From Bohemia Interactive Community
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| [[Addons Command Reference OFP]] | | [[Addons Command Reference OFP]] |
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| ===Intro===
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| '''ADDONS COMREF'''
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| This details the token verbs available in config.cpp for addons.
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| <u>Legend:</u>
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| ''INTEGER:'' A signed, value to 65k.
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| ''BOOLEAN:'' An INTEGER value of 0, or 1
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| ''ARRAY:'' An arrey[]=
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| ''STRING:'' Any string value. ALL STRINGS MUST BE ENCLOSED IN QUOTES for Arma and Elite. They are misinterpreted as #defines otherwise.
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| ''Notes:''
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| For Models and other items using p3d files, the .p3d extension is not reguired.
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| Similar comment for pac/paa files, and wss (sound) files where appropriate
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| <hr>
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| ===cfgNonAiVehicles===
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| <hr>
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| ====A====
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| =====airFriction=====
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| ''ARRAY:'' 3 separate tokens, airFriction0[],airFriction1[],airFriction2[] that define the X Y and Z component respectively.
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| airFriction2[] = {25,12,2.500000};
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| =====acceleration=====
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| ''INTEGER:'' metres per second
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| acceleration = 7;
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| =====avgHeight=====
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| ''INTEGER: ''height in meters of bird
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| avgHeight = 10;
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| <hr>
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| ====B====
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| <hr>
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| ====C====
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| =====canBeShot=====
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| ''BOOLEAN:'' Declares whether bullets have any effect
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| canBeShot = 1;
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| <hr>
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| ====F====
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| =====flySound=====
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| ''ARRAY:''
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| flySound[] = {"\AddonName\AnySound.wss",0.000000,1,1};// can be ""
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| <hr>
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| ====M====
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| =====maxHeight=====
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| ''INTEGER:'' max height above sea level.
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| maxHeight = 50;
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| =====maxSpeed=====
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| ''INTEGER:'' In kph.
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| maxSpeed = 20;
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| =====minHeight=====
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| ''INTEGER:'' Min height above sealevel
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| minHeight = 5;
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| =====minSpeed=====
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| ''INTEGER:'' In Kph.
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| minSpeed = -0.500000; range 0->1
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| =====model=====
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| ''STRING:'' Location in the addon where the p3d model resides. Can be subfolder
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| model = "\AddonName\anyp3d"; // can be ""
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| <hr>
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| ====R====
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| ''BOOLEAN:'' Normally, models ARE reversed with respect to how they present on the screen after editing with tools like oxygen (eg) This overrides the default. See [[model]]
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| reversed = 0;
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| <hr>
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| ====S====
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| scope = 0;
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| =====simulation=====
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| ''STRING: '' The engine behaviour with this model.
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| simulation = "SeaGull";// campfire,house, etc
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| =====singSound=====
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| ''ARRAY:'' normally for a bird
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| singSound[] = {"\AddonName\SoundFile",0.031623,1,1};
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| ======straightDistance=====
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| ''INTEGER:''
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| ======straightDistance=====
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| straightDistance = 50;
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| <hr>
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| ====T====
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| turning = 1;
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| <hr>
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Revision as of 06:23, 30 June 2006