sources: Door_LF, Door_RF <br />Script animations: None <br />Executed scripts: None <br />Firing from vehicles: No <br />Slingload: Slingloadable <br />Cargo proxy indexes: 1 | ||
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| | | | ||
:[[Arma 3 CfgPatches CfgVehicles#A3_Soft_F_TruckHeavy|A3_Soft_F_TruckHeavy]] | :[[Arma 3 CfgPatches CfgVehicles#A3_Soft_F_TruckHeavy|A3_Soft_F_TruckHeavy]] | ||
| Randomization: No <br />Camo selections: 2 - cabin, back <br />Script door sources: None <br />Script animations: None <br />Executed scripts: None <br />Firing from vehicles: Positions 15 and 16 <br />Slingload: No <br />Cargo proxy indexes: 1 to 16 | | Randomization: No <br />Camo selections: 2 - cabin, back <br />Script door sources: None <br />Script animations: None <br />Executed scripts: None <br />Firing from vehicles: Positions 15 and 16 <br />Slingload: No <br />Cargo proxy indexes: 1 to 16 | ||
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| | | | ||
:[[Arma 3 CfgPatches CfgVehicles#A3_Soft_F_TruckHeavy|A3_Soft_F_TruckHeavy]] | :[[Arma 3 CfgPatches CfgVehicles#A3_Soft_F_TruckHeavy|A3_Soft_F_TruckHeavy]] | ||
| Randomization: No <br />Camo selections: 2 - cabin, back <br />Script door sources: None <br />Script animations: None <br />Executed scripts: None <br />Firing from vehicles: Positions 15 and 16 <br />Slingload: No <br />Cargo proxy indexes: 1 to 16 | | Randomization: No <br />Camo selections: 2 - cabin, back <br />Script door sources: None <br />Script animations: None <br />Executed scripts: None <br />Firing from vehicles: Positions 15 and 16 <br />Slingload: No <br />Cargo proxy indexes: 1 to 16 | ||
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| | | | ||
:[[Arma 3 CfgPatches CfgVehicles#A3_Soft_F_Truck|A3_Soft_F_Truck]] | :[[Arma 3 CfgPatches CfgVehicles#A3_Soft_F_Truck|A3_Soft_F_Truck]] | ||
:[[Arma 3 CfgPatches CfgVehicles#A3_Soft_F_Heli_Truck|A3_Soft_F_Heli_Truck]] | |||
:[[Arma 3 CfgPatches CfgVehicles#A3_Soft_F_Bootcamp_Truck|A3_Soft_F_Bootcamp_Truck]] | :[[Arma 3 CfgPatches CfgVehicles#A3_Soft_F_Bootcamp_Truck|A3_Soft_F_Bootcamp_Truck]] | ||
Line 3,048: | Line 3,047: | ||
| | | | ||
:[[Arma 3 CfgPatches CfgVehicles#A3_Soft_F_Truck|A3_Soft_F_Truck]] | :[[Arma 3 CfgPatches CfgVehicles#A3_Soft_F_Truck|A3_Soft_F_Truck]] | ||
:[[Arma 3 CfgPatches CfgVehicles#A3_Soft_F_Heli_Truck|A3_Soft_F_Heli_Truck]] | |||
:[[Arma 3 CfgPatches CfgVehicles#A3_Soft_F_Bootcamp_Truck|A3_Soft_F_Bootcamp_Truck]] | :[[Arma 3 CfgPatches CfgVehicles#A3_Soft_F_Bootcamp_Truck|A3_Soft_F_Bootcamp_Truck]] | ||
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:[[Arma 3 CfgPatches CfgVehicles#A3_Static_F_Gamma_AA|A3_Static_F_Gamma_AA]] | :[[Arma 3 CfgPatches CfgVehicles#A3_Static_F_Gamma_AA|A3_Static_F_Gamma_AA]] | ||
| | | Randomization: No <br />Camo selections: 1 - the whole weapon with pod <br />Script door sources: None <br />Script animations: None <br />Executed scripts: None <br />Firing from vehicles: Just the weapon <br />Slingload: No <br />Cargo proxy indexes: None | ||
