getFriend: Difference between revisions
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| Returns if sides are friendly or hostile. For a value smaller than 0.6 it results in being enemy, otherwise it's friendly. | | Returns if sides are friendly or hostile. For a value smaller than 0.6 it results in being enemy, otherwise it's friendly. See also [[Side relations]].|= Description | ||
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| [[setFriend]] |= SEEALSO | | [[setFriend]], [[Side relations]] |= SEEALSO | ||
| |= MPBEHAVIOUR | | |= MPBEHAVIOUR |
Revision as of 22:23, 30 November 2015
Description
- Description:
- Returns if sides are friendly or hostile. For a value smaller than 0.6 it results in being enemy, otherwise it's friendly. See also Side relations.
- Groups:
- Uncategorised
Syntax
- Syntax:
- side1 getFriend side2
- Parameters:
- side1: Side
- side2: Side
- Return Value:
- Number - Decimal value between 0.0 to 1.0
Examples
- Example 1:
value = west getFriend east
- Example 2:
isEnemy = ((side _killer) getFriend (side _victim) < 0.6)
Additional Information
- See also:
- setFriendSide relations
Notes
-
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