From Bohemia Interactive Community
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| Could you please redo your note on deleteAt in proper format? There is howto link on every page and even video tutorial. Thanks --KK
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| ::Thanks for correcting it :) --KK
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| Goes without saying. ;) Cheers! --Johnny
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| == null vs _scriphandle ==
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| I undid your edit since if you put what you suggested in the editor in unit init it would throw an error. Also I don't think that is an appropriate place to explain specifics of SQF. [[User:Killzone Kid|Killzone Kid]] ([[User talk:Killzone Kid|talk]]) 00:56, 6 July 2015 (CEST)
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| == Somehow I doubt ==
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| that the existing misconception about nul or null being special comes from that page. Changing it there will achieve precisely nothing as people learn from other people's scripts. I also seriously doubt many using nul/null even look at BIKI at all. [[User:Killzone Kid|Killzone Kid]] ([[User talk:Killzone Kid|talk]]) 01:12, 6 July 2015 (CEST)
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| == Advertising bad coding behaviour ==
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| I think you are overreacting. There is nothing bad about using nul or null for a variable to store a script handle that you are not going to use. [[User:Killzone Kid|Killzone Kid]] ([[User talk:Killzone Kid|talk]]) 01:39, 6 July 2015 (CEST)
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| == respawnButton ==
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| use respawn = 3; instead of respawn = "BASE"; [[User:Killzone Kid|Killzone Kid]] ([[User talk:Killzone Kid|talk]]) 19:25, 16 August 2015 (CEST)
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Latest revision as of 07:39, 19 August 2015