|- | |- | ||
| [[File:Arma3 CfgVehicles I_static_AT_F.jpg|150px| ]] | | [[File:Arma3 CfgVehicles I_static_AT_F.jpg|150px| ]] | ||
Line 3,094: | Line 3,094: | ||
:[[Arma 3 CfgPatches CfgVehicles#A3_Static_F_Gamma_AT|A3_Static_F_Gamma_AT]] | :[[Arma 3 CfgPatches CfgVehicles#A3_Static_F_Gamma_AT|A3_Static_F_Gamma_AT]] | ||
| | | Randomization: No <br />Camo selections: 1 - the whole weapon with pod <br />Script door sources: None <br />Script animations: None <br />Executed scripts: None <br />Firing from vehicles: Just the weapon <br />Slingload: No <br />Cargo proxy indexes: None | ||
|- | |- | ||
| [[File:Arma3 CfgVehicles I_APC_Wheeled_03_cannon_F.jpg|150px| ]] | | [[File:Arma3 CfgVehicles I_APC_Wheeled_03_cannon_F.jpg|150px| ]] | ||
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| | | | ||
:[[Arma 3 CfgPatches CfgVehicles#A3_Soft_F_Crusher_UGV|A3_Soft_F_Crusher_UGV]] | :[[Arma 3 CfgPatches CfgVehicles#A3_Soft_F_Crusher_UGV|A3_Soft_F_Crusher_UGV]] | ||
:[[Arma 3 CfgPatches CfgVehicles#A3_Soft_F_Heli_Crusher_UGV|A3_Soft_F_Heli_Crusher_UGV]] | |||
| | | Randomization: No <br />Camo selections: 3 - main body, wheels and accessories, turret <br />Script door sources: None <br />Script animations: TurretHide <br />Executed scripts: None <br />Firing from vehicles: No <br />Slingload: Slingloadable <br />Cargo proxy indexes: None | ||
|- | |- | ||
| [[File:Arma3 CfgVehicles I_UGV_01_rcws_F.jpg|150px| ]] | | [[File:Arma3 CfgVehicles I_UGV_01_rcws_F.jpg|150px| ]] | ||
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| | | | ||
:[[Arma 3 CfgPatches CfgVehicles#A3_Soft_F_Crusher_UGV|A3_Soft_F_Crusher_UGV]] | :[[Arma 3 CfgPatches CfgVehicles#A3_Soft_F_Crusher_UGV|A3_Soft_F_Crusher_UGV]] | ||
:[[Arma 3 CfgPatches CfgVehicles#A3_Soft_F_Heli_Crusher_UGV|A3_Soft_F_Heli_Crusher_UGV]] | |||
| | | Randomization: No <br />Camo selections: 3 - main body, wheels and accessories, turret <br />Script door sources: None <br />Script animations: TurretHide <br />Executed scripts: None <br />Firing from vehicles: No <br />Slingload: Slingloadable <br />Cargo proxy indexes: None | ||
|} | |} | ||
<small style="color:grey;">Generated by [[BIS_fnc_exportCfgVehicles]] in [[Arma 3]] version 1. | <small style="color:grey;">Generated by [[BIS_fnc_exportCfgVehicles]] in [[Arma 3]] version 1.35.127847 by [[User:Pettka|Pettka]] ([[User talk:Pettka|talk]]) 09:20, 21 October 2014 (CEST)</small> | ||
{{Template:Arma 3 Assets}} | {{Template:Arma 3 Assets}} | ||
[[Category:Arma 3: Assets]] | [[Category:Arma 3: Assets]] | ||
[[Category:Arma 3: Editing]] | [[Category:Arma 3: Editing]] |
Revision as of 08:20, 21 October 2014
Preview |
Class |
Name |
Side |
Faction |
Category |
Scope |
Weapons |
Magazines |
Items |
Addons |
Features |
---|---|---|---|---|---|---|---|---|---|---|---|
I_TargetSoldier | Invisible Target Soldier | GUER | IND_F | Training | 1 |
|
|||||
I_G_Soldier_F | Rifleman | GUER | IND_G_F | Men | 1 |
|
|||||
I_G_Soldier_lite_F | Rifleman (Light) | GUER | IND_G_F | Men | 1 |
