BIS fnc endMission: Difference between revisions
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| [(endName,isVictory,fadeType,playMusic,completeTasks)] spawn BIS_fnc_endMission; |= Syntax | | [(endName,isVictory,fadeType,playMusic,completeTasks)] [[spawn]] [[BIS_fnc_endMission]]; |= Syntax | ||
|p1= '''endName''' (Opional): [[String]] - end type, as used in [[endMission]] command (default: "end1") |= | |p1= '''endName''' (Opional): [[String]] - end type, as used in [[endMission]] command (default: "end1") |= | ||
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|x1= <code>"end1" call BIS_fnc_endMission;</code> |= | |x1= <code>"end1" [[call]] [[BIS_fnc_endMission]];</code> |= | ||
|x2= <code><nowiki>[</nowiki>"epicFail",false,2] call BIS_fnc_endMission;</code> |= | |x2= <code><nowiki>[</nowiki>"epicFail",[[false]],2] [[call]] [[BIS_fnc_endMission]];</code> |= | ||
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Revision as of 19:32, 9 August 2015
Description
- Description:
- Ends mission with a fade effect.
- Execution:
- call
- Groups:
- Uncategorised
Syntax
- Syntax:
- [(endName,isVictory,fadeType,playMusic,completeTasks)] spawn BIS_fnc_endMission;
- Parameters:
- endName (Opional): String - end type, as used in endMission command (default: "end1")
- isVictory (Opional): Boolean - true to successful end, false for failed end (default: true)
- fadeType (Optional): Boolean or Number - true for signature closing shot. When number, simple fade to black of given duration is used.
- playMusic (Optional): Boolean - false to disable automatic music during closing shot. (default: true)
- completeTasks (Optional): Boolean - true to cancel all pending tasks. (default: false)
- Return Value:
- Boolean
Examples
- Example 1:
"end1" call BIS_fnc_endMission;
- Example 2:
["epicFail",false,2] call BIS_fnc_endMission;
Additional Information
- See also:
- Debriefing
Notes
-
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