BIS fnc endMission: Difference between revisions

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| [(endName,isVictory,fadeType,playMusic,completeTasks)] spawn BIS_fnc_endMission; |= Syntax
| [(endName,isVictory,fadeType,playMusic,completeTasks)] [[spawn]] [[BIS_fnc_endMission]]; |= Syntax


|p1= '''endName''' (Opional): [[String]] - end type, as used in [[endMission]] command (default: "end1") |=
|p1= '''endName''' (Opional): [[String]] - end type, as used in [[endMission]] command (default: "end1") |=
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|x1= <code>"end1" call BIS_fnc_endMission;</code> |=
|x1= <code>"end1" [[call]] [[BIS_fnc_endMission]];</code> |=


|x2= <code><nowiki>[</nowiki>"epicFail",false,2] call BIS_fnc_endMission;</code> |=
|x2= <code><nowiki>[</nowiki>"epicFail",[[false]],2] [[call]] [[BIS_fnc_endMission]];</code> |=
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Revision as of 19:32, 9 August 2015

Hover & click on the images for description

Description

Description:
Ends mission with a fade effect.
Execution:
call
Groups:
Uncategorised

Syntax

Syntax:
[(endName,isVictory,fadeType,playMusic,completeTasks)] spawn BIS_fnc_endMission;
Parameters:
endName (Opional): String - end type, as used in endMission command (default: "end1")
isVictory (Opional): Boolean - true to successful end, false for failed end (default: true)
fadeType (Optional): Boolean or Number - true for signature closing shot. When number, simple fade to black of given duration is used.
playMusic (Optional): Boolean - false to disable automatic music during closing shot. (default: true)
completeTasks (Optional): Boolean - true to cancel all pending tasks. (default: false)
Return Value:
Boolean

Examples

Example 1:
"end1" call BIS_fnc_endMission;
Example 2:
["epicFail",false,2] call BIS_fnc_endMission;

Additional Information

See also:
Debriefing

Notes

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Notes

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