setFlagOwner: Difference between revisions
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| | | Sets flag owner. When owner is set to [[objNull]] or any object other than a unit of class [[Models_%26_Classnames:_CfgVehicles_-_Class_Man|man]] or [[Game_Logic|logic]], flag is returned to the flagpole. A flag owned by a logic has no visual representation.|= Description | ||
A flag owned by a logic has no visual representation.|= Description | |||
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| [[ | | [[flag]], [[flagOwner]], [[setFlagSide]], [[setFlagTexture]], [[flagSide]], [[flagTexture]], [[Flag Textures]] |= See also | ||
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Revision as of 22:17, 24 September 2015
Description
- Description:
- Sets flag owner. When owner is set to objNull or any object other than a unit of class man or logic, flag is returned to the flagpole. A flag owned by a logic has no visual representation.
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
_flag1 setFlagOwner _soldier1;
Additional Information
Notes
-
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Notes
- Bdfy
- Since flags can not be owned by vehicles, use "flag setFlagOwner driver tank1" or "flag1 setFlagOwner tank1D" to assign the flag to the vehicle's driver. The second method will only work if tank1 is the name of a unit, not a variable refering to it. True for OFP&Arma
Bottom Section
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands: Global Effect
- Scripting Commands OFP 1.99
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.46
- Scripting Commands ArmA
- Scripting Commands ArmA2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters