CfgVehicles GUER – Arma 3

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(Added current state with new features field)
(Added Helicopters DLC assets)
Line 2,047: Line 2,047:
| style='background-color:#c2e1c2;' | GUER
| style='background-color:#c2e1c2;' | GUER
| IND_F
| IND_F
| ManVR
| MenVR
| <span title="Public" class="help">2</span>
| <span title="Public" class="help">2</span>
|  
|  
Line 2,065: Line 2,065:
| style='background-color:#c2e1c2;' | GUER
| style='background-color:#c2e1c2;' | GUER
| IND_F
| IND_F
| ManVR
| MenVR
| <span title="Public" class="help">2</span>
| <span title="Public" class="help">2</span>
|  
|  
Line 2,100: Line 2,100:
:[[Arma 3 CfgPatches CfgVehicles#A3_Static_F_Gamma|A3_Static_F_Gamma]]
:[[Arma 3 CfgPatches CfgVehicles#A3_Static_F_Gamma|A3_Static_F_Gamma]]


|  
| Randomization: No <br />Camo selections: 1 - the whole weapon with pod <br />Script door sources: None <br />Script animations: None <br />Executed scripts: None <br />Firing from vehicles: Just the weapon <br />Slingload: No <br />Cargo proxy indexes: None
|-
|-
| [[File:Arma3 CfgVehicles I_HMG_01_high_F.jpg|150px|&nbsp;]]
| [[File:Arma3 CfgVehicles I_HMG_01_high_F.jpg|150px|&nbsp;]]
Line 2,122: Line 2,122:
:[[Arma 3 CfgPatches CfgVehicles#A3_Static_F_Gamma|A3_Static_F_Gamma]]
:[[Arma 3 CfgPatches CfgVehicles#A3_Static_F_Gamma|A3_Static_F_Gamma]]


|  
| Randomization: No <br />Camo selections: 1 - the whole weapon with pod <br />Script door sources: None <br />Script animations: None <br />Executed scripts: None <br />Firing from vehicles: Just the weapon <br />Slingload: No <br />Cargo proxy indexes: None
|-
|-
| [[File:Arma3 CfgVehicles I_HMG_01_A_F.jpg|150px|&nbsp;]]
| [[File:Arma3 CfgVehicles I_HMG_01_A_F.jpg|150px|&nbsp;]]
Line 2,144: Line 2,144:
:[[Arma 3 CfgPatches CfgVehicles#A3_Static_F_Gamma|A3_Static_F_Gamma]]
:[[Arma 3 CfgPatches CfgVehicles#A3_Static_F_Gamma|A3_Static_F_Gamma]]


|  
| Randomization: No <br />Camo selections: 1 - the whole weapon with pod <br />Script door sources: None <br />Script animations: None <br />Executed scripts: None <br />Firing from vehicles: Just the weapon <br />Slingload: No <br />Cargo proxy indexes: None
|-
|-
| [[File:Arma3 CfgVehicles I_GMG_01_F.jpg|150px|&nbsp;]]
| [[File:Arma3 CfgVehicles I_GMG_01_F.jpg|150px|&nbsp;]]
Line 2,234: Line 2,234:
:[[Arma 3 CfgPatches CfgVehicles#A3_Static_F_Beta_Mortar_01|A3_Static_F_Beta_Mortar_01]]
:[[Arma 3 CfgPatches CfgVehicles#A3_Static_F_Beta_Mortar_01|A3_Static_F_Beta_Mortar_01]]


|  
| Randomization: No <br />Camo selections: 1 - the whole weapon with pod <br />Script door sources: None <br />Script animations: None <br />Executed scripts: None <br />Firing from vehicles: Just the weapon <br />Slingload: No <br />Cargo proxy indexes: None
|-
|-
| [[File:Arma3 CfgVehicles I_G_Mortar_01_F.jpg|150px|&nbsp;]]
| [[File:Arma3 CfgVehicles I_G_Mortar_01_F.jpg|150px|&nbsp;]]
Line 2,258: Line 2,258:
:[[Arma 3 CfgPatches CfgVehicles#A3_Static_F_Mortar_01|A3_Static_F_Mortar_01]]
:[[Arma 3 CfgPatches CfgVehicles#A3_Static_F_Mortar_01|A3_Static_F_Mortar_01]]


|  
| Randomization: No <br />Camo selections: 1 - the whole weapon with pod <br />Script door sources: None <br />Script animations: None <br />Executed scripts: None <br />Firing from vehicles: Just the weapon <br />Slingload: No <br />Cargo proxy indexes: None
|-
|-
| [[File:Arma3 CfgVehicles I_Heli_Transport_02_F.jpg|150px|&nbsp;]]
| [[File:Arma3 CfgVehicles I_Heli_Transport_02_F.jpg|150px|&nbsp;]]
Line 2,306: Line 2,306:
| <span title="Public" class="help">2</span>
| <span title="Public" class="help">2</span>
|  
|  
:[[Arma 3 CfgWeapons Weapons#M134_minigun|M134_minigun]]
:[[Arma 3 CfgWeapons Vehicle Weapons#M134_minigun|M134_minigun]]
:[[Arma 3 CfgWeapons Vehicle Weapons#missiles_DAR|missiles_DAR]]
:[[Arma 3 CfgWeapons Vehicle Weapons#missiles_DAR|missiles_DAR]]
:[[Arma 3 CfgWeapons Vehicle Weapons#CMFlareLauncher|CMFlareLauncher]]
:[[Arma 3 CfgWeapons Vehicle Weapons#CMFlareLauncher|CMFlareLauncher]]
Line 2,369: Line 2,369:
|  
|  
:[[Arma 3 CfgPatches CfgVehicles#A3_Air_F_Gamma_Plane_Fighter_03|A3_Air_F_Gamma_Plane_Fighter_03]]
:[[Arma 3 CfgPatches CfgVehicles#A3_Air_F_Gamma_Plane_Fighter_03|A3_Air_F_Gamma_Plane_Fighter_03]]
:[[Arma 3 CfgPatches CfgVehicles#A3_Air_F_Heli_Plane_Fighter_03|A3_Air_F_Heli_Plane_Fighter_03]]
:[[Arma 3 CfgPatches CfgVehicles#A3_Air_F_EPC_Plane_Fighter_03|A3_Air_F_EPC_Plane_Fighter_03]]
:[[Arma 3 CfgPatches CfgVehicles#A3_Air_F_EPC_Plane_Fighter_03|A3_Air_F_EPC_Plane_Fighter_03]]


Line 2,397: Line 2,396:
|  
|  
:[[Arma 3 CfgPatches CfgVehicles#A3_Air_F_Gamma_Plane_Fighter_03|A3_Air_F_Gamma_Plane_Fighter_03]]
:[[Arma 3 CfgPatches CfgVehicles#A3_Air_F_Gamma_Plane_Fighter_03|A3_Air_F_Gamma_Plane_Fighter_03]]
:[[Arma 3 CfgPatches CfgVehicles#A3_Air_F_Heli_Plane_Fighter_03|A3_Air_F_Heli_Plane_Fighter_03]]
:[[Arma 3 CfgPatches CfgVehicles#A3_Air_F_EPC_Plane_Fighter_03|A3_Air_F_EPC_Plane_Fighter_03]]
:[[Arma 3 CfgPatches CfgVehicles#A3_Air_F_EPC_Plane_Fighter_03|A3_Air_F_EPC_Plane_Fighter_03]]


Line 2,493: Line 2,491:
|  
|  
:[[Arma 3 CfgPatches CfgVehicles#A3_Boat_F_Boat_Transport_01|A3_Boat_F_Boat_Transport_01]]
:[[Arma 3 CfgPatches CfgVehicles#A3_Boat_F_Boat_Transport_01|A3_Boat_F_Boat_Transport_01]]
:[[Arma 3 CfgPatches CfgVehicles#A3_Boat_F_Heli_Boat_Transport_01|A3_Boat_F_Heli_Boat_Transport_01]]


| Randomization: No <br />Camo selections: 1 - main body <br />Script door sources: None <br />Script animations: None <br />Executed scripts: None <br />Firing from vehicles: Positions 1 to 4 <br />Slingload: Slingloadable <br />Cargo proxy indexes: 1 to 4
| Randomization: No <br />Camo selections: 1 - main body <br />Script door sources: None <br />Script animations: None <br />Executed scripts: None <br />Firing from vehicles: Positions 1 to 4 <br />Slingload: Slingloadable <br />Cargo proxy indexes: 1 to 4
Line 2,514: Line 2,511:
|  
|  
:[[Arma 3 CfgPatches CfgVehicles#A3_Boat_F_SDV_01|A3_Boat_F_SDV_01]]
:[[Arma 3 CfgPatches CfgVehicles#A3_Boat_F_SDV_01|A3_Boat_F_SDV_01]]
:[[Arma 3 CfgPatches CfgVehicles#A3_Boat_F_Heli_SDV_01|A3_Boat_F_Heli_SDV_01]]


| Randomization: No <br />Camo selections: 1 - the whole body <br />Script door sources: None <br />Script animations: Doors, periscope <br />Executed scripts: None <br />Firing from vehicles: No <br />Slingload: Slingloadable <br />Cargo proxy indexes: 1 and 2
| Randomization: No <br />Camo selections: 1 - the whole body <br />Script door sources: None <br />Script animations: Doors, periscope <br />Executed scripts: None <br />Firing from vehicles: No <br />Slingload: Slingloadable <br />Cargo proxy indexes: 1 and 2
Line 2,673: Line 2,671:
:[[Arma 3 CfgPatches CfgVehicles#A3_Air_F_Gamma_UAV_01|A3_Air_F_Gamma_UAV_01]]
:[[Arma 3 CfgPatches CfgVehicles#A3_Air_F_Gamma_UAV_01|A3_Air_F_Gamma_UAV_01]]


|  
| Randomization: No <br />Camo selections: 1 - the whole body <br />Script door sources: None <br />Script animations: None <br />Executed scripts: None <br />Firing from vehicles: No <br />Slingload: No <br />Cargo proxy indexes: None
|-
|-
| [[File:Arma3 CfgVehicles I_UAV_02_F.jpg|150px|&nbsp;]]
| [[File:Arma3 CfgVehicles I_UAV_02_F.jpg|150px|&nbsp;]]
Line 2,696: Line 2,694:
|  
|  
:[[Arma 3 CfgPatches CfgVehicles#A3_Air_F_Gamma_UAV_02|A3_Air_F_Gamma_UAV_02]]
:[[Arma 3 CfgPatches CfgVehicles#A3_Air_F_Gamma_UAV_02|A3_Air_F_Gamma_UAV_02]]
:[[Arma 3 CfgPatches CfgVehicles#A3_Air_F_Heli_UAV_02|A3_Air_F_Heli_UAV_02]]