|
|||||
I_G_Soldier_SL_F | Squad Leader | GUER | IND_G_F | Men | 1 |
|
|||||
I_G_Soldier_TL_F | Team Leader | GUER | IND_G_F | Men | 1 |
|
|||||
I_G_Soldier_AR_F | Autorifleman | GUER | IND_G_F | Men | 1 |
|
|||||
I_G_medic_F | Combat Life Saver | GUER | IND_G_F | Men | 1 |
|
|||||
I_G_engineer_F | Engineer | GUER | IND_G_F | Men | 1 |
|
|||||
I_G_Soldier_exp_F | Explosive Specialist | GUER | IND_G_F | Men | 1 |
|
|||||
I_G_Soldier_GL_F | Grenadier | GUER | IND_G_F | Men | 1 | ||||||
I_G_Soldier_M_F | Marksman | GUER | IND_G_F | Men | 1 |
|
|||||
I_G_Soldier_LAT_F | Rifleman (AT) | GUER | IND_G_F | Men | 1 |
|
|||||
I_G_Soldier_A_F | Ammo Bearer | GUER | IND_G_F | Men | 1 |
|
|||||
I_G_officer_F | Officer | GUER | IND_G_F | Men | 1 |
|
|||||
i_g_soldier_unarmed_f | Rifleman (Unarmed) | GUER | IND_G_F | Men | 1 | ||||||
i_g_survivor_F | Survivor | GUER | IND_G_F | Men | 1 | ||||||
I_Soldier_02_F | Rifleman 2 | GUER | IND_F | Men | 1 |
|
|||||
I_Soldier_03_F | Rifleman | GUER | IND_F | Men | 1 |
|
|||||
I_Soldier_04_F | Pilot | GUER | IND_F | Men | 1 |
|
|||||
I_soldier_F | Rifleman | GUER | IND_F | Men | 2 |
|
|||||
I_Soldier_lite_F | Rifleman (Light) | GUER | IND_F | Men | 2 |
|
|||||
I_Soldier_A_F | Ammo Bearer | GUER | IND_F | Men | 2 |
|
|||||
I_Soldier_GL_F | Grenadier | GUER | IND_F | Men | 2 | ||||||
I_Soldier_AR_F | Autorifleman | GUER | IND_F | Men | 2 |
|
|||||
I_Soldier_SL_F | Squad Leader | GUER | IND_F | Men | 2 | ||||||
I_Soldier_TL_F | Team Leader | GUER | IND_F | Men | 2 |
|
|||||
I_Soldier_M_F | Marksman | GUER | IND_F | Men | 2 |
|
|||||
I_Soldier_LAT_F | Rifleman (AT) | GUER | IND_F | Men | 2 |
|
|||||
I_Soldier_AT_F | Missile Specialist (AT) | GUER | IND_F | Men | 2 |
|
|||||
I_Soldier_AA_F | Missile Specialist (AA) | GUER | IND_F | Men | 2 |
|
|||||
I_medic_F | Combat Life Saver | GUER | IND_F | Men | 2 |
|
|||||
I_Soldier_repair_F | Repair Specialist | GUER | IND_F | Men | 2 |
|
|||||
I_Soldier_exp_F | Explosive Specialist | GUER | IND_F | Men | 2 |
|
|||||
I_engineer_F | Engineer | GUER | IND_F | Men | 2 |
|
|||||
I_crew_F | Crewman | GUER | IND_F | Men | 2 |
|
|||||
I_helipilot_F | Helicopter Pilot | GUER | IND_F | Men | 2 |
|
|||||
I_pilot_F | Pilot | GUER | IND_F | Men | 2 |
|
|||||
I_helicrew_F | Helicopter Crew | GUER | IND_F | Men | 2 | ||||||
I_officer_F | Officer | GUER | IND_F | Men | 2 | ||||||
I_Story_Colonel_F | Akhanteros | GUER | IND_F | MenStory | 2 | ||||||
I_soldier_UAV_F | UAV Operator | GUER | IND_F | Men | 2 |
|
|||||
i_soldier_unarmed_f | Rifleman (Unarmed) | GUER | IND_F | Men | 2 | ||||||
I_diver_F | Assault Diver | GUER | IND_F | MenDiver | 2 | ||||||
I_diver_exp_F | Diver Explosive Specialist | GUER | IND_F | MenDiver | 2 | ||||||
I_diver_TL_F | Diver Team Leader | GUER | IND_F | MenDiver | 2 | ||||||
I_Spotter_F | Spotter | GUER | IND_F | MenSniper | 2 | ||||||
I_Sniper_F | Sniper | GUER | IND_F | MenSniper | 2 | ||||||
I_Soldier_AAR_F | Asst. Autorifleman | GUER | IND_F | MenSupport | 2 |
|
|||||
