DrPastah – User

From Bohemia Interactive Community
Jump to navigation Jump to search
No edit summary
No edit summary
Line 1: Line 1:
== Helicopter Transport Script ==
== Helicopter Transport Script ==
<code>
<code>
    // The Landing needs to be a helipad object. You can use an invisible helipad.
     spawnTransportQRF = {
     spawnTransportQRF = {
         _spawn = _this select 0;
         _spawn = _this select 0;

Revision as of 17:32, 22 December 2015

Helicopter Transport Script

   // The Landing needs to be a helipad object. You can use an invisible helipad.
   spawnTransportQRF = {
       _spawn = _this select 0;
       _lz = _this select 1;
       _exit = _this select 2;
       // Helicopter with pilots 
       _heliGroup = createGroup WEST;
       _heli = createVehicle ['RHS_UH1Y_UNARMED_d', _spawn, [], 300, 'FLY'];
       _pilot = _heliGroup createUnit ['rhsusf_usmc_marpat_d_helipilot', _spawn, [], 300, 'CAN_COLLIDE'];
       _pilot setRank 'PRIVATE';
       _copilot = _heliGroup createUnit ['rhsusf_usmc_marpat_d_helipilot', _spawn, [], 300, 'CAN_COLLIDE'];
       _copilot setRank 'PRIVATE';
       // Put pilots in chopper
       _pilot moveInDriver _heli;
       _copilot moveInAny _heli;
       _heliGroup setFormation 'WEDGE';
       _heliGroup setBehaviour 'SAFE';
       _heliGroup setSpeedMode 'NORMAL';
       // Fireteam
       _team = createGroup WEST;
       _newUnit = _team createUnit ['rhsusf_usmc_marpat_d_teamleader', _spawn, [], 300, 'CAN_COLLIDE'];
       _newUnit setRank 'SERGEANT';
       _newUnit = _team createUnit ['rhsusf_usmc_marpat_d_autorifleman', _spawn, [], 300, 'CAN_COLLIDE'];
       _newUnit setRank 'CORPORAL';
       _newUnit = _team createUnit ['rhsusf_usmc_marpat_d_rifleman_m4', _spawn, [], 300, 'CAN_COLLIDE'];
       _newUnit setRank 'PRIVATE';
       _newUnit = _team createUnit ['rhsusf_usmc_marpat_d_riflemanat', _spawn, [], 300, 'CAN_COLLIDE'];
       _newUnit setRank 'PRIVATE';
       // Put fireteam in chopper
       {
           _x moveInCargo _heli;
       } forEach units _team;
       // Make sure all waypoints are deleted
       while {(count (waypoints (_team) )) > 0} do
       {
           deleteWaypoint ((waypoints (_team) ) select 0);
       };
       while {(count (waypoints (_heliGroup) )) > 0} do
       {
           deleteWaypoint ((waypoints (_heliGroup) ) select 0);
       };
       // Tell them to land and unload
       _wp1 = _heliGroup addWaypoint [_lz, 0];
       _wp1 setWaypointType "TR UNLOAD";
       _wp2 = _team addWaypoint [_lz, 0];
       _wp2 setWaypointType "GETOUT";
       _wp2 synchronizeWaypoint [_wp1];
       _heliGroup addWaypoint [_exit, 0];
       _team setFormation 'WEDGE';
       _team setCombatMode 'YELLOW';
       _team setBehaviour 'AWARE';
       _team setSpeedMode 'NORMAL';
       [_team, 1] setWaypointSpeed "NORMAL";
   };
   [spawn, lz, exit] call spawnTransportQRF;