BIS fnc animalSiteSpawn: Difference between revisions
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| | | Create an area that spawns animals. The animals will be created or deleted if a player is inside or outside the area's radius. Can only be used by the server. |= Description | ||
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| | | [animalSite, classnamesToSpawn, radius] call BIS_fnc_animalSiteSpawn; |= Syntax | ||
|p1= |= Parameter 1 | |p1= [animalSite, classnamesToSpawn, radius]: [[Array]]|= Parameter 1 | ||
|p2= animalSite: [[Object]] - The object to create the site around.|= Parameter 2 | |||
|p3= classnamesToSpawn: [[Array]] - Animals that can be spawned.|= Parameter 3 | |||
|p4= radius: [[Number]] - The radius by which animals are created or deleted.|= Parameter 4 | |||
| |= Return value | | [[Nothing]] |= Return value | ||
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|x1= <code></code> |= | |x1= <code>[player, ["rabbit_f","turtle_f","hen_random_f"], 200] call BIS_fnc_animalSiteSpawn;</code> |= | ||
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Revision as of 09:27, 7 December 2014
Description
- Description:
- Create an area that spawns animals. The animals will be created or deleted if a player is inside or outside the area's radius. Can only be used by the server.
- Execution:
- call
- Groups:
- Uncategorised
Syntax
- Syntax:
- [animalSite, classnamesToSpawn, radius] call BIS_fnc_animalSiteSpawn;
- Parameters:
- [animalSite, classnamesToSpawn, radius]: Array
- animalSite: Object - The object to create the site around.
- classnamesToSpawn: Array - Animals that can be spawned.
- radius: Number - The radius by which animals are created or deleted.
- Return Value:
- Nothing
Examples
- Example 1:
[player, ["rabbit_f","turtle_f","hen_random_f"], 200] call BIS_fnc_animalSiteSpawn;
Additional Information
- See also:
- See also needed
Notes
-
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