|  
| Randomization: No <br />Camo selections: 1 - the whole body <br />Script door sources: None <br />Script animations: None <br />Executed scripts: None <br />Firing from vehicles: No <br />Slingload: Slingloadable <br />Cargo proxy indexes: None
|-
|-
| [[File:Arma3 CfgVehicles I_UAV_02_CAS_F.jpg|150px|&nbsp;]]
| [[File:Arma3 CfgVehicles I_UAV_02_CAS_F.jpg|150px|&nbsp;]]
Line 2,721: Line 2,718:
|  
|  
:[[Arma 3 CfgPatches CfgVehicles#A3_Air_F_Gamma_UAV_02|A3_Air_F_Gamma_UAV_02]]
:[[Arma 3 CfgPatches CfgVehicles#A3_Air_F_Gamma_UAV_02|A3_Air_F_Gamma_UAV_02]]
:[[Arma 3 CfgPatches CfgVehicles#A3_Air_F_Heli_UAV_02|A3_Air_F_Heli_UAV_02]]


|  
| Randomization: No <br />Camo selections: 1 - the whole body <br />Script door sources: None <br />Script animations: None <br />Executed scripts: None <br />Firing from vehicles: No <br />Slingload: Slingloadable <br />Cargo proxy indexes: None
|-
|-
| [[File:Arma3 CfgVehicles I_G_Offroad_01_repair_F.jpg|150px|&nbsp;]]
| [[File:Arma3 CfgVehicles I_G_Offroad_01_repair_F.jpg|150px|&nbsp;]]
Line 2,740: Line 2,736:


|  
|  
:[[Arma 3 CfgPatches CfgVehicles#A3_Soft_F_Heli_Offroad_01|A3_Soft_F_Heli_Offroad_01]]
:[[Arma 3 CfgPatches CfgVehicles#A3_Soft_F_Bootcamp_Offroad_01|A3_Soft_F_Bootcamp_Offroad_01]]
:[[Arma 3 CfgPatches CfgVehicles#A3_Soft_F_Bootcamp_Offroad_01|A3_Soft_F_Bootcamp_Offroad_01]]


Line 2,801: Line 2,796:
|  
|  
:[[Arma 3 CfgPatches CfgVehicles#A3_Soft_F_Quadbike|A3_Soft_F_Quadbike]]
:[[Arma 3 CfgPatches CfgVehicles#A3_Soft_F_Quadbike|A3_Soft_F_Quadbike]]
:[[Arma 3 CfgPatches CfgVehicles#A3_Soft_F_Heli_Quadbike|A3_Soft_F_Heli_Quadbike]]


| Randomization: No <br />Camo selections: 2 - the body, wheels <br />Script door sources: None <br />Script animations: None <br />Executed scripts: None <br />Firing from vehicles: No <br />Slingload: Slingloadable <br />Cargo proxy indexes: 1
| Randomization: No <br />Camo selections: 2 - the body, wheels <br />Script door sources: None <br />Script animations: None <br />Executed scripts: None <br />Firing from vehicles: No <br />Slingload: Slingloadable <br />Cargo proxy indexes: 1
Line 2,820: Line 2,816:
|  
|  
:[[Arma 3 CfgPatches CfgVehicles#A3_Soft_F_Quadbike|A3_Soft_F_Quadbike]]
:[[Arma 3 CfgPatches CfgVehicles#A3_Soft_F_Quadbike|A3_Soft_F_Quadbike]]
:[[Arma 3 CfgPatches CfgVehicles#A3_Soft_F_Heli_Quadbike|A3_Soft_F_Heli_Quadbike]]


| Randomization: Yes, 12 skins, disabled by: this setVariable ["BIS_enableRandomization",false]; <br />Specific skin may be set by: this setVariable ["color",X]; (the number ranges from 0 to 11) <br />Camo selections: 2 - the body, wheels <br />Script door sources: None <br />Script animations: None <br />Executed scripts: \A3\Soft_F_Bootcamp\Quadbike_01\scripts\randomize_colors.sqf <br />Firing from vehicles: No <br />Slingload: Slingloadable <br />Cargo proxy indexes: 1
| Randomization: Yes, 12 skins, disabled by: this setVariable ["BIS_enableRandomization",false]; <br />Specific skin may be set by: this setVariable ["color",X]; (the number ranges from 0 to 11) <br />Camo selections: 2 - the body, wheels <br />Script door sources: None <br />Script animations: None <br />Executed scripts: \A3\Soft_F_Bootcamp\Quadbike_01\scripts\randomize_colors.sqf <br />Firing from vehicles: No <br />Slingload: Slingloadable <br />Cargo proxy indexes: 1
Line 2,843: Line 2,840:
|  
|  
:[[Arma 3 CfgPatches CfgVehicles#A3_Soft_F_MRAP_03|A3_Soft_F_MRAP_03]]
:[[Arma 3 CfgPatches CfgVehicles#A3_Soft_F_MRAP_03|A3_Soft_F_MRAP_03]]
:[[Arma 3 CfgPatches CfgVehicles#A3_Soft_F_Heli_MRAP_03|A3_Soft_F_Heli_MRAP_03]]


| Randomization: No <br />Camo selections: 2 - the body, hatch <br />Script door sources: Door_LF, Door_RF <br />Script animations: None <br />Executed scripts: None <br />Firing from vehicles: No <br />Slingload: Slingloadable <br />Cargo proxy indexes: 1 and 2
| Randomization: No <br />Camo selections: 2 - the body, hatch <br />Script door sources: Door_LF, Door_RF <br />Script animations: None <br />Executed scripts: None <br />Firing from vehicles: No <br />Slingload: Slingloadable <br />Cargo proxy indexes: 1 and 2
Line 2,868: Line 2,866:
|  
|  
:[[Arma 3 CfgPatches CfgVehicles#A3_Soft_F_MRAP_03|A3_Soft_F_MRAP_03]]
:[[Arma 3 CfgPatches CfgVehicles#A3_Soft_F_MRAP_03|A3_Soft_F_MRAP_03]]
:[[Arma 3 CfgPatches CfgVehicles#A3_Soft_F_Heli_MRAP_03|A3_Soft_F_Heli_MRAP_03]]


| Randomization: No <br />Camo selections: 2 - the body, turret <br />Script door sources: Door_LF, Door_RF <br />Script animations: None <br />Executed scripts: None <br />Firing from vehicles: No <br />Slingload: Slingloadable <br />Cargo proxy indexes: 1
| Randomization: No <br />Camo selections: 2 - the body, turret <br />Script door sources: Door_LF, Door_RF <br />Script animations: None <br />Executed scripts: None <br />Firing from vehicles: No <br />Slingload: Slingloadable <br />Cargo proxy indexes: 1
Line 2,893: Line 2,892:
|  
|  
:[[Arma 3 CfgPatches CfgVehicles#A3_Soft_F_MRAP_03|A3_Soft_F_MRAP_03]]
:[[Arma 3 CfgPatches CfgVehicles#A3_Soft_F_MRAP_03|A3_Soft_F_MRAP_03]]
:[[Arma 3 CfgPatches CfgVehicles#A3_Soft_F_Heli_MRAP_03|A3_Soft_F_Heli_MRAP_03]]


| Randomization: No <br />Camo selections: 2 - the body, turret <br />Script door sources: Door_LF, Door_RF <br />Script animations: None <br />Executed scripts: None <br />Firing from vehicles: No <br />Slingload: Slingloadable <br />Cargo proxy indexes: 1
| Randomization: No <br />Camo selections: 2 - the body, turret <br />Script door sources: Door_LF, Door_RF <br />Script animations: None <br />Executed scripts: None <br />Firing from vehicles: No <br />Slingload: Slingloadable <br />Cargo proxy indexes: 1
Line 2,912: Line 2,912:
|  
|  
:[[Arma 3 CfgPatches CfgVehicles#A3_Soft_F_TruckHeavy|A3_Soft_F_TruckHeavy]]
:[[Arma 3 CfgPatches CfgVehicles#A3_Soft_F_TruckHeavy|A3_Soft_F_TruckHeavy]]
:[[Arma 3 CfgPatches CfgVehicles#A3_Soft_F_Heli_TruckHeavy|A3_Soft_F_Heli_TruckHeavy]]


| Randomization: No <br />Camo selections: 2 - cabin, back <br />Script door sources: None <br />Script animations: None <br />Executed scripts: None <br />Firing from vehicles: Positions 15 and 16 <br />Slingload: No <br />Cargo proxy indexes: 1 to 16
| Randomization: No <br />Camo selections: 2 - cabin, back <br />Script door sources: None <br />Script animations: None <br />Executed scripts: None <br />Firing from vehicles: Positions 15 and 16 <br />Slingload: No <br />Cargo proxy indexes: 1 to 16
Line 2,932: Line 2,931:
|  
|  
:[[Arma 3 CfgPatches CfgVehicles#A3_Soft_F_TruckHeavy|A3_Soft_F_TruckHeavy]]
:[[Arma 3 CfgPatches CfgVehicles#A3_Soft_F_TruckHeavy|A3_Soft_F_TruckHeavy]]
:[[Arma 3 CfgPatches CfgVehicles#A3_Soft_F_Heli_TruckHeavy|A3_Soft_F_Heli_TruckHeavy]]


| Randomization: No <br />Camo selections: 2 - cabin, back <br />Script door sources: None <br />Script animations: None <br />Executed scripts: None <br />Firing from vehicles: Positions 15 and 16 <br />Slingload: No <br />Cargo proxy indexes: 1 to 16
| Randomization: No <br />Camo selections: 2 - cabin, back <br />Script door sources: None <br />Script animations: None <br />Executed scripts: None <br />Firing from vehicles: Positions 15 and 16 <br />Slingload: No <br />Cargo proxy indexes: 1 to 16
Line 3,028: Line 3,026:
|  
|  
:[[Arma 3 CfgPatches CfgVehicles#A3_Soft_F_Truck|A3_Soft_F_Truck]]
:[[Arma 3 CfgPatches CfgVehicles#A3_Soft_F_Truck|A3_Soft_F_Truck]]
:[[Arma 3 CfgPatches CfgVehicles#A3_Soft_F_Heli_Truck|A3_Soft_F_Heli_Truck]]
:[[Arma 3 CfgPatches CfgVehicles#A3_Soft_F_Bootcamp_Truck|A3_Soft_F_Bootcamp_Truck]]
:[[Arma 3 CfgPatches CfgVehicles#A3_Soft_F_Bootcamp_Truck|A3_Soft_F_Bootcamp_Truck]]


Line 3,048: Line 3,047:
|  
|  
:[[Arma 3 CfgPatches CfgVehicles#A3_Soft_F_Truck|A3_Soft_F_Truck]]
:[[Arma 3 CfgPatches CfgVehicles#A3_Soft_F_Truck|A3_Soft_F_Truck]]
:[[Arma 3 CfgPatches CfgVehicles#A3_Soft_F_Heli_Truck|A3_Soft_F_Heli_Truck]]
:[[Arma 3 CfgPatches CfgVehicles#A3_Soft_F_Bootcamp_Truck|A3_Soft_F_Bootcamp_Truck]]
:[[Arma 3 CfgPatches CfgVehicles#A3_Soft_F_Bootcamp_Truck|A3_Soft_F_Bootcamp_Truck]]


Line 3,072: Line 3,072:
:[[Arma 3 CfgPatches CfgVehicles#A3_Static_F_Gamma_AA|A3_Static_F_Gamma_AA]]
:[[Arma 3 CfgPatches CfgVehicles#A3_Static_F_Gamma_AA|A3_Static_F_Gamma_AA]]


|  
| Randomization: No <br />Camo selections: 1 - the whole weapon with pod <br />Script door sources: None <br />Script animations: None <br />Executed scripts: None <br />Firing from vehicles: Just the weapon <br />Slingload: No <br />Cargo proxy indexes: None
|-
|-
| [[File:Arma3 CfgVehicles I_static_AT_F.jpg|150px|&nbsp;]]
| [[File:Arma3 CfgVehicles I_static_AT_F.jpg|150px|&nbsp;]]
Line 3,094: Line 3,094:
:[[Arma 3 CfgPatches CfgVehicles#A3_Static_F_Gamma_AT|A3_Static_F_Gamma_AT]]
:[[Arma 3 CfgPatches CfgVehicles#A3_Static_F_Gamma_AT|A3_Static_F_Gamma_AT]]


|  
| Randomization: No <br />Camo selections: 1 - the whole weapon with pod <br />Script door sources: None <br />Script animations: None <br />Executed scripts: None <br />Firing from vehicles: Just the weapon <br />Slingload: No <br />Cargo proxy indexes: None
|-
|-
| [[File:Arma3 CfgVehicles I_APC_Wheeled_03_cannon_F.jpg|150px|&nbsp;]]
| [[File:Arma3 CfgVehicles I_APC_Wheeled_03_cannon_F.jpg|150px|&nbsp;]]
Line 3,141: Line 3,141:
|  
|  
:[[Arma 3 CfgPatches CfgVehicles#A3_Soft_F_Crusher_UGV|A3_Soft_F_Crusher_UGV]]
:[[Arma 3 CfgPatches CfgVehicles#A3_Soft_F_Crusher_UGV|A3_Soft_F_Crusher_UGV]]
:[[Arma 3 CfgPatches CfgVehicles#A3_Soft_F_Heli_Crusher_UGV|A3_Soft_F_Heli_Crusher_UGV]]


|  
| Randomization: No <br />Camo selections: 3 - main body, wheels and accessories, turret <br />Script door sources: None <br />Script animations: TurretHide <br />Executed scripts: None <br />Firing from vehicles: No <br />Slingload: Slingloadable <br />Cargo proxy indexes: None
|-
|-
| [[File:Arma3 CfgVehicles I_UGV_01_rcws_F.jpg|150px|&nbsp;]]
| [[File:Arma3 CfgVehicles I_UGV_01_rcws_F.jpg|150px|&nbsp;]]
Line 3,165: Line 3,166:
|  
|  
:[[Arma 3 CfgPatches CfgVehicles#A3_Soft_F_Crusher_UGV|A3_Soft_F_Crusher_UGV]]
:[[Arma 3 CfgPatches CfgVehicles#A3_Soft_F_Crusher_UGV|A3_Soft_F_Crusher_UGV]]
:[[Arma 3 CfgPatches CfgVehicles#A3_Soft_F_Heli_Crusher_UGV|A3_Soft_F_Heli_Crusher_UGV]]


|  
| Randomization: No <br />Camo selections: 3 - main body, wheels and accessories, turret <br />Script door sources: None <br />Script animations: TurretHide <br />Executed scripts: None <br />Firing from vehicles: No <br />Slingload: Slingloadable <br />Cargo proxy indexes: None
|}
|}
<small style="color:grey;">Generated by [[BIS_fnc_exportCfgVehicles]] in [[Arma 3]] version 1.31.127288 by [[User:Pettka|Pettka]] ([[User talk:Pettka|talk]]) 09:21, 25 September 2014 (CEST)</small>
<small style="color:grey;">Generated by [[BIS_fnc_exportCfgVehicles]] in [[Arma 3]] version 1.35.127847 by [[User:Pettka|Pettka]] ([[User talk:Pettka|talk]]) 09:20, 21 October 2014 (CEST)</small>
{{Template:Arma 3 Assets}}
{{Template:Arma 3 Assets}}
[[Category:Arma 3: Assets]]
[[Category:Arma 3: Assets]]
[[Category:Arma 3: Editing]]
[[Category:Arma 3: Editing]]

Revision as of 08:20, 21 October 2014

Preview
Class
Name
Side
Faction
Category
Scope
Weapons
Magazines
Items
Addons
Features
  I_TargetSoldier Invisible Target Soldier GUER IND_F Training 1
FakeWeapon
1x FakeWeapon
A3_Structures_F_Training
  I_G_Soldier_F Rifleman GUER IND_G_F Men 1
arifle_TRG21_F
Throw
Put
6x 30Rnd_556x45_Stanag
1x HandGrenade
1x MiniGrenade
1x SmokeShell
1x SmokeShellGreen
2x Chemlight_blue
U_IG_Guerilla1_1
V_Chestrig_oli
H_Shemag_olive
ItemMap
ItemCompass
ItemWatch
ItemRadio
FirstAidKit
A3_Characters_F_Civil
A3_Characters_F_Gamma
  I_G_Soldier_lite_F Rifleman (Light) GUER IND_G_F Men 1
arifle_TRG20_F
Throw
Put
4x 30Rnd_556x45_Stanag
1x MiniGrenade
1x SmokeShell
1x SmokeShellGreen
2x Chemlight_blue
U_IG_Guerilla1_1
V_BandollierB_blk
H_Cap_oli
ItemMap
ItemCompass
ItemWatch
ItemRadio
FirstAidKit
A3_Characters_F_Gamma
  I_G_Soldier_SL_F Squad Leader GUER IND_G_F Men 1
arifle_TRG20_ACO_F
hgun_ACPC2_F
Throw
Put
Binocular
4x 30Rnd_556x45_Stanag
2x 30Rnd_556x45_Stanag_Tracer_Yellow
2x 9Rnd_45ACP_Mag
1x HandGrenade
1x MiniGrenade
1x SmokeShell
1x SmokeShellGreen
1x SmokeShellRed
1x SmokeShellBlue
2x Chemlight_blue
U_IG_leader
V_Chestrig_blk
H_Watchcap_blk
ItemMap
ItemCompass
ItemWatch
ItemRadio
FirstAidKit
A3_Characters_F_Gamma
  I_G_Soldier_TL_F Team Leader GUER IND_G_F Men 1
arifle_Mk20_GL_ACO_F
hgun_ACPC2_F
Throw
Put
4x 30Rnd_556x45_Stanag
2x 30Rnd_556x45_Stanag_Tracer_Yellow
2x 9Rnd_45ACP_Mag
1x HandGrenade
1x MiniGrenade
3x 1Rnd_HE_Grenade_shell
1x SmokeShell
1x SmokeShellGreen
2x Chemlight_blue
2x 1Rnd_Smoke_Grenade_shell
1x 1Rnd_SmokeGreen_Grenade_shell
1x 1Rnd_SmokeRed_Grenade_shell
1x 1Rnd_SmokeBlue_Grenade_shell
U_IG_leader
V_TacVest_blk
H_Booniehat_khk
ItemMap
ItemCompass
ItemWatch
ItemRadio
FirstAidKit
A3_Characters_F_Civil
A3_Characters_F_Gamma
  I_G_Soldier_AR_F Autorifleman GUER IND_G_F Men 1
LMG_Mk200_F
Throw
Put
3x 200Rnd_65x39_cased_Box
1x HandGrenade
1x MiniGrenade
1x SmokeShell
1x SmokeShellGreen
2x Chemlight_blue
U_IG_Guerilla2_1
V_TacVest_blk
H_Bandanna_khk
ItemMap
ItemCompass
ItemWatch
ItemRadio
FirstAidKit
A3_Characters_F_Civil
A3_Characters_F_Gamma
  I_G_medic_F Combat Life Saver GUER IND_G_F Men 1
arifle_Mk20_F
hgun_ACPC2_F
Throw
Put
6x 30Rnd_556x45_Stanag
2x 9Rnd_45ACP_Mag
1x MiniGrenade
1x SmokeShell
1x SmokeShellGreen
1x SmokeShellRed
1x SmokeShellBlue
2x Chemlight_blue
U_IG_Guerilla2_3
V_TacVest_blk
H_Cap_oli
ItemMap
ItemCompass
ItemWatch
ItemRadio
FirstAidKit
A3_Characters_F_Civil
A3_Characters_F_Gamma
  I_G_engineer_F Engineer GUER IND_G_F Men 1
arifle_TRG20_ACO_F
Throw
Put
6x 30Rnd_556x45_Stanag
1x MiniGrenade
1x SmokeShell
1x SmokeShellGreen
1x SmokeShellRed
1x SmokeShellBlue
2x Chemlight_blue
U_IG_Guerilla2_2
V_Chestrig_blk
H_Watchcap_camo
ItemMap
ItemCompass
ItemWatch
ItemRadio
FirstAidKit
A3_Characters_F_Civil
A3_Characters_F_Gamma
  I_G_Soldier_exp_F Explosive Specialist GUER IND_G_F Men 1
arifle_Mk20C_ACO_F
Throw
Put
6x 30Rnd_556x45_Stanag
1x HandGrenade
1x MiniGrenade
3x APERSMine_Range_Mag
1x SmokeShell
1x SmokeShellGreen
2x Chemlight_blue
U_IG_Guerilla2_1
V_Chestrig_blk
H_Shemag_olive
ItemMap
ItemCompass
ItemWatch
ItemRadio
FirstAidKit
A3_Characters_F_Gamma
  I_G_Soldier_GL_F Grenadier GUER IND_G_F Men 1
arifle_TRG21_GL_F
Throw
Put
6x 30Rnd_556x45_Stanag
2x HandGrenade
2x MiniGrenade
3x 1Rnd_HE_Grenade_shell
1x SmokeShell
1x SmokeShellGreen
2x Chemlight_blue
2x 1Rnd_Smoke_Grenade_shell
1x 1Rnd_SmokeGreen_Grenade_shell
1x 1Rnd_SmokeRed_Grenade_shell
1x 1Rnd_SmokeBlue_Grenade_shell
U_IG_Guerilla2_3
V_Chestrig_blk
H_Bandanna_khk
ItemMap
ItemCompass
ItemWatch
ItemRadio
FirstAidKit
A3_Characters_F_Civil
A3_Characters_F_Gamma
  I_G_Soldier_M_F Marksman GUER IND_G_F Men 1
arifle_Mk20_MRCO_F
Throw
Put
8x 30Rnd_556x45_Stanag
1x HandGrenade
1x MiniGrenade
1x SmokeShell
1x SmokeShellGreen
2x Chemlight_blue
U_IG_Guerilla3_1
V_BandollierB_khk
H_Shemag_olive
ItemMap
ItemCompass
ItemWatch
ItemRadio
FirstAidKit
A3_Characters_F_Civil
A3_Characters_F_Gamma
  I_G_Soldier_LAT_F Rifleman (AT) GUER IND_G_F Men 1
arifle_TRG21_F
launch_RPG32_F
Throw
Put
6x 30Rnd_556x45_Stanag
1x RPG32_F
1x SmokeShell
1x SmokeShellGreen
2x Chemlight_blue
U_IG_Guerrilla_6_1
V_TacVest_blk
H_Bandanna_khk
ItemMap
ItemCompass
ItemWatch
ItemRadio
FirstAidKit
A3_Characters_F_Civil
A3_Characters_F_Gamma
  I_G_Soldier_A_F Ammo Bearer GUER IND_G_F Men 1
arifle_TRG20_F
Throw
Put
12x 30Rnd_556x45_Stanag
1x HandGrenade
1x MiniGrenade
1x SmokeShell
1x SmokeShellGreen
2x Chemlight_blue
U_IG_Guerilla1_1
V_Chestrig_oli
H_Booniehat_khk
ItemMap
ItemCompass
ItemWatch
ItemRadio
FirstAidKit
A3_Characters_F_Gamma
A3_Characters_F_Gamma
  I_G_officer_F Officer GUER IND_G_F Men 1
arifle_TRG21_MRCO_F
hgun_ACPC2_F
Throw
Put
4x 30Rnd_556x45_Stanag
2x 9Rnd_45ACP_Mag
1x SmokeShell
1x SmokeShellGreen
1x SmokeShellRed
1x SmokeShellBlue
2x Chemlight_blue
U_IG_Guerilla2_3
V_Chestrig_oli
H_Watchcap_blk
ItemGPS
ItemMap
ItemCompass
ItemWatch
ItemRadio
FirstAidKit
A3_Characters_F_Gamma
  i_g_soldier_unarmed_f Rifleman (Unarmed) GUER IND_G_F Men 1
Throw
Put
U_IG_Guerilla1_1
V_Chestrig_oli
H_Booniehat_khk
ItemMap
ItemCompass
ItemWatch
ItemRadio
FirstAidKit
A3_Data_F_Curator_Characters
  i_g_survivor_F Survivor GUER IND_G_F Men 1
Throw
Put
U_IG_Guerilla1_1
A3_Data_F_Curator_Characters
  I_Soldier_02_F Rifleman 2 GUER IND_F Men 1
arifle_Mk20_ACO_pointer_F
hgun_ACPC2_F
Throw
Put
10x 30Rnd_556x45_Stanag
3x 9Rnd_45ACP_Mag
2x HandGrenade
1x SmokeShell
1x SmokeShellGreen
2x Chemlight_green
U_I_CombatUniform_shortsleeve
V_PlateCarrierIA1_dgtl
H_HelmetIA
ItemMap
ItemCompass
ItemWatch
ItemRadio
NVGoggles_INDEP
FirstAidKit
A3_Characters_F
  I_Soldier_03_F Rifleman GUER IND_F Men 1
arifle_Mk20_ACO_pointer_F
hgun_ACPC2_F
Throw
Put
10x 30Rnd_556x45_Stanag
3x 9Rnd_45ACP_Mag
2x HandGrenade
1x SmokeShell
1x SmokeShellGreen
2x Chemlight_green
U_I_HeliPilotCoveralls
V_PlateCarrierIA1_dgtl
H_HelmetIA
ItemMap
ItemCompass
ItemWatch
ItemRadio
NVGoggles_INDEP
FirstAidKit
A3_Characters_F
  I_Soldier_04_F Pilot GUER IND_F Men 1
arifle_Mk20_ACO_pointer_F
hgun_ACPC2_F
Throw
Put
10x 30Rnd_556x45_Stanag
3x 9Rnd_45ACP_Mag
2x HandGrenade
1x SmokeShell
1x SmokeShellGreen
2x Chemlight_green
U_I_pilotCoveralls
V_PlateCarrierIA1_dgtl
H_HelmetIA
ItemMap
ItemCompass
ItemWatch
ItemRadio
NVGoggles_INDEP
FirstAidKit
A3_Characters_F
  I_soldier_F Rifleman GUER IND_F Men 2
arifle_Mk20_ACO_pointer_F
hgun_ACPC2_F
Throw
Put
10x 30Rnd_556x45_Stanag
3x 9Rnd_45ACP_Mag
2x HandGrenade
1x SmokeShell
1x SmokeShellGreen
2x Chemlight_green
U_I_CombatUniform
V_PlateCarrierIA1_dgtl
H_HelmetIA
ItemMap
ItemCompass
ItemWatch
ItemRadio
NVGoggles_INDEP
FirstAidKit
A3_Characters_F_INDEP
  I_Soldier_lite_F Rifleman (Light) GUER IND_F Men 2
arifle_Mk20_ACO_F
hgun_ACPC2_F
Throw
Put
4x 30Rnd_556x45_Stanag
3x 9Rnd_45ACP_Mag
1x SmokeShell
1x SmokeShellGreen
2x Chemlight_green
U_I_CombatUniform_shortsleeve
V_Chestrig_oli
H_MilCap_dgtl
ItemMap
ItemCompass
ItemWatch
ItemRadio
NVGoggles_INDEP
FirstAidKit
A3_Characters_F_INDEP
  I_Soldier_A_F Ammo Bearer GUER IND_F Men 2
arifle_Mk20_ACO_pointer_F
hgun_ACPC2_F
Throw
Put
12x 30Rnd_556x45_Stanag
3x 9Rnd_45ACP_Mag
2x HandGrenade
1x SmokeShell
1x SmokeShellGreen
2x Chemlight_green
U_I_CombatUniform_shortsleeve
V_PlateCarrierIA1_dgtl
H_HelmetIA_net
ItemMap
ItemCompass
ItemWatch
ItemRadio
NVGoggles_INDEP
FirstAidKit
A3_Characters_F_INDEP
  I_Soldier_GL_F Grenadier GUER IND_F Men 2
arifle_Mk20_GL_ACO_F
hgun_ACPC2_F
Throw
Put
6x 30Rnd_556x45_Stanag
3x 9Rnd_45ACP_Mag
2x HandGrenade
2x MiniGrenade
6x 1Rnd_HE_Grenade_shell
1x SmokeShell
1x SmokeShellGreen
2x Chemlight_green
2x 1Rnd_Smoke_Grenade_shell
1x 1Rnd_SmokeGreen_Grenade_shell
1x 1Rnd_SmokeOrange_Grenade_shell
1x 1Rnd_SmokePurple_Grenade_shell
U_I_CombatUniform