I_Soldier_AAT_F | Asst. Missile Specialist (AT) | GUER | IND_F | MenSupport | 2 |
|
|||||
I_Soldier_AAA_F | Asst. Missile Specialist (AA) | GUER | IND_F | MenSupport | 2 |
|
|||||
I_support_MG_F | Gunner (HMG) | GUER | IND_F | MenSupport | 2 |
|
|||||
I_support_GMG_F | Gunner (GMG) | GUER | IND_F | MenSupport | 2 |
|
|||||
I_support_Mort_F | Gunner (Mk6) | GUER | IND_F | MenSupport | 2 |
|
|||||
I_support_AMG_F | Asst. Gunner (HMG/GMG) | GUER | IND_F | MenSupport | 2 |
|
|||||
I_support_AMort_F | Asst. Gunner (Mk6) | GUER | IND_F | MenSupport | 2 |
|
|||||
I_Soldier_VR_F | VR Entity | GUER | IND_F | MenVR | 2 | ||||||
I_Protagonist_VR_F | VR Soldier | GUER | IND_F | MenVR | 2 | ||||||
I_HMG_01_F | Mk30 HMG .50 | GUER | IND_F | Static | 2 |
|
Randomization: No Camo selections: 1 - the whole weapon with pod Script door sources: None Script animations: None Executed scripts: None Firing from vehicles: Just the weapon Slingload: No Cargo proxy indexes: None | ||||
I_HMG_01_high_F | Mk30 HMG .50 (Raised) | GUER | IND_F | Static | 2 |
|
Randomization: No Camo selections: 1 - the whole weapon with pod Script door sources: None Script animations: None Executed scripts: None Firing from vehicles: Just the weapon Slingload: No Cargo proxy indexes: None | ||||
I_HMG_01_A_F | Mk30A HMG .50 | GUER | IND_F | Static | 2 |
|
Randomization: No Camo selections: 1 - the whole weapon with pod Script door sources: None Script animations: None Executed scripts: None Firing from vehicles: Just the weapon Slingload: No Cargo proxy indexes: None | ||||
I_GMG_01_F | Mk32 GMG 20 mm | GUER | IND_F | Static | 2 |
|
|||||
I_GMG_01_high_F | Mk32 GMG 20 mm (Raised) | GUER | IND_F | Static | 2 |
|
|||||
I_GMG_01_A_F | Mk32A GMG 20 mm | GUER | Ind_F | Static | 2 |
|
|||||
I_Mortar_01_F | Mk6 Mortar | GUER | IND_F | Static | 2 | Randomization: No Camo selections: 1 - the whole weapon with pod Script door sources: None Script animations: None Executed scripts: None Firing from vehicles: Just the weapon Slingload: No Cargo proxy indexes: None | |||||
I_G_Mortar_01_F | Mk6 Mortar | GUER | IND_G_F | Static | 1 | Randomization: No Camo selections: 1 - the whole weapon with pod Script door sources: None Script animations: None Executed scripts: None Firing from vehicles: Just the weapon Slingload: No Cargo proxy indexes: None | |||||
I_Heli_Transport_02_F | CH-49 Mohawk | GUER | IND_F | Air | 2 | Randomization: No Camo selections: 3 - main body, tail various attachments, engine Script door sources: CargoRamp_Open, Door_Back_L, Door_Back_R Script animations: AddGunHolder Executed scripts: None Firing from vehicles: No Slingload: Slingloads up to 4000 kg Cargo proxy indexes: 1 to 16 | |||||
I_Parachute_02_F | Cargo Parachute | GUER | IND_F | Air | 1 | Randomization: No Camo selections: 1 - main body Script door sources: None Script animations: None Executed scripts: None Firing from vehicles: No Slingload: No Cargo proxy indexes: None | |||||
