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| {{Command|= Comments
| | #REDIRECT [[createVehicle]] |
| ____________________________________________________________________________________________
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| | arma |= Game name
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| |1.00|= Game version
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| |eff= global |= Effects in MP
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| ____________________________________________________________________________________________
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| | Creates a vehicle of the given type (type is the name of the subclass in [[CfgVehicles]]).
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| If the markers array contains several marker names, the position of a random one is used. Otherwise, the given position is used. The vehicle is placed inside a circle with this position as center and placement as its radius.
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| Special properties can be: <tt>"NONE"</tt>, <tt>"FLY"</tt> and <tt>"FORM"</tt>. <tt>"CAN_COLLIDE"</tt> creates the vehicle exactly where asked, not checking if others objects can cross its 3D model. |= Description
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| ____________________________________________________________________________________________
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| | '''createVehicle''' [type, position, markers, placement, special] |= Syntax
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| |p1= [type, position, markers, placement, special]: [[Array]] |= Parameter 1
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| |p2= type: [[String]] |= Parameter 2
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| |p3= position: [[Position]] |= Parameter 3
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| |p4= markers: [[Array]] |= Parameter 4
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| |p5= placement: [[Number]] |= Parameter 5
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| |p6= special: [[String]] |= Parameter 6
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| | [[Object]] |= Return value
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| ____________________________________________________________________________________________
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| |x1= <code>_veh = [[createVehicle]] ["ah1w", [[position]] [[player]], [], 0, "FLY"] </code> |= Example 1
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| |x2 = <code>_veh = [[createVehicle]] ["2S6M_Tunguska", [[getMarkerPos]] "marker1",["marker2","marker3"], 0, "NONE"] </code> |= Example 2
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| ____________________________________________________________________________________________
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| | [[createVehicle]], [[createVehicleCrew]], [[createVehicleLocal]], [[createUnit]], [[createUnit array]], [[deleteVehicle]], [[createGroup]], [[createCenter]] |= See also
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| }}
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| <h3 style="display:none">Notes</h3>
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| <dl class="command_description">
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| <!-- Note Section BEGIN -->
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| <dd class="notedate">Posted on 25 Jun, 2014 - 15:50
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| <dt class="note">'''[[User:ffur2007slx2_5|ffur2007slx2_5]]'''<dd class="note">
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| (ArmA3 1.22)Types that [[createVehicle]] can create or not:
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| {| class="wikitable sortable"
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| ! types
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| ! availability
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| |-
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| | unit
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| | Yes (unit is lifeless)
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| |-
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| | vehicles, objects & ammos (cfgAmmo)
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| | Yes
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| |-
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| | Locations (Base, Area, Camp, City, Outpost, Town, Village)
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| | N/A (Only [[createVehicleLocal]]/[[createUnit]] available)
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| |-
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| | Misc (Curator, Lock, Unlock)
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| | N/A (Only [[createVehicleLocal]]/[[createUnit]] available)
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| |-
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| | Game Logic
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| | N/A (Only [[createVehicleLocal]]/[[createUnit]] available)
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| |-
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| | Sides (BULFOR, REDFOR, Independent)
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| | N/A (Only [[createVehicleLocal]]/[[createUnit]] available)
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| |-
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| | Modules
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| | N/A (Only [[createVehicleLocal]]/[[createUnit]] available)
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| |-
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| | Sources (#lightpoint, #particlesource etc)
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| | Yes
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| |-
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| | Virtual Entities (Zeus)
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| | Yes
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| |}
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| <!-- Note Section END -->
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| </dl>
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| <h3 style="display:none">Bottom Section</h3>
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| [[Category:Scripting Commands|CREATEVEHICLEARRAY]]
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| [[Category:Scripting Commands ArmA|CREATEVEHICLEARRAY]]
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| [[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
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| [[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
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| [[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]]
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| [[Category:Command_Group:_Object_Manipulation|CREATEVEHICLEARRAY]]
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| <!-- CONTINUE Notes -->
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| <dl class="command_description">
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| <dd class="notedate">Posted on July 30, 2014 - 01:49 (UTC)</dd>
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| <dt class="note">[[User:AgentRevolution|AgentRevolution]]</dt>
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| <dd class="note">
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| <br>(A3)The position parameter for this command is always interpreted as '''[[PositionATL]]'''.
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| </dd>
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| </dl>
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| <!-- DISCONTINUE Notes -->
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