Douggem – User talk

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::Here it says 1.00 is build #84995 http://dev.withsix.com/versions/1153. So its safe to say its first public appearance is 1.00. Interesting how you found that Binary. Care to share/point me in the right direction?--[[User:Benargee|Benargee]] ([[User talk:Benargee|talk]]) 23:44, 19 March 2015 (CET)
::Here it says 1.00 is build #84995 http://dev.withsix.com/versions/1153. So its safe to say its first public appearance is 1.00. Interesting how you found that Binary. Care to share/point me in the right direction?--[[User:Benargee|Benargee]] ([[User talk:Benargee|talk]]) 23:44, 19 March 2015 (CET)
:::Open the binary in IDA or Olly, find the string representing the name of the script function, then follow its cross reference (should only be one) and you'll land in a code section that builds an object that points to the script function's engine implementation that also contains text info on the function.  I dumped them just today, you can see all of them here http://pastebin.com/Kxa8200L the format isn't for reading by humans, it's for my script IDE that's why it's so hard to read --[[User:Douggem|Douggem]] ([[User talk:Douggem|talk]]) 23:54, 19 March 2015 (CET)


== winbgtforces ==
== winbgtforces ==


my bad found it [[User:Killzone Kid|Killzone Kid]] ([[User talk:Killzone Kid|talk]]) 23:14, 19 March 2015 (CET)
my bad found it [[User:Killzone Kid|Killzone Kid]] ([[User talk:Killzone Kid|talk]]) 23:14, 19 March 2015 (CET)

Revision as of 23:54, 19 March 2015

Hi, could you please correct the TKOH version in which wingsForcesRTD was introduced? I guess 81393 is not correct. ;)

81393 is the version credited in the binary which you can see here: http://i.imgur.com/KsaUgjk.png . What decimal style version that equates to I do not know
Here it says 1.00 is build #84995 http://dev.withsix.com/versions/1153. So its safe to say its first public appearance is 1.00. Interesting how you found that Binary. Care to share/point me in the right direction?--Benargee (talk) 23:44, 19 March 2015 (CET)
Open the binary in IDA or Olly, find the string representing the name of the script function, then follow its cross reference (should only be one) and you'll land in a code section that builds an object that points to the script function's engine implementation that also contains text info on the function. I dumped them just today, you can see all of them here http://pastebin.com/Kxa8200L the format isn't for reading by humans, it's for my script IDE that's why it's so hard to read --Douggem (talk) 23:54, 19 March 2015 (CET)

winbgtforces

my bad found it Killzone Kid (talk) 23:14, 19 March 2015 (CET)