I_Heli_light_03_F | WY-55 Hellcat | GUER | IND_F | Air | 2 | Randomization: No Camo selections: 1 - the whole exterior Script door sources: None Script animations: None Executed scripts: None Firing from vehicles: Positions 1, 2 (doors) Slingload: Slingloads up to 2000 kg Cargo proxy indexes: 1 to 6 | |||||
I_Heli_light_03_unarmed_F | WY-55 Hellcat (Green) | GUER | IND_F | Air | 2 | Randomization: No Camo selections: 1 - the whole exterior Script door sources: None Script animations: None Executed scripts: None Firing from vehicles: Positions 1, 2 (doors) Slingload: Slingloads up to 2000 kg Cargo proxy indexes: 1 to 6 | |||||
I_Plane_Fighter_03_CAS_F | A-143 Buzzard (CAS) | GUER | IND_F | Air | 2 | Randomization: No Camo selections: 2 - the main body, wings and lower part of body Script door sources: None Script animations: AddScalpel, AddAsraam_out, AddAsraam_mid, AddMk82, AddGbu12, AddZephyr, AddDar Executed scripts: None Firing from vehicles: No Slingload: Slingloadable Cargo proxy indexes: None | |||||
I_Plane_Fighter_03_AA_F | A-143 Buzzard (AA) | GUER | IND_F | Air | 2 | Randomization: No Camo selections: 2 - the main body, wings and lower part of body Script door sources: None Script animations: AddScalpel, AddAsraam_out, AddAsraam_mid, AddMk82, AddGbu12, AddZephyr, AddDar Executed scripts: None Firing from vehicles: No Slingload: Slingloadable Cargo proxy indexes: None | |||||
I_APC_tracked_03_cannon_F | FV-720 Mora | GUER | IND_F | Armored | 2 | Randomization: No Camo selections: 2 - turret, hull Script door sources: None Script animations: HideTurret Executed scripts: None Firing from vehicles: No Slingload: No Cargo proxy indexes: 1 to 7 | |||||
I_MBT_03_cannon_F | MBT-52 Kuma | GUER | IND_F | Armored | 2 | Randomization: No Camo selections: 3 - hull, main turret, RCWS turret Script door sources: None Script animations: HideHull, HideTurret Executed scripts: None Firing from vehicles: No Slingload: No Cargo proxy indexes: None | |||||
I_Boat_Armed_01_minigun_F | Speedboat Minigun | GUER | IND_F | Ship | 2 | Randomization: No Camo selections: 3 - hull, inside, RCWS turret Script door sources: None Script animations: None Executed scripts: None Firing from vehicles: No Slingload: Slingloadable Cargo proxy indexes: 1 to 8 | |||||
I_Boat_Transport_01_F | Assault Boat | GUER | IND_F | Ship | 2 | Randomization: No Camo selections: 1 - main body Script door sources: None Script animations: None Executed scripts: None Firing from vehicles: Positions 1 to 4 Slingload: Slingloadable Cargo proxy indexes: 1 to 4 | |||||
I_SDV_01_F | SDV | GUER | IND_F | Submarine | 2 | Randomization: No Camo selections: 1 - the whole body Script door sources: None Script animations: Doors, periscope Executed scripts: None Firing from vehicles: No Slingload: Slingloadable Cargo proxy indexes: 1 and 2 | |||||
I_G_Boat_Transport_01_F | Assault Boat | GUER | IND_G_F | Ship | 1 | Randomization: No Camo selections: 1 - main body Script door sources: None Script animations: None Executed scripts: None Firing from vehicles: Positions 1 to 4 Slingload: Slingloadable Cargo proxy indexes: 1 to 4 | |||||
