setVisibleIfTreeCollapsed: Difference between revisions
Jump to navigation
Jump to search
m (Text replace - "{{uc:{{PAGENAME}}}}" to "{{uc:{{PAGENAME}}}} {{uc:{{PAGENAME}}}}") |
m (a parameter should not consist in two words) |
||
Line 16: | Line 16: | ||
|p2= [object, visible]: [[Array]] |= PARAMETER2 | |p2= [object, visible]: [[Array]] |= PARAMETER2 | ||
|p3= object: [[Editor Object]] |= PARAMETER3 | |p3= object: [[Editor Object | EditorObject]]|= PARAMETER3 | ||
|p4= visible: [[Boolean]] |= PARAMETER4 | |p4= visible: [[Boolean]] |= PARAMETER4 |
Revision as of 20:13, 15 June 2015
Description
- Description:
- Sets whether or not the object is visible even if the tree is collapsed.
- Groups:
- Uncategorised
Syntax
- Syntax:
- map setVisibleIfTreeCollapsed [object, visible]
- Parameters:
- map: Control
- [object, visible]: Array
- object: EditorObject
- visible: Boolean
- Return Value:
- Nothing
Examples
- Example 1:
_map setVisibleIfTreeCollapsed ["_unit_0", true]
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note