Module: Animals – Arma 3

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(Added synching chart)
(module variables)
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[[File:AnimalsModuleInfo1.png]] [[File:AnimalsModuleInfo2.png]]
[[File:AnimalsModuleInfo1.png]] [[File:AnimalsModuleInfo2.png]]


==Module Variables==
All variable associated with this module. found with [[allVariables]], accessed using
<code> _module [[getVariable]] "variableName"</code>
#"bis_fnc_moduleexecute_activate"
#*[[Boolean]]
#"bis_fnc_moduleinit_iscuratorplaced"
#*[[Boolean]]
#"bis_fnc_moduleinit_status"
#*[[Boolean]]
#"count"
#*[[Number]]
#"bis_fnc_initmodules_activate"
#*[[Boolean]]
#"bis_fnc_initmodules_priroty"<!-- Not my typo. Copied exactly as it is in game, do not change! -->
#*[[Number]]
#"type"
#*[[String]] - Class name of chosen animal. Example: "Sheep_random_F"
#"animals"
#*[[Array]] - Array of every animal ([[Object]]) Spawned by this module.


[[Category:Arma 3: Editor Modules]]
[[Category:Arma 3: Editor Modules]]

Revision as of 21:28, 5 March 2015

AnimalsModule.png

Creates a group of animals and handles their basic behavior. Deleting the module will delete animals as well.

Species

Determines the animal spawned by the module.

  1. Sheep
  2. Goats
  3. Poultry
  4. Seagulls
  5. Butterflies

Count

The number of animals spawned. Caution: Too high of a number will overload the engine and possibly cause it to crash, or otherwise run very poorly.

Synching chart

AnimalsModuleInfo1.png AnimalsModuleInfo2.png

Module Variables

All variable associated with this module. found with allVariables, accessed using _module getVariable "variableName"

  1. "bis_fnc_moduleexecute_activate"
  2. "bis_fnc_moduleinit_iscuratorplaced"
  3. "bis_fnc_moduleinit_status"
  4. "count"
  5. "bis_fnc_initmodules_activate"
  6. "bis_fnc_initmodules_priroty"
  7. "type"
    • String - Class name of chosen animal. Example: "Sheep_random_F"
  8. "animals"
    • Array - Array of every animal (Object) Spawned by this module.