I_UAV_AI | AI | GUER | IND_F | Men | 1 | ||||||
i_survivor_F | Survivor | GUER | IND_F | Men | 2 | ||||||
i_soldier_universal_f | Soldier | GUER | IND_F | Men | 1 |
|
|||||
i_g_soldier_universal_f | Soldier | GUER | IND_G_F | Men | 1 |
|
|||||
I_UAV_01_F | AR-2 Darter | GUER | IND_F | Autonomous | 2 | Randomization: No Camo selections: 1 - the whole body Script door sources: None Script animations: None Executed scripts: None Firing from vehicles: No Slingload: No Cargo proxy indexes: None | |||||
I_UAV_02_F | K40 Ababil-3 | GUER | IND_F | Autonomous | 2 | Randomization: No Camo selections: 1 - the whole body Script door sources: None Script animations: None Executed scripts: None Firing from vehicles: No Slingload: Slingloadable Cargo proxy indexes: None | |||||
I_UAV_02_CAS_F | K40 Ababil-3 (CAS) | GUER | IND_F | Autonomous | 2 | Randomization: No Camo selections: 1 - the whole body Script door sources: None Script animations: None Executed scripts: None Firing from vehicles: No Slingload: Slingloadable Cargo proxy indexes: None | |||||
I_G_Offroad_01_repair_F | Offroad (Repair) | GUER | IND_G_F | Support | 1 | Randomization: Yes, 12 skins, disabled by: this setVariable ["BIS_enableRandomization",false]; Specific skin may be set by: this setVariable ["color",X]; (the number ranges from 0 to 11) Camo selections: 2 - the body, wheels and accessories Script door sources: None Script animations: HideDoor1, HideDoor2, HideDoor3, HidePolice, HideServices, HideBackpacks, HideBumper1, HideBumper2, HideConstruction Executed scripts: \A3\Soft_F_Bootcamp\Offroad_01\scripts\randomize_colors.sqf, \A3\Soft_F_Bootcamp\Offroad_01\scripts\repair_init.sqf Firing from vehicles: No Slingload: Slingloadable Cargo proxy indexes: 1 to 3 | |||||
I_G_Offroad_01_F | Offroad | GUER | IND_G_F | Car | 1 | Randomization: Yes, 12 skins, disabled by: this setVariable ["BIS_enableRandomization",false]; Specific skin may be set by: this setVariable ["color",X]; (the number ranges from 0 to 11) Camo selections: 2 - the body, wheels and accessories Script door sources: None Script animations: HideDoor1, HideDoor2, HideDoor3, HidePolice, HideServices, HideBackpacks, HideBumper1, HideBumper2, HideConstruction Executed scripts: \A3\Soft_F_Bootcamp\Offroad_01\scripts\randomize_colors.sqf Firing from vehicles: Positions 2 to 5 Slingload: Slingloadable Cargo proxy indexes: 1 to 5 | |||||
I_G_Offroad_01_armed_F | Offroad (Armed) | GUER | IND_G_F | Car | 1 | Randomization: Yes, 12 skins, disabled by: this setVariable ["BIS_enableRandomization",false]; Specific skin may be set by: this setVariable ["color",X]; (the number ranges from 0 to 11) Camo selections: 2 - the body, wheels and accessories Script door sources: None Script animations: HideDoor1, HideDoor2, HideDoor3, HidePolice, HideServices, HideBackpacks, HideBumper1, HideBumper2, HideConstruction Executed scripts: \A3\Soft_F_Bootcamp\Offroad_01\scripts\randomize_colors.sqf Firing from vehicles: Just the turret Slingload: Slingloadable Cargo proxy indexes: 1 | |||||