V_PlateCarrierIAGL_dgtl
H_HelmetIA_net
ItemMap
ItemCompass
ItemWatch
ItemRadio
NVGoggles_INDEP
FirstAidKit
A3_Characters_F_INDEP
  I_Soldier_AR_F Autorifleman GUER IND_F Men 2
LMG_Mk200_pointer_F
hgun_ACPC2_F
Throw
Put
3x 200Rnd_65x39_cased_Box
3x 9Rnd_45ACP_Mag
2x HandGrenade
1x SmokeShell
1x SmokeShellGreen
2x Chemlight_green
U_I_CombatUniform_shortsleeve
V_PlateCarrierIA2_dgtl
H_HelmetIA_camo
ItemMap
ItemCompass
ItemWatch
ItemRadio
NVGoggles_INDEP
FirstAidKit
A3_Characters_F_INDEP
  I_Soldier_SL_F Squad Leader GUER IND_F Men 2
arifle_Mk20_MRCO_pointer_F
hgun_ACPC2_F
Throw
Put
Binocular
4x 30Rnd_556x45_Stanag
2x 30Rnd_556x45_Stanag_Tracer_Yellow
3x 9Rnd_45ACP_Mag
2x HandGrenade
2x I_IR_Grenade
1x SmokeShell
1x SmokeShellGreen
1x SmokeShellOrange
1x SmokeShellPurple
2x Chemlight_green
U_I_CombatUniform_shortsleeve
V_PlateCarrierIA2_dgtl
H_HelmetIA
ItemGPS
ItemMap
ItemCompass
ItemWatch
ItemRadio
NVGoggles_INDEP
FirstAidKit
A3_Characters_F_INDEP
  I_Soldier_TL_F Team Leader GUER IND_F Men 2
arifle_Mk20_GL_MRCO_pointer_F
hgun_ACPC2_F
Throw
Put
4x 30Rnd_556x45_Stanag
2x 30Rnd_556x45_Stanag_Tracer_Yellow
3x 9Rnd_45ACP_Mag
2x MiniGrenade
6x 1Rnd_HE_Grenade_shell
1x SmokeShell
1x SmokeShellGreen
1x SmokeShellOrange
1x SmokeShellPurple
2x Chemlight_green
2x 1Rnd_Smoke_Grenade_shell
1x 1Rnd_SmokeGreen_Grenade_shell
1x 1Rnd_SmokeOrange_Grenade_shell
1x 1Rnd_SmokePurple_Grenade_shell
U_I_CombatUniform
V_PlateCarrierIAGL_dgtl
H_HelmetIA
ItemGPS
ItemMap
ItemCompass
ItemWatch
ItemRadio
NVGoggles_INDEP
FirstAidKit
A3_Characters_F_INDEP
  I_Soldier_M_F Marksman GUER IND_F Men 2
srifle_EBR_MRCO_pointer_F
hgun_ACPC2_F
Throw
Put
8x 20Rnd_762x51_Mag
3x 9Rnd_45ACP_Mag
2x HandGrenade
1x SmokeShell
1x SmokeShellGreen
2x Chemlight_green
U_I_CombatUniform
V_PlateCarrierIA1_dgtl
H_HelmetIA
ItemMap
ItemCompass
ItemWatch
ItemRadio
NVGoggles_INDEP
FirstAidKit
A3_Characters_F_INDEP
  I_Soldier_LAT_F Rifleman (AT) GUER IND_F Men 2
arifle_Mk20_ACO_pointer_F
launch_NLAW_F
hgun_ACPC2_F
Throw
Put
6x 30Rnd_556x45_Stanag
3x 9Rnd_45ACP_Mag
1x NLAW_F
1x SmokeShell
1x SmokeShellGreen
2x Chemlight_green
U_I_CombatUniform
V_PlateCarrierIA2_dgtl
H_HelmetIA
ItemMap
ItemCompass
ItemWatch
ItemRadio
NVGoggles_INDEP
FirstAidKit
A3_Characters_F_INDEP
  I_Soldier_AT_F Missile Specialist (AT) GUER IND_F Men 2
arifle_Mk20C_ACO_pointer_F
launch_I_Titan_short_F
hgun_ACPC2_F
Throw
Put
6x 30Rnd_556x45_Stanag
3x 9Rnd_45ACP_Mag
1x Titan_AT
2x HandGrenade
1x SmokeShell
1x SmokeShellGreen
2x Chemlight_green
U_I_CombatUniform
V_PlateCarrierIA2_dgtl
H_HelmetIA_camo
ItemMap
ItemCompass
ItemWatch
ItemRadio
NVGoggles_INDEP
FirstAidKit
A3_Characters_F_INDEP
  I_Soldier_AA_F Missile Specialist (AA) GUER IND_F Men 2
arifle_Mk20C_ACO_pointer_F
launch_I_Titan_F
hgun_ACPC2_F
Throw
Put
6x 30Rnd_556x45_Stanag
3x 9Rnd_45ACP_Mag
1x Titan_AA
2x HandGrenade
1x SmokeShell
1x SmokeShellGreen
2x Chemlight_green
U_I_CombatUniform_shortsleeve
V_PlateCarrierIA2_dgtl
H_HelmetIA
ItemMap
ItemCompass
ItemWatch
ItemRadio
NVGoggles_INDEP
FirstAidKit
A3_Characters_F_INDEP
  I_medic_F Combat Life Saver GUER IND_F Men 2
arifle_Mk20_pointer_F
hgun_ACPC2_F
Throw
Put
6x 30Rnd_556x45_Stanag
3x 9Rnd_45ACP_Mag
1x SmokeShell
1x SmokeShellGreen
1x SmokeShellOrange
1x SmokeShellPurple
2x Chemlight_green
U_I_CombatUniform_shortsleeve
V_PlateCarrierIA2_dgtl
H_HelmetIA
ItemMap
ItemCompass
ItemWatch
ItemRadio
NVGoggles_INDEP
FirstAidKit
A3_Characters_F_INDEP
  I_Soldier_repair_F Repair Specialist GUER IND_F Men 2
arifle_Mk20_ACO_pointer_F
hgun_ACPC2_F
Throw
Put
6x 30Rnd_556x45_Stanag
3x 9Rnd_45ACP_Mag
2x HandGrenade
1x SmokeShell
1x SmokeShellGreen
1x SmokeShellOrange
1x SmokeShellPurple
2x Chemlight_green
U_I_CombatUniform_shortsleeve
V_PlateCarrierIA1_dgtl
H_HelmetIA_net
ItemMap
ItemCompass
ItemWatch
ItemRadio
NVGoggles_INDEP
FirstAidKit
A3_Characters_F_INDEP
  I_Soldier_exp_F Explosive Specialist GUER IND_F Men 2
arifle_Mk20C_ACO_pointer_F
hgun_ACPC2_F
Throw
Put
6x 30Rnd_556x45_Stanag
3x 9Rnd_45ACP_Mag
3x APERSMine_Range_Mag
2x HandGrenade
1x SmokeShell
1x SmokeShellGreen
2x Chemlight_green
U_I_CombatUniform_shortsleeve
V_PlateCarrierIA2_dgtl
H_HelmetIA
ItemMap
ItemCompass
ItemWatch
ItemRadio
NVGoggles_INDEP
FirstAidKit
A3_Characters_F_INDEP
  I_engineer_F Engineer GUER IND_F Men 2
arifle_Mk20C_ACO_pointer_F
hgun_ACPC2_F
Throw
Put
6x 30Rnd_556x45_Stanag
3x 9Rnd_45ACP_Mag
2x HandGrenade
1x SmokeShell
1x SmokeShellGreen
1x SmokeShellOrange
1x SmokeShellPurple
2x Chemlight_green
U_I_CombatUniform
V_PlateCarrierIA1_dgtl
H_HelmetIA
ItemMap
ItemCompass
ItemWatch
ItemRadio
NVGoggles_INDEP
FirstAidKit
A3_Characters_F_INDEP
  I_crew_F Crewman GUER IND_F Men 2
arifle_Mk20C_F
hgun_ACPC2_F
Throw
Put
6x 30Rnd_556x45_Stanag
3x 9Rnd_45ACP_Mag
2x HandGrenade
1x SmokeShell
1x SmokeShellGreen
2x Chemlight_green
U_I_CombatUniform
V_BandollierB_oli
H_HelmetCrew_I
ItemMap
ItemCompass
ItemWatch
ItemRadio
NVGoggles_INDEP
FirstAidKit
A3_Characters_F_INDEP
  I_helipilot_F Helicopter Pilot GUER IND_F Men 2
hgun_PDW2000_Holo_F
Throw
Put
4x 30Rnd_9x21_Mag
1x SmokeShellGreen
1x SmokeShellOrange
1x SmokeShellPurple
2x Chemlight_green
U_I_HeliPilotCoveralls
H_PilotHelmetHeli_I
V_TacVest_oli
ItemMap
ItemCompass
ItemWatch
ItemRadio
NVGoggles_INDEP
FirstAidKit
A3_Characters_F_INDEP
  I_pilot_F Pilot GUER IND_F Men 2
hgun_PDW2000_Holo_F
Throw
Put
4x 30Rnd_9x21_Mag
1x SmokeShell
1x SmokeShellGreen
1x Chemlight_green
U_I_pilotCoveralls
H_PilotHelmetFighter_I
ItemMap
ItemCompass
ItemWatch
ItemRadio
FirstAidKit
A3_Characters_F_INDEP
  I_helicrew_F Helicopter Crew GUER IND_F Men 2
arifle_Mk20C_F
Throw
Put
4x 30Rnd_556x45_Stanag
1x SmokeShellGreen
1x SmokeShellOrange
1x SmokeShellPurple
2x Chemlight_green
U_I_HeliPilotCoveralls
H_CrewHelmetHeli_I
V_TacVest_oli
ItemMap
ItemCompass
ItemWatch
ItemRadio
NVGoggles_INDEP
FirstAidKit
A3_Characters_F_INDEP
  I_officer_F Officer GUER IND_F Men 2
arifle_Mk20C_ACO_F
hgun_ACPC2_F
Throw
Put
4x 30Rnd_556x45_Stanag
3x 9Rnd_45ACP_Mag
1x SmokeShellGreen
1x SmokeShellOrange
1x SmokeShellPurple
2x Chemlight_green
U_I_OfficerUniform
V_BandollierB_oli
H_MilCap_dgtl
ItemGPS
ItemMap
ItemCompass
ItemWatch
ItemRadio
FirstAidKit
A3_Characters_F_INDEP
  I_Story_Colonel_F Akhanteros GUER IND_F MenStory 2
Throw
Put
1x SmokeShellGreen
1x SmokeShellOrange
1x SmokeShellPurple
2x Chemlight_green
U_I_OfficerUniform
H_Beret_grn
ItemGPS
ItemMap
ItemCompass
ItemWatch
ItemRadio
FirstAidKit
A3_Characters_F_Gamma
  I_soldier_UAV_F UAV Operator GUER IND_F Men 2
arifle_Mk20_ACO_pointer_F
hgun_ACPC2_F
Throw
Put
10x 30Rnd_556x45_Stanag
3x 9Rnd_45ACP_Mag
2x HandGrenade
1x SmokeShell
1x SmokeShellGreen
2x Chemlight_green
U_I_CombatUniform
V_PlateCarrierIA2_dgtl
H_HelmetIA_camo
ItemMap
ItemCompass
ItemWatch
ItemRadio
I_UavTerminal
NVGoggles_INDEP
FirstAidKit
A3_Characters_F_Gamma
A3_UAV_F_Characters_F_Gamma
  i_soldier_unarmed_f Rifleman (Unarmed) GUER IND_F Men 2
Throw
Put
U_I_CombatUniform
V_PlateCarrierIA1_dgtl
H_HelmetIA
ItemMap
ItemCompass
ItemWatch
ItemRadio
FirstAidKit
A3_Data_F_Curator_Characters
  I_diver_F Assault Diver GUER IND_F MenDiver 2
arifle_SDAR_F
hgun_ACPC2_snds_F
Throw
Put
3x 30Rnd_556x45_Stanag
3x 20Rnd_556x45_UW_mag
3x 9Rnd_45ACP_Mag
2x SmokeShellGreen
4x Chemlight_green
U_I_Wetsuit
V_RebreatherIA
G_I_Diving
ItemMap
ItemCompass
ItemWatch
ItemRadio
FirstAidKit
A3_Characters_F_INDEP
  I_diver_exp_F Diver Explosive Specialist GUER IND_F MenDiver 2
arifle_SDAR_F
hgun_ACPC2_snds_F
Throw
Put
3x 30Rnd_556x45_Stanag
3x 20Rnd_556x45_UW_mag
3x 9Rnd_45ACP_Mag
2x SmokeShellGreen
4x Chemlight_green
U_I_Wetsuit
V_RebreatherIA
G_I_Diving
ItemMap
ItemCompass
ItemWatch
ItemRadio
FirstAidKit
A3_Characters_F_INDEP
  I_diver_TL_F Diver Team Leader GUER IND_F MenDiver 2
arifle_SDAR_F
hgun_ACPC2_snds_F
Throw
Put
3x 30Rnd_556x45_Stanag
3x 20Rnd_556x45_UW_mag
3x 9Rnd_45ACP_Mag
2x SmokeShellGreen
4x Chemlight_green
U_I_Wetsuit
V_RebreatherIA
G_I_Diving
ItemGPS
ItemMap
ItemCompass
ItemWatch
ItemRadio
FirstAidKit
A3_Characters_F_INDEP
  I_Spotter_F Spotter GUER IND_F MenSniper 2
arifle_Mk20_MRCO_F
hgun_ACPC2_snds_F
Throw
Put
Laserdesignator
6x 30Rnd_556x45_Stanag
3x 9Rnd_45ACP_Mag
1x ClaymoreDirectionalMine_Remote_Mag
1x APERSTripMine_Wire_Mag
1x Laserbatteries
2x MiniGrenade
2x I_IR_Grenade
1x SmokeShell
1x SmokeShellGreen
1x SmokeShellOrange
1x SmokeShellPurple
2x Chemlight_green
U_I_GhillieSuit
V_Chestrig_oli
ItemGPS
ItemMap
ItemCompass
ItemWatch
ItemRadio
NVGoggles_INDEP
FirstAidKit
A3_Characters_F_INDEP
  I_Sniper_F Sniper GUER IND_F MenSniper 2
srifle_GM6_SOS_F
hgun_ACPC2_snds_F
Throw
Put
Rangefinder
6x 5Rnd_127x108_Mag
3x 9Rnd_45ACP_Mag
1x APERSTripMine_Wire_Mag
1x ClaymoreDirectionalMine_Remote_Mag
1x SmokeShell
1x SmokeShellGreen
1x SmokeShellOrange
1x SmokeShellPurple
2x Chemlight_green
U_I_GhillieSuit
V_Chestrig_oli
ItemGPS
ItemMap
ItemCompass
ItemWatch
ItemRadio
NVGoggles_INDEP
FirstAidKit
A3_Characters_F_INDEP
  I_Soldier_AAR_F Asst. Autorifleman GUER IND_F MenSupport 2
arifle_Mk20_ACO_pointer_F
hgun_ACPC2_F
Throw
Put
Rangefinder
8x 30Rnd_556x45_Stanag
3x 9Rnd_45ACP_Mag
2x HandGrenade
2x I_IR_Grenade
1x SmokeShell
1x SmokeShellGreen
2x Chemlight_green
U_I_CombatUniform_tshirt
V_Chestrig_oli
H_HelmetIA
ItemMap
ItemCompass
ItemWatch
ItemRadio
NVGoggles_INDEP
FirstAidKit
A3_Characters_F_INDEP
  I_Soldier_AAT_F Asst. Missile Specialist (AT) GUER IND_F MenSupport 2
arifle_Mk20_ACO_pointer_F
hgun_ACPC2_F
Throw
Put
Rangefinder
8x 30Rnd_556x45_Stanag
3x 9Rnd_45ACP_Mag
2x HandGrenade
2x I_IR_Grenade
1x SmokeShell
1x SmokeShellGreen
2x Chemlight_green
U_I_CombatUniform_tshirt
V_Chestrig_oli
H_HelmetIA
ItemMap
ItemCompass
ItemWatch
ItemRadio
NVGoggles_INDEP
FirstAidKit
A3_Characters_F_INDEP
  I_Soldier_AAA_F Asst. Missile Specialist (AA) GUER IND_F MenSupport 2
arifle_Mk20_ACO_pointer_F
hgun_ACPC2_F
Throw
Put
Rangefinder
8x 30Rnd_556x45_Stanag
3x 9Rnd_45ACP_Mag
2x HandGrenade
2x I_IR_Grenade
1x SmokeShell
1x SmokeShellGreen
2x Chemlight_green
U_I_CombatUniform_tshirt
V_Chestrig_oli
H_HelmetIA
ItemMap
ItemCompass
ItemWatch
ItemRadio
NVGoggles_INDEP
FirstAidKit
A3_Characters_F_INDEP
  I_support_MG_F Gunner (HMG) GUER IND_F MenSupport 2
arifle_Mk20C_ACO_F
hgun_ACPC2_F
Throw
Put
8x 30Rnd_556x45_Stanag
3x 9Rnd_45ACP_Mag
2x HandGrenade
2x I_IR_Grenade
1x SmokeShell
1x SmokeShellGreen
2x Chemlight_green
U_I_CombatUniform_tshirt
V_Chestrig_oli
H_HelmetIA
ItemMap
ItemCompass
ItemWatch
ItemRadio
NVGoggles_INDEP
FirstAidKit
A3_Characters_F_INDEP
  I_support_GMG_F Gunner (GMG) GUER IND_F MenSupport 2
arifle_Mk20C_ACO_pointer_F
hgun_ACPC2_F
Throw
Put
8x 30Rnd_556x45_Stanag
3x 9Rnd_45ACP_Mag
2x HandGrenade
2x I_IR_Grenade
1x SmokeShell
1x SmokeShellGreen
2x Chemlight_green
U_I_CombatUniform_tshirt
V_Chestrig_oli
H_HelmetIA
ItemMap
ItemCompass
ItemWatch
ItemRadio
NVGoggles_INDEP
FirstAidKit
A3_Characters_F_INDEP
  I_support_Mort_F Gunner (Mk6) GUER IND_F MenSupport 2
arifle_Mk20C_ACO_pointer_F
hgun_ACPC2_F
Throw
Put
8x 30Rnd_556x45_Stanag
3x 9Rnd_45ACP_Mag
2x HandGrenade
2x I_IR_Grenade
1x SmokeShell
1x SmokeShellGreen
2x Chemlight_green
U_I_CombatUniform_tshirt
V_Chestrig_oli
H_HelmetIA
ItemMap
ItemCompass
ItemWatch
ItemRadio
NVGoggles_INDEP
FirstAidKit
A3_Characters_F_INDEP
  I_support_AMG_F Asst. Gunner (HMG/GMG) GUER IND_F MenSupport 2
arifle_Mk20C_ACO_pointer_F
hgun_ACPC2_F
Throw
Put
8x 30Rnd_556x45_Stanag
3x 9Rnd_45ACP_Mag
2x HandGrenade
2x I_IR_Grenade
1x SmokeShell
1x SmokeShellGreen
2x Chemlight_green
U_I_CombatUniform_tshirt
V_Chestrig_oli
H_HelmetIA
ItemMap
ItemCompass
ItemWatch
ItemRadio
NVGoggles_INDEP
FirstAidKit
A3_Characters_F_INDEP
  I_support_AMort_F Asst. Gunner (Mk6) GUER IND_F MenSupport 2
arifle_Mk20C_ACO_pointer_F
hgun_ACPC2_F
Throw
Put
8x 30Rnd_556x45_Stanag
3x 9Rnd_45ACP_Mag
2x HandGrenade
2x I_IR_Grenade
1x SmokeShell
1x SmokeShellGreen
2x Chemlight_green
U_I_CombatUniform_tshirt
V_Chestrig_oli
H_HelmetIA
ItemMap
ItemCompass
ItemWatch
ItemRadio
NVGoggles_INDEP
FirstAidKit
A3_Characters_F_INDEP
  I_Soldier_VR_F VR Entity GUER IND_F MenVR 2
A3_Characters_F_Bootcamp
  I_Protagonist_VR_F VR Soldier GUER IND_F MenVR 2
U_I_Protagonist_VR
G_Goggles_VR
A3_Characters_F_Bootcamp
  I_HMG_01_F Mk30 HMG .50 GUER IND_F Static 2
FakeWeapon
HMG_01
1x FakeWeapon
2x 500Rnd_127x99_mag
A3_Static_F_Gamma
Randomization: No
Camo selections: 1 - the whole weapon with pod
Script door sources: None
Script animations: None
Executed scripts: None
Firing from vehicles: Just the weapon
Slingload: No
Cargo proxy indexes: None
  I_HMG_01_high_F Mk30 HMG .50 (Raised) GUER IND_F Static 2
FakeWeapon
HMG_01
1x FakeWeapon
2x 500Rnd_127x99_mag
A3_Static_F_Gamma
Randomization: No
Camo selections: 1 - the whole weapon with pod
Script door sources: None
Script animations: None
Executed scripts: None
Firing from vehicles: Just the weapon
Slingload: No
Cargo proxy indexes: None
  I_HMG_01_A_F Mk30A HMG .50 GUER IND_F Static 2
FakeWeapon
HMG_01
1x FakeWeapon
2x 500Rnd_127x99_mag
A3_Static_F_Gamma
Randomization: No
Camo selections: 1 - the whole weapon with pod
Script door sources: None
Script animations: None
Executed scripts: None
Firing from vehicles: Just the weapon
Slingload: No
Cargo proxy indexes: None
  I_GMG_01_F Mk32 GMG 20 mm GUER IND_F Static 2
FakeWeapon
GMG_20mm
1x FakeWeapon
4x 40Rnd_20mm_g_belt
A3_Static_F_Gamma
  I_GMG_01_high_F Mk32 GMG 20 mm (Raised) GUER IND_F Static 2
FakeWeapon
GMG_20mm
1x FakeWeapon
4x 40Rnd_20mm_g_belt
A3_Static_F_Gamma
  I_GMG_01_A_F Mk32A GMG 20 mm GUER Ind_F Static 2
FakeWeapon
GMG_20mm
1x FakeWeapon
4x 40Rnd_20mm_g_belt
A3_Static_F_Gamma
  I_Mortar_01_F Mk6 Mortar GUER IND_F Static 2
FakeWeapon
mortar_82mm
1x FakeWeapon
4x 8Rnd_82mm_Mo_shells
1x 8Rnd_82mm_Mo_Flare_white
1x 8Rnd_82mm_Mo_Smoke_white
A3_Static_F_Beta_Mortar_01
Randomization: No
Camo selections: 1 - the whole weapon with pod
Script door sources: None
Script animations: None
Executed scripts: None
Firing from vehicles: Just the weapon
Slingload: No
Cargo proxy indexes: None
  I_G_Mortar_01_F Mk6 Mortar GUER IND_G_F Static 1
FakeWeapon
mortar_82mm
1x FakeWeapon
4x 8Rnd_82mm_Mo_shells
1x 8Rnd_82mm_Mo_Flare_white
1x 8Rnd_82mm_Mo_Smoke_white
A3_Static_F_Mortar_01
Randomization: No
Camo selections: 1 - the whole weapon with pod
Script door sources: None
Script animations: None
Executed scripts: None
Firing from vehicles: Just the weapon
Slingload: No
Cargo proxy indexes: None
  I_Heli_Transport_02_F CH-49 Mohawk GUER IND_F Air 2
CMFlareLauncher
1x 168Rnd_CMFlare_Chaff_Magazine
A3_Air_F_Beta_Heli_Transport_02
Randomization: No
Camo selections: 3 - main body, tail various attachments, engine
Script door sources: CargoRamp_Open, Door_Back_L, Door_Back_R
Script animations: AddGunHolder
Executed scripts: None
Firing from vehicles: No
Slingload: Slingloads up to 4000 kg
Cargo proxy indexes: 1 to 16
  I_Parachute_02_F Cargo Parachute GUER IND_F Air 1
A3_Air_F_Beta_Parachute_02
Randomization: No
Camo selections: 1 - main body
Script door sources: None
Script animations: None
Executed scripts: None
Firing from vehicles: No
Slingload: No
Cargo proxy indexes: None
  I_Heli_light_03_F WY-55 Hellcat GUER IND_F Air 2
M134_minigun
missiles_DAR
CMFlareLauncher
FakeHorn
1x 5000Rnd_762x51_Yellow_Belt
1x 24Rnd_missiles
1x 168Rnd_CMFlare_Chaff_Magazine
A3_Air_F_EPB_Heli_Light_03
Randomization: No
Camo selections: 1 - the whole exterior
Script door sources: None
Script animations: None
Executed scripts: None
Firing from vehicles: Positions 1, 2 (doors)
Slingload: Slingloads up to 2000 kg
Cargo proxy indexes: 1 to 6
  I_Heli_light_03_unarmed_F WY-55 Hellcat (Green) GUER IND_F Air 2
CMFlareLauncher
FakeHorn
1x 168Rnd_CMFlare_Chaff_Magazine
A3_Air_F_EPB_Heli_Light_03
Randomization: No
Camo selections: 1 - the whole exterior
Script door sources: None
Script animations: None
Executed scripts: None
Firing from vehicles: Positions 1, 2 (doors)
Slingload: Slingloads up to 2000 kg
Cargo proxy indexes: 1 to 6
  I_Plane_Fighter_03_CAS_F A-143 Buzzard (CAS) GUER IND_F Air 2
Twin_Cannon_20mm
missiles_SCALPEL
missiles_ASRAAM
GBU12BombLauncher
CMFlareLauncher
1x 300Rnd_20mm_shells
1x 2Rnd_LG_scalpel
1x 2Rnd_AAA_missiles
1x 2Rnd_GBU12_LGB_MI10
1x 120Rnd_CMFlare_Chaff_Magazine
A3_Air_F_Gamma_Plane_Fighter_03
A3_Air_F_EPC_Plane_Fighter_03
Randomization: No
Camo selections: 2 - the main body, wings and lower part of body
Script door sources: None
Script animations: AddScalpel, AddAsraam_out, AddAsraam_mid, AddMk82, AddGbu12, AddZephyr, AddDar
Executed scripts: None
Firing from vehicles: No
Slingload: Slingloadable
Cargo proxy indexes: None
  I_Plane_Fighter_03_AA_F A-143 Buzzard (AA) GUER IND_F Air 2
Twin_Cannon_20mm
missiles_Zephyr
missiles_ASRAAM
CMFlareLauncher
1x 300Rnd_20mm_shells
1x 2Rnd_AAA_missiles
1x 4Rnd_GAA_missiles
1x 120Rnd_CMFlare_Chaff_Magazine
A3_Air_F_Gamma_Plane_Fighter_03
A3_Air_F_EPC_Plane_Fighter_03
Randomization: No
Camo selections: 2 - the main body, wings and lower part of body
Script door sources: None
Script animations: AddScalpel, AddAsraam_out, AddAsraam_mid, AddMk82, AddGbu12, AddZephyr, AddDar
Executed scripts: None
Firing from vehicles: No
Slingload: Slingloadable
Cargo proxy indexes: None
  I_APC_tracked_03_cannon_F FV-720 Mora GUER IND_F Armored 2
autocannon_30mm
LMG_coax
SmokeLauncher
1x 140Rnd_30mm_MP_shells_Tracer_Yellow
1x 60Rnd_30mm_APFSDS_shells_Tracer_Yellow
2x 1000Rnd_762x51_Belt_Yellow
1x SmokeLauncherMag
A3_Armor_F_EPB_APC_tracked_03
Randomization: No
Camo selections: 2 - turret, hull
Script door sources: None
Script animations: HideTurret
Executed scripts: None
Firing from vehicles: No
Slingload: No
Cargo proxy indexes: 1 to 7
  I_MBT_03_cannon_F MBT-52 Kuma GUER IND_F Armored 2
cannon_120mm_long
LMG_coax
HMG_127_APC
SmokeLauncher
1x 28Rnd_120mm_APFSDS_shells_Tracer_Yellow
1x 14Rnd_120mm_HE_shells_Tracer_Yellow
2x 2000Rnd_762x51_Belt_Yellow
2x 500Rnd_127x99_mag_Tracer_Yellow
1x SmokeLauncherMag
A3_Armor_F_EPB_MBT_03
Randomization: No
Camo selections: 3 - hull, main turret, RCWS turret
Script door sources: None
Script animations: HideHull, HideTurret
Executed scripts: None
Firing from vehicles: No
Slingload: No
Cargo proxy indexes: None
  I_Boat_Armed_01_minigun_F Speedboat Minigun GUER IND_F Ship 2
SmokeLauncher
GMG_40mm
LMG_Minigun
1x SmokeLauncherMag_boat
1x 200Rnd_40mm_G_belt
1x 2000Rnd_65x39_belt_Tracer_Red
A3_Boat_F_Beta_Boat_Armed_01
Randomization: No
Camo selections: 3 - hull, inside, RCWS turret
Script door sources: None
Script animations: None
Executed scripts: None
Firing from vehicles: No
Slingload: Slingloadable
Cargo proxy indexes: 1 to 8
  I_Boat_Transport_01_F Assault Boat GUER IND_F Ship 2
A3_Boat_F_Boat_Transport_01
Randomization: No
Camo selections: 1 - main body
Script door sources: None
Script animations: None
Executed scripts: None
Firing from vehicles: Positions 1 to 4
Slingload: Slingloadable
Cargo proxy indexes: 1 to 4
  I_SDV_01_F SDV GUER IND_F Submarine 2
Laserdesignator_mounted
1x Laserbatteries
A3_Boat_F_SDV_01
A3_Boat_F_Heli_SDV_01
Randomization: No
Camo selections: 1 - the whole body
Script door sources: None
Script animations: Doors, periscope
Executed scripts: None
Firing from vehicles: No
Slingload: Slingloadable
Cargo proxy indexes: 1 and 2
  I_G_Boat_Transport_01_F Assault Boat GUER IND_G_F Ship 1
A3_Boat_F_Boat_Transport_01
Randomization: No
Camo selections: 1 - main body
Script door sources: None
Script animations: None
Executed scripts: None
Firing from vehicles: Positions 1 to 4
Slingload: Slingloadable
Cargo proxy indexes: 1 to 4
  I_UAV_AI AI GUER IND_F Men 1
U_O_PilotCoveralls
H_PilotHelmetHeli_O
V_TacVest_khk
ItemMap
ItemCompass
ItemWatch
ItemRadio
NVGoggles_OPFOR
FirstAidKit
A3_Characters_F_Common
  i_survivor_F Survivor GUER IND_F Men 2
Throw
Put
U_I_CombatUniform
A3_Data_F_Curator_Characters
  i_soldier_universal_f Soldier GUER IND_F Men 1
arifle_Mk20_ACO_pointer_F
hgun_ACPC2_F
Throw
Put
10x 30Rnd_556x45_Stanag
3x 9Rnd_45ACP_Mag
2x HandGrenade
1x SmokeShell
1x SmokeShellGreen
2x Chemlight_green
U_I_CombatUniform
V_PlateCarrierIA1_dgtl
H_HelmetIA
ItemMap
ItemCompass
ItemWatch
ItemRadio
NVGoggles_INDEP
FirstAidKit
A3_Data_F_Curator_Characters
  i_g_soldier_universal_f Soldier GUER IND_G_F Men 1
arifle_TRG21_F
Throw
Put
6x 30Rnd_556x45_Stanag
1x HandGrenade
1x MiniGrenade
1x SmokeShell
1x SmokeShellGreen
2x Chemlight_blue
U_IG_Guerilla1_1
V_Chestrig_oli
H_Shemag_olive
ItemMap
ItemCompass
ItemWatch
ItemRadio
FirstAidKit
A3_Data_F_Curator_Characters
  I_UAV_01_F AR-2 Darter GUER IND_F Autonomous 2
Laserdesignator_mounted
1x Laserbatteries
A3_Air_F_Gamma_UAV_01
Randomization: No
Camo selections: 1 - the whole body
Script door sources: None
Script animations: None
Executed scripts: None
Firing from vehicles: No
Slingload: No
Cargo proxy indexes: None
  I_UAV_02_F K40 Ababil-3 GUER IND_F Autonomous 2
CMFlareLauncher
Laserdesignator_mounted
missiles_SCALPEL
1x 240Rnd_CMFlare_Chaff_Magazine
1x Laserbatteries
1x 6Rnd_LG_scalpel
A3_Air_F_Gamma_UAV_02
Randomization: No
Camo selections: 1 - the whole body
Script door sources: None
Script animations: None
Executed scripts: None
Firing from vehicles: No
Slingload: Slingloadable
Cargo proxy indexes: None
  I_UAV_02_CAS_F K40 Ababil-3 (CAS) GUER IND_F Autonomous 2
CMFlareLauncher
Laserdesignator_mounted
GBU12BombLauncher
1x 240Rnd_CMFlare_Chaff_Magazine
1x Laserbatteries
1x 2Rnd_GBU12_LGB
A3_Air_F_Gamma_UAV_02
Randomization: No
Camo selections: 1 - the whole body
Script door sources: None
Script animations: None
Executed scripts: None
Firing from vehicles: No
Slingload: Slingloadable
Cargo proxy indexes: None
  I_G_Offroad_01_repair_F Offroad (Repair) GUER IND_G_F Support 1
SportCarHorn
A3_Soft_F_Bootcamp_Offroad_01
Randomization: Yes, 12 skins, disabled by: this setVariable ["BIS_enableRandomization",false];
Specific skin may be set by: this setVariable ["color",X]; (the number ranges from 0 to 11)
Camo selections: 2 - the body, wheels and accessories
Script door sources: None
Script animations: HideDoor1, HideDoor2, HideDoor3, HidePolice, HideServices, HideBackpacks, HideBumper1, HideBumper2, HideConstruction
Executed scripts: \A3\Soft_F_Bootcamp\Offroad_01\scripts\randomize_colors.sqf, \A3\Soft_F_Bootcamp\Offroad_01\scripts\repair_init.sqf
Firing from vehicles: No
Slingload: Slingloadable
Cargo proxy indexes: 1 to 3
  I_G_Offroad_01_F Offroad GUER IND_G_F Car 1
SportCarHorn
A3_Soft_F_Gamma_Offroad
Randomization: Yes, 12 skins, disabled by: this setVariable ["BIS_enableRandomization",false];
Specific skin may be set by: this setVariable ["color",X]; (the number ranges from 0 to 11)
Camo selections: 2 - the body, wheels and accessories
Script door sources: None
Script animations: HideDoor1, HideDoor2, HideDoor3, HidePolice, HideServices, HideBackpacks, HideBumper1, HideBumper2, HideConstruction
Executed scripts: \A3\Soft_F_Bootcamp\Offroad_01\scripts\randomize_colors.sqf
Firing from vehicles: Positions 2 to 5
Slingload: Slingloadable
Cargo proxy indexes: 1 to 5
  I_G_Offroad_01_armed_F Offroad (Armed) GUER IND_G_F Car 1
SportCarHorn
HMG_M2
4x 100Rnd_127x99_mag_Tracer_Yellow
A3_Soft_F_Gamma_Offroad
Randomization: Yes, 12 skins, disabled by: this setVariable ["BIS_enableRandomization",false];
Specific skin may be set by: this setVariable ["color",X]; (the number ranges from 0 to 11)
Camo selections: 2 - the body, wheels and accessories
Script door sources: None
Script animations: HideDoor1, HideDoor2, HideDoor3, HidePolice, HideServices, HideBackpacks, HideBumper1, HideBumper2, HideConstruction
Executed scripts: \A3\Soft_F_Bootcamp\Offroad_01\scripts\randomize_colors.sqf
Firing from vehicles: Just the turret
Slingload: Slingloadable
Cargo proxy indexes: 1
  I_Quadbike_01_F Quadbike GUER IND_F Car 2
MiniCarHorn
A3_Soft_F_Quadbike
A3_Soft_F_Heli_Quadbike
Randomization: No
Camo selections: 2 - the body, wheels
Script door sources: None
Script animations: None
Executed scripts: None
Firing from vehicles: No
Slingload: Slingloadable
Cargo proxy indexes: 1
  I_G_Quadbike_01_F Quadbike GUER IND_G_F Car 1
MiniCarHorn
A3_Soft_F_Quadbike
A3_Soft_F_Heli_Quadbike
Randomization: Yes, 12 skins, disabled by: this setVariable ["BIS_enableRandomization",false];
Specific skin may be set by: this setVariable ["color",X]; (the number ranges from 0 to 11)
Camo selections: 2 - the body, wheels
Script door sources: None
Script animations: None
Executed scripts: \A3\Soft_F_Bootcamp\Quadbike_01\scripts\randomize_colors.sqf
Firing from vehicles: No
Slingload: Slingloadable
Cargo proxy indexes: 1
  I_MRAP_03_F Strider GUER IND_F Car 2
TruckHorn
Laserdesignator_mounted
SmokeLauncher
1x Laserbatteries
1x SmokeLauncherMag
A3_Soft_F_MRAP_03
A3_Soft_F_Heli_MRAP_03
Randomization: No
Camo selections: 2 - the body, hatch
Script door sources: Door_LF, Door_RF
Script animations: None
Executed scripts: None
Firing from vehicles: No
Slingload: Slingloadable
Cargo proxy indexes: 1 and 2
  I_MRAP_03_hmg_F Strider HMG GUER IND_F Car 2
TruckHorn
HMG_127
Laserdesignator_mounted
SmokeLauncher
2x 200Rnd_127x99_mag_Tracer_Yellow
1x Laserbatteries
1x SmokeLauncherMag
A3_Soft_F_MRAP_03
A3_Soft_F_Heli_MRAP_03
Randomization: No
Camo selections: 2 - the body, turret
Script door sources: Door_LF, Door_RF
Script animations: None
Executed scripts: None
Firing from vehicles: No
Slingload: Slingloadable
Cargo proxy indexes: 1
  I_MRAP_03_gmg_F Strider GMG GUER IND_F Car 2
TruckHorn
GMG_40mm
Laserdesignator_mounted
SmokeLauncher
1x 96Rnd_40mm_G_belt
1x Laserbatteries
1x SmokeLauncherMag
A3_Soft_F_MRAP_03
A3_Soft_F_Heli_MRAP_03
Randomization: No
Camo selections: 2 - the body, turret
Script door sources: Door_LF, Door_RF
Script animations: None
Executed scripts: None
Firing from vehicles: No
Slingload: Slingloadable
Cargo proxy indexes: 1
  I_Truck_02_covered_F Zamak Transport (Covered) GUER IND_F Car 2
TruckHorn3
A3_Soft_F_TruckHeavy
Randomization: No
Camo selections: 2 - cabin, back
Script door sources: None
Script animations: None
Executed scripts: None
Firing from vehicles: Positions 15 and 16
Slingload: No
Cargo proxy indexes: 1 to 16
  I_Truck_02_transport_F Zamak Transport GUER IND_F Car 2
TruckHorn3
A3_Soft_F_TruckHeavy
Randomization: No
Camo selections: 2 - cabin, back
Script door sources: None
Script animations: None
Executed scripts: None
Firing from vehicles: Positions 15 and 16
Slingload: No
Cargo proxy indexes: 1 to 16
  I_Truck_02_ammo_F Zamak Ammo GUER IND_F Support 2
TruckHorn3
A3_Soft_F_Gamma_TruckHeavy
Randomization: No
Camo selections: 2 - cabin, back
Script door sources: None
Script animations: None
Executed scripts: None
Firing from vehicles: Positions 15 and 16
Slingload: No
Cargo proxy indexes: 1 to 16
  I_Truck_02_box_F Zamak Repair GUER IND_F Support 2
TruckHorn3
A3_Soft_F_Gamma_TruckHeavy
Randomization: No
Camo selections: 2 - cabin, back
Script door sources: None
Script animations: None
Executed scripts: None
Firing from vehicles: Positions 15 and 16
Slingload: No
Cargo proxy indexes: 1 to 16
  I_Truck_02_medical_F Zamak Medical GUER IND_F Support 2
TruckHorn3
A3_Soft_F_Gamma_TruckHeavy
Randomization: No
Camo selections: 2 - cabin, back
Script door sources: None
Script animations: None
Executed scripts: None
Firing from vehicles: Positions 15 and 16
Slingload: No
Cargo proxy indexes: 1 to 16
  I_Truck_02_fuel_F Zamak Fuel GUER IND_F Support 2
TruckHorn3
A3_Soft_F_Gamma_TruckHeavy
Randomization: No
Camo selections: 2 - cabin, back
Script door sources: None
Script animations: None
Executed scripts: None
Firing from vehicles: Positions 15 and 16
Slingload: No
Cargo proxy indexes: 1 to 16
  I_G_Van_01_transport_F Truck GUER IND_G_F Car 1
CarHorn
A3_Soft_F_Truck
A3_Soft_F_Heli_Truck
A3_Soft_F_Bootcamp_Truck
Randomization: Yes, 8 skins, disabled by: this setVariable ["BIS_enableRandomization",false];
Specific skin may be set by: this setVariable ["color",X]; (the number ranges from 0 to 7)
Camo selections: 2 - cabin and rear
Script door sources: None
Script animations: None
Executed scripts: \A3\Soft_F_Bootcamp\Van_01\scripts\randomize_transport.sqf, \A3\soft_f_gamma\van_01\scripts\clock.sqf
Firing from vehicles: No
Slingload: Slingloadable
Cargo proxy indexes: 1 and 2
  I_G_Van_01_fuel_F Fuel Truck GUER IND_G_F Support 1
CarHorn
A3_Soft_F_Truck
A3_Soft_F_Heli_Truck
A3_Soft_F_Bootcamp_Truck
Randomization: Yes, 2 skins, disabled by: this setVariable ["BIS_enableRandomization",false];
Specific skin may be set by: this setVariable ["color",X]; (the number ranges from 0 to 1)
Camo selections: 2 - cabin and rear
Script door sources: None
Script animations: None
Executed scripts: \A3\Soft_F_Bootcamp\Van_01\scripts\randomize_fuel.sqf, \A3\soft_f_gamma\van_01\scripts\clock.sqf
Firing from vehicles: No
Slingload: Slingloadable
Cargo proxy indexes: 1 and 2
  I_static_AA_F Static Titan Launcher (AA) GUER IND_F Static 2
FakeWeapon
missiles_titan_static
1x FakeWeapon
4x 1Rnd_GAA_missiles
A3_Static_F_Gamma_AA
Randomization: No
Camo selections: 1 - the whole weapon with pod
Script door sources: None
Script animations: None
Executed scripts: None
Firing from vehicles: Just the weapon
Slingload: No
Cargo proxy indexes: None
  I_static_AT_F Static Titan Launcher (AT) GUER IND_F Static 2
FakeWeapon
missiles_titan_static
1x FakeWeapon
4x 1Rnd_GAT_missiles
A3_Static_F_Gamma_AT
Randomization: No
Camo selections: 1 - the whole weapon with pod
Script door sources: None
Script animations: None
Executed scripts: None
Firing from vehicles: Just the weapon
Slingload: No
Cargo proxy indexes: None
  I_APC_Wheeled_03_cannon_F AFV-4 Gorgon GUER IND_F Armored 2
TruckHorn
autocannon_30mm_CTWS
LMG_M200
missiles_titan
SmokeLauncher
1x 140Rnd_30mm_MP_shells_Tracer_Yellow
1x 60Rnd_30mm_APFSDS_shells_Tracer_Yellow
1x 1000Rnd_65x39_Belt_Yellow
1x 2Rnd_GAT_missiles
1x SmokeLauncherMag
A3_Armor_F_APC_Wheeled_03
Randomization: No
Camo selections: 4 - hull, bottom, main turret, accessories
Script door sources: None
Script animations: HideTurret
Executed scripts: None
Firing from vehicles: No
Slingload: No
Cargo proxy indexes: 1 to 8
  I_UGV_01_F UGV Stomper GUER IND_F Autonomous 2
SmokeLauncher
1x SmokeLauncherMag
A3_Soft_F_Crusher_UGV
A3_Soft_F_Heli_Crusher_UGV
Randomization: No
Camo selections: 3 - main body, wheels and accessories, turret
Script door sources: None
Script animations: TurretHide
Executed scripts: None
Firing from vehicles: No
Slingload: Slingloadable
Cargo proxy indexes: None
  I_UGV_01_rcws_F UGV Stomper RCWS GUER IND_F Autonomous 2
SmokeLauncher
HMG_127
GMG_UGV_40mm
1x SmokeLauncherMag
2x 500Rnd_127x99_mag
1x 200Rnd_40mm_G_belt
A3_Soft_F_Crusher_UGV
A3_Soft_F_Heli_Crusher_UGV
Randomization: No
Camo selections: 3 - main body, wheels and accessories, turret
Script door sources: None
Script animations: TurretHide
Executed scripts: None
Firing from vehicles: No
Slingload: Slingloadable
Cargo proxy indexes: None

Generated by BIS_fnc_exportCfgVehicles in Arma 3 version 1.35.127847 by Pettka (talk) 09:20, 21 October 2014 (CEST) Template:Arma 3 Assets