From Bohemia Interactive Community
|
|
(2 intermediate revisions by one other user not shown) |
Line 1: |
Line 1: |
| Could you please redo your note on deleteAt in proper format? There is howto link on every page and even video tutorial. Thanks --KK
| |
| ::Thanks for correcting it :) --KK
| |
| Goes without saying. ;) Cheers! --Johnny
| |
|
| |
|
| == null vs _scriphandle ==
| |
|
| |
| I undid your edit since if you put what you suggested in the editor in unit init it would throw an error. Also I don't think that is an appropriate place to explain specifics of SQF. [[User:Killzone Kid|Killzone Kid]] ([[User talk:Killzone Kid|talk]]) 00:56, 6 July 2015 (CEST)
| |
|
| |
| == Somehow I doubt ==
| |
|
| |
| that the existing misconception about nul or null being special comes from that page. Changing it there will achieve precisely nothing as people learn from other people's scripts. I also seriously doubt many using nul/null even look at BIKI at all. [[User:Killzone Kid|Killzone Kid]] ([[User talk:Killzone Kid|talk]]) 01:12, 6 July 2015 (CEST)
| |
Latest revision as of 07:39, 19 August 2015