I_Quadbike_01_F | Quadbike | GUER | IND_F | Car | 2 | Randomization: No Camo selections: 2 - the body, wheels Script door sources: None Script animations: None Executed scripts: None Firing from vehicles: No Slingload: Slingloadable Cargo proxy indexes: 1 | |||||
I_G_Quadbike_01_F | Quadbike | GUER | IND_G_F | Car | 1 | Randomization: Yes, 12 skins, disabled by: this setVariable ["BIS_enableRandomization",false]; Specific skin may be set by: this setVariable ["color",X]; (the number ranges from 0 to 11) Camo selections: 2 - the body, wheels Script door sources: None Script animations: None Executed scripts: \A3\Soft_F_Bootcamp\Quadbike_01\scripts\randomize_colors.sqf Firing from vehicles: No Slingload: Slingloadable Cargo proxy indexes: 1 | |||||
I_MRAP_03_F | Strider | GUER | IND_F | Car | 2 | Randomization: No Camo selections: 2 - the body, hatch Script door sources: Door_LF, Door_RF Script animations: None Executed scripts: None Firing from vehicles: No Slingload: Slingloadable Cargo proxy indexes: 1 and 2 | |||||
I_MRAP_03_hmg_F | Strider HMG | GUER | IND_F | Car | 2 | Randomization: No Camo selections: 2 - the body, turret Script door sources: Door_LF, Door_RF Script animations: None Executed scripts: None Firing from vehicles: No Slingload: Slingloadable Cargo proxy indexes: 1 | |||||
I_MRAP_03_gmg_F | Strider GMG | GUER | IND_F | Car | 2 | Randomization: No Camo selections: 2 - the body, turret Script door sources: Door_LF, Door_RF Script animations: None Executed scripts: None Firing from vehicles: No Slingload: Slingloadable Cargo proxy indexes: 1 | |||||
I_Truck_02_covered_F | Zamak Transport (Covered) | GUER | IND_F | Car | 2 | Randomization: No Camo selections: 2 - cabin, back Script door sources: None Script animations: None Executed scripts: None Firing from vehicles: Positions 15 and 16 Slingload: No Cargo proxy indexes: 1 to 16 | |||||
I_Truck_02_transport_F | Zamak Transport | GUER | IND_F | Car | 2 | Randomization: No Camo selections: 2 - cabin, back Script door sources: None Script animations: None Executed scripts: None Firing from vehicles: Positions 15 and 16 Slingload: No Cargo proxy indexes: 1 to 16 | |||||
I_Truck_02_ammo_F | Zamak Ammo | GUER | IND_F | Support | 2 | Randomization: No Camo selections: 2 - cabin, back Script door sources: None Script animations: None Executed scripts: None Firing from vehicles: Positions 15 and 16 Slingload: No Cargo proxy indexes: 1 to 16 | |||||
I_Truck_02_box_F | Zamak Repair | GUER | IND_F | Support | 2 | Randomization: No Camo selections: 2 - cabin, back Script door sources: None Script animations: None Executed scripts: None Firing from vehicles: Positions 15 and 16 Slingload: No Cargo proxy indexes: 1 to 16 | |||||
I_Truck_02_medical_F | Zamak Medical | GUER | IND_F | Support | 2 | Randomization: No Camo selections: 2 - cabin, back Script door sources: None Script animations: None Executed scripts: None Firing from vehicles: Positions 15 and 16 Slingload: No Cargo proxy indexes: 1 to 16 | |||||
I_Truck_02_fuel_F | Zamak Fuel | GUER | IND_F | Support | 2 | Randomization: No Camo selections: 2 - cabin, back Script door sources: None Script animations: None Executed scripts: None Firing from vehicles: Positions 15 and 16 Slingload: No Cargo proxy indexes: 1 to 16 | |||||
I_G_Van_01_transport_F | Truck | GUER | IND_G_F | Car | 1 | Randomization: Yes, 8 skins, disabled by: this setVariable ["BIS_enableRandomization",false]; Specific skin may be set by: this setVariable ["color",X]; (the number ranges from 0 to 7) Camo selections: 2 - cabin and rear Script door sources: None Script animations: None Executed scripts: \A3\Soft_F_Bootcamp\Van_01\scripts\randomize_transport.sqf, \A3\soft_f_gamma\van_01\scripts\clock.sqf Firing from vehicles: No Slingload: Slingloadable Cargo proxy indexes: 1 and 2 | |||||
I_G_Van_01_fuel_F | Fuel Truck | GUER | IND_G_F | Support | 1 | Randomization: Yes, 2 skins, disabled by: this setVariable ["BIS_enableRandomization",false]; Specific skin may be set by: this setVariable ["color",X]; (the number ranges from 0 to 1) Camo selections: 2 - cabin and rear Script door sources: None Script animations: None Executed scripts: \A3\Soft_F_Bootcamp\Van_01\scripts\randomize_fuel.sqf, \A3\soft_f_gamma\van_01\scripts\clock.sqf Firing from vehicles: No Slingload: Slingloadable Cargo proxy indexes: 1 and 2 | |||||
I_static_AA_F | Static Titan Launcher (AA) | GUER | IND_F | Static | 2 |
|
Randomization: No Camo selections: 1 - the whole weapon with pod Script door sources: None Script animations: None Executed scripts: None Firing from vehicles: Just the weapon Slingload: No Cargo proxy indexes: None | ||||
I_static_AT_F | Static Titan Launcher (AT) | GUER | IND_F | Static | 2 |
|
Randomization: No Camo selections: 1 - the whole weapon with pod Script door sources: None Script animations: None Executed scripts: None Firing from vehicles: Just the weapon Slingload: No Cargo proxy indexes: None | ||||
I_APC_Wheeled_03_cannon_F | AFV-4 Gorgon | GUER | IND_F | Armored | 2 | Randomization: No Camo selections: 4 - hull, bottom, main turret, accessories Script door sources: None Script animations: HideTurret Executed scripts: None Firing from vehicles: No Slingload: No Cargo proxy indexes: 1 to 8 | |||||
I_UGV_01_F | UGV Stomper | GUER | IND_F | Autonomous | 2 | Randomization: No Camo selections: 3 - main body, wheels and accessories, turret Script door sources: None Script animations: TurretHide Executed scripts: None Firing from vehicles: No Slingload: Slingloadable Cargo proxy indexes: None | |||||
I_UGV_01_rcws_F | UGV Stomper RCWS | GUER | IND_F | Autonomous | 2 | Randomization: No Camo selections: 3 - main body, wheels and accessories, turret Script door sources: None Script animations: TurretHide Executed scripts: None Firing from vehicles: No Slingload: Slingloadable Cargo proxy indexes: None |
Generated by BIS_fnc_exportCfgVehicles in Arma 3 version 1.35.127847 by Pettka (talk) 09:20, 21 October 2014 (CEST) Template:Arma 